draw: add support for num_samples + sample_stride to the image paths
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
index be1bf96f12d5719945a2f81cc8cec12ec322264c..ccf67fe2b272e9aab42d12b92d49044314b2e105 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  *
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 struct draw_context;
 struct vertex_info;
 
-enum lp_interp {
-   LP_INTERP_CONSTANT,
-   LP_INTERP_LINEAR,
-   LP_INTERP_PERSPECTIVE,
-   LP_INTERP_POSITION,
-   LP_INTERP_FACING
-};
 
-/* Describes how to generate all the fragment shader inputs from the
- * the vertices passed into our triangle/line/point functions.
- *
- * Vertices are treated as an array of float[4] values, indexed by
- * src_index.
- */
-struct lp_shader_input {
-   enum lp_interp interp;       /* how to interpolate values */
-   unsigned src_index;          /* where to find values in incoming vertices */
-};
-
-struct pipe_texture;
+struct pipe_resource;
+struct pipe_query;
 struct pipe_surface;
-struct pipe_buffer;
 struct pipe_blend_color;
 struct pipe_screen;
 struct pipe_framebuffer_state;
-struct lp_fragment_shader;
+struct lp_fragment_shader_variant;
 struct lp_jit_context;
+struct llvmpipe_query;
+struct pipe_fence_handle;
+struct lp_setup_variant;
+struct lp_setup_context;
+
+void lp_setup_reset( struct lp_setup_context *setup );
 
 struct lp_setup_context *
 lp_setup_create( struct pipe_context *pipe,
@@ -67,18 +55,17 @@ lp_setup_create( struct pipe_context *pipe,
 
 void
 lp_setup_clear(struct lp_setup_context *setup,
-               const float *clear_color,
+               const union pipe_color_union *clear_color,
                double clear_depth,
                unsigned clear_stencil,
                unsigned flags);
 
-struct pipe_fence_handle *
-lp_setup_fence( struct lp_setup_context *setup );
 
 
 void
 lp_setup_flush( struct lp_setup_context *setup,
-                unsigned flags );
+                struct pipe_fence_handle **fence,
+                const char *reason);
 
 
 void
@@ -90,51 +77,102 @@ lp_setup_set_triangle_state( struct lp_setup_context *setup,
                              unsigned cullmode,
                              boolean front_is_ccw,
                              boolean scissor,
-                             boolean gl_rasterization_rules );
+                             boolean half_pixel_center,
+                             boolean bottom_edge_rule);
+
+void 
+lp_setup_set_line_state( struct lp_setup_context *setup,
+                         float line_width);
+
+void 
+lp_setup_set_point_state( struct lp_setup_context *setup,
+                          float point_size,                          
+                          boolean point_size_per_vertex,
+                          uint sprite_coord_enable,
+                          uint sprite_coord_origin);
 
 void
-lp_setup_set_fs_inputs( struct lp_setup_context *setup,
-                        const struct lp_shader_input *interp,
-                        unsigned nr );
+lp_setup_set_setup_variant( struct lp_setup_context *setup,
+                           const struct lp_setup_variant *variant );
 
 void
-lp_setup_set_fs_functions( struct lp_setup_context *setup,
-                           lp_jit_frag_func jit_function0,
-                           lp_jit_frag_func jit_function1,
-                           boolean opaque );
+lp_setup_set_fs_variant( struct lp_setup_context *setup,
+                         struct lp_fragment_shader_variant *variant );
 
 void
 lp_setup_set_fs_constants(struct lp_setup_context *setup,
-                          struct pipe_buffer *buffer);
+                          unsigned num,
+                          struct pipe_constant_buffer *buffers);
 
+void
+lp_setup_set_fs_ssbos(struct lp_setup_context *setup,
+                      unsigned num,
+                      struct pipe_shader_buffer *buffers);
+
+void
+lp_setup_set_fs_images(struct lp_setup_context *setup,
+                       unsigned num,
+                       struct pipe_image_view *images);
 
 void
 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
                               float alpha_ref_value );
 
+void
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+                                 const ubyte refs[2] );
+
 void
 lp_setup_set_blend_color( struct lp_setup_context *setup,
                           const struct pipe_blend_color *blend_color );
 
 void
-lp_setup_set_scissor( struct lp_setup_context *setup,
-                      const struct pipe_scissor_state *scissor );
+lp_setup_set_scissors( struct lp_setup_context *setup,
+                       const struct pipe_scissor_state *scissors );
+
+void
+lp_setup_set_viewports(struct lp_setup_context *setup,
+                       unsigned num_viewports,
+                       const struct pipe_viewport_state *viewports);
+
+void
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views);
 
 void
-lp_setup_set_sampler_textures( struct lp_setup_context *setup,
-                               unsigned num, struct pipe_texture **texture);
+lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_state **samplers);
 
 unsigned
-lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
-                                const struct pipe_texture *texture );
+lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
+                                const struct pipe_resource *texture );
 
 void
 lp_setup_set_flatshade_first( struct lp_setup_context *setup, 
                               boolean flatshade_first );
 
+void
+lp_setup_set_rasterizer_discard( struct lp_setup_context *setup, 
+                                 boolean rasterizer_discard );
+
 void
 lp_setup_set_vertex_info( struct lp_setup_context *setup, 
                           struct vertex_info *info );
 
+void
+lp_setup_begin_query(struct lp_setup_context *setup,
+                     struct llvmpipe_query *pq);
+
+void
+lp_setup_end_query(struct lp_setup_context *setup,
+                   struct llvmpipe_query *pq);
+
+static inline unsigned
+lp_clamp_viewport_idx(int idx)
+{
+   return (PIPE_MAX_VIEWPORTS > idx && idx >= 0) ? idx : 0;
+}
 
 #endif