Merge branch 'gallium_draw_llvm'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
index 05aaaf83b8e918b332cede086a13bd7b946dbeac..dbfc1bf8d4cab1808f29486b10c5055ec47aeba0 100644 (file)
 #ifndef LP_SETUP_H
 #define LP_SETUP_H
 
-struct setup_context;
-struct llvmpipe_context;
+#include "pipe/p_compiler.h"
+#include "lp_jit.h"
 
-/* Note, not using setup_context currently 
+struct draw_context;
+struct vertex_info;
+
+enum lp_interp {
+   LP_INTERP_CONSTANT,
+   LP_INTERP_LINEAR,
+   LP_INTERP_PERSPECTIVE,
+   LP_INTERP_POSITION,
+   LP_INTERP_FACING
+};
+
+/* Describes how to generate all the fragment shader inputs from the
+ * the vertices passed into our triangle/line/point functions.
+ *
+ * Vertices are treated as an array of float[4] values, indexed by
+ * src_index.
  */
+struct lp_shader_input {
+   enum lp_interp interp;       /* how to interpolate values */
+   unsigned src_index;          /* where to find values in incoming vertices */
+};
+
+struct pipe_texture;
+struct pipe_surface;
+struct pipe_buffer;
+struct pipe_blend_color;
+struct pipe_screen;
+struct pipe_framebuffer_state;
+struct lp_fragment_shader;
+struct lp_jit_context;
+
+struct lp_setup_context *
+lp_setup_create( struct pipe_context *pipe,
+                 struct draw_context *draw );
 
 void
-llvmpipe_setup_line(struct setup_context *setup,
-           const float (*v0)[4],
-           const float (*v1)[4]);
+lp_setup_clear(struct lp_setup_context *setup,
+               const float *clear_color,
+               double clear_depth,
+               unsigned clear_stencil,
+               unsigned flags);
+
+struct pipe_fence_handle *
+lp_setup_fence( struct lp_setup_context *setup );
+
 
 void
-llvmpipe_setup_point( struct setup_context *setup,
-             const float (*v0)[4] );
+lp_setup_flush( struct lp_setup_context *setup,
+                unsigned flags );
 
 
-struct setup_context *setup_create_context( struct llvmpipe_context *llvmpipe );
+void
+lp_setup_bind_framebuffer( struct lp_setup_context *setup,
+                           const struct pipe_framebuffer_state *fb );
+
+void 
+lp_setup_set_triangle_state( struct lp_setup_context *setup,
+                             unsigned cullmode,
+                             boolean front_is_ccw,
+                             boolean scissor,
+                             boolean gl_rasterization_rules );
+
+void
+lp_setup_set_fs_inputs( struct lp_setup_context *setup,
+                        const struct lp_shader_input *interp,
+                        unsigned nr );
+
+void
+lp_setup_set_fs_functions( struct lp_setup_context *setup,
+                           lp_jit_frag_func jit_function0,
+                           lp_jit_frag_func jit_function1,
+                           boolean opaque );
+
+void
+lp_setup_set_fs_constants(struct lp_setup_context *setup,
+                          struct pipe_buffer *buffer);
 
-void setup_prepare( struct setup_context *setup );
 
-void setup_destroy_context( struct setup_context *setup );
+void
+lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
+                              float alpha_ref_value );
+
+void
+lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
+                                 const ubyte refs[2] );
+
+void
+lp_setup_set_blend_color( struct lp_setup_context *setup,
+                          const struct pipe_blend_color *blend_color );
+
+void
+lp_setup_set_scissor( struct lp_setup_context *setup,
+                      const struct pipe_scissor_state *scissor );
+
+void
+lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views);
+
+unsigned
+lp_setup_is_texture_referenced( const struct lp_setup_context *setup,
+                                const struct pipe_texture *texture );
+
+void
+lp_setup_set_flatshade_first( struct lp_setup_context *setup, 
+                              boolean flatshade_first );
+
+void
+lp_setup_set_vertex_info( struct lp_setup_context *setup, 
+                          struct vertex_info *info );
 
-void setup_prepare_tri( struct llvmpipe_context *llvmpipe );
 
 #endif