#define LP_SETUP_NEW_FS 0x01
#define LP_SETUP_NEW_CONSTANTS 0x02
#define LP_SETUP_NEW_BLEND_COLOR 0x04
+#define LP_SETUP_NEW_SCISSOR 0x08
struct lp_scene_queue;
+/** Max number of scenes */
+#define MAX_SCENES 2
+
+
+
/**
* Point/line/triangle setup context.
* Note: "stored" below indicates data which is stored in the bins,
* Subclass of vbuf_render, plugged directly into the draw module as
* the rendering backend.
*/
-struct setup_context
+struct lp_setup_context
{
struct vbuf_render base;
* create/install this itself now.
*/
struct draw_stage *vbuf;
- struct lp_rasterizer *rast;
- struct lp_scene *scene; /**< current scene */
+ unsigned num_threads;
+ struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
+ struct lp_scene *scene; /**< current scene being built */
struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */
boolean flatshade_first;
boolean ccw_is_frontface;
+ boolean scissor_test;
unsigned cullmode;
+ float pixel_offset;
struct pipe_framebuffer_state fb;
struct {
unsigned flags;
union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */
- union lp_rast_cmd_arg zstencil; /**< lp_rast_clear_zstencil() cmd */
+ struct lp_rast_clearzs clearzs; /**< lp_rast_clear_zstencil() cmd */
} clear;
- enum {
- SETUP_FLUSHED,
- SETUP_CLEARED,
- SETUP_ACTIVE
+ enum setup_state {
+ SETUP_FLUSHED, /**< scene is null */
+ SETUP_EMPTY, /**< scene exists but has only state changes */
+ SETUP_CLEARED, /**< scene exists but has only clears */
+ SETUP_ACTIVE /**< scene exists and has at least one draw/query */
} state;
struct {
const struct lp_rast_state *stored; /**< what's in the scene */
struct lp_rast_state current; /**< currently set state */
+ struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
} fs;
/** fragment shader constants */
struct {
- struct pipe_buffer *current;
+ struct pipe_resource *current;
unsigned stored_size;
const void *stored_data;
} constants;
uint8_t *stored;
} blend_color;
- unsigned dirty; /**< bitmask of LP_SETUP_x bits */
+ struct {
+ struct pipe_scissor_state current;
+ } scissor;
+
+ unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
- void (*point)( struct setup_context *,
+ void (*point)( struct lp_setup_context *,
const float (*v0)[4]);
- void (*line)( struct setup_context *,
+ void (*line)( struct lp_setup_context *,
const float (*v0)[4],
const float (*v1)[4]);
- void (*triangle)( struct setup_context *,
+ void (*triangle)( struct lp_setup_context *,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4]);
};
-void lp_setup_choose_triangle( struct setup_context *setup );
-void lp_setup_choose_line( struct setup_context *setup );
-void lp_setup_choose_point( struct setup_context *setup );
+void lp_setup_choose_triangle( struct lp_setup_context *setup );
+void lp_setup_choose_line( struct lp_setup_context *setup );
+void lp_setup_choose_point( struct lp_setup_context *setup );
+
+struct lp_scene *lp_setup_get_current_scene(struct lp_setup_context *setup);
-struct lp_scene *lp_setup_get_current_scene(struct setup_context *setup);
+void lp_setup_init_vbuf(struct lp_setup_context *setup);
-void lp_setup_init_vbuf(struct setup_context *setup);
+void lp_setup_update_state( struct lp_setup_context *setup );
-void lp_setup_update_state( struct setup_context *setup );
+void lp_setup_destroy( struct lp_setup_context *setup );
-void lp_setup_destroy( struct setup_context *setup );
+void
+lp_setup_print_triangle(struct lp_setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4]);
+
+void
+lp_setup_print_vertex(struct lp_setup_context *setup,
+ const char *name,
+ const float (*v)[4]);
#endif
+