#include "lp_setup.h"
#include "lp_rast.h"
-#include "lp_tile_soa.h" /* for TILE_SIZE */
#include "lp_scene.h"
+#include "lp_bld_interp.h" /* for struct lp_shader_input */
#include "draw/draw_vbuf.h"
+#include "util/u_rect.h"
+#include "util/u_pack_color.h"
#define LP_SETUP_NEW_FS 0x01
#define LP_SETUP_NEW_CONSTANTS 0x02
#define LP_SETUP_NEW_BLEND_COLOR 0x04
#define LP_SETUP_NEW_SCISSOR 0x08
+#define LP_SETUP_NEW_VIEWPORTS 0x10
-struct lp_scene_queue;
+struct lp_setup_variant;
/** Max number of scenes */
-#define MAX_SCENES 2
+/* XXX: make multiple scenes per context work, see lp_setup_rasterize_scene */
+#define MAX_SCENES 1
{
struct vbuf_render base;
+ struct pipe_context *pipe;
struct vertex_info *vertex_info;
uint prim;
uint vertex_size;
uint nr_vertices;
+ uint sprite_coord_enable, sprite_coord_origin;
uint vertex_buffer_size;
void *vertex_buffer;
*/
struct draw_stage *vbuf;
unsigned num_threads;
- struct lp_rasterizer *rast;
+ unsigned scene_idx;
struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
struct lp_scene *scene; /**< current scene being built */
- struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */
+
+ struct lp_fence *last_fence;
+ struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
+ unsigned active_binned_queries;
boolean flatshade_first;
boolean ccw_is_frontface;
boolean scissor_test;
+ boolean point_size_per_vertex;
+ boolean rasterizer_discard;
unsigned cullmode;
+ unsigned bottom_edge_rule;
float pixel_offset;
+ float line_width;
+ float point_size;
+ float psize;
+ unsigned viewport_index_slot;
+ unsigned layer_slot;
+ int face_slot;
struct pipe_framebuffer_state fb;
+ struct u_rect framebuffer;
+ struct u_rect scissors[PIPE_MAX_VIEWPORTS];
+ struct u_rect draw_regions[PIPE_MAX_VIEWPORTS]; /* intersection of fb & scissor */
+ struct lp_jit_viewport viewports[PIPE_MAX_VIEWPORTS];
struct {
unsigned flags;
- union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */
- struct lp_rast_clearzs clearzs; /**< lp_rast_clear_zstencil() cmd */
+ union util_color color_val[PIPE_MAX_COLOR_BUFS];
+ uint64_t zsmask;
+ uint64_t zsvalue; /**< lp_rast_clear_zstencil() cmd */
} clear;
enum setup_state {
- SETUP_FLUSHED,
- SETUP_CLEARED,
- SETUP_ACTIVE
+ SETUP_FLUSHED, /**< scene is null */
+ SETUP_CLEARED, /**< scene exists but has only clears */
+ SETUP_ACTIVE /**< scene exists and has at least one draw/query */
} state;
struct {
- struct lp_shader_input input[PIPE_MAX_ATTRIBS];
- unsigned nr_inputs;
-
const struct lp_rast_state *stored; /**< what's in the scene */
struct lp_rast_state current; /**< currently set state */
- struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
+ struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
} fs;
/** fragment shader constants */
struct {
- struct pipe_resource *current;
+ struct pipe_constant_buffer current;
unsigned stored_size;
const void *stored_data;
- } constants;
+ } constants[LP_MAX_TGSI_CONST_BUFFERS];
struct {
struct pipe_blend_color current;
uint8_t *stored;
} blend_color;
+
struct {
- struct pipe_scissor_state current;
- const void *stored;
- } scissor;
+ const struct lp_setup_variant *variant;
+ } setup;
unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
void lp_setup_choose_line( struct lp_setup_context *setup );
void lp_setup_choose_point( struct lp_setup_context *setup );
-struct lp_scene *lp_setup_get_current_scene(struct lp_setup_context *setup);
-
void lp_setup_init_vbuf(struct lp_setup_context *setup);
-void lp_setup_update_state( struct lp_setup_context *setup );
+boolean lp_setup_update_state( struct lp_setup_context *setup,
+ boolean update_scene);
void lp_setup_destroy( struct lp_setup_context *setup );
+boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
+
+void
+lp_setup_print_triangle(struct lp_setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4]);
+
+void
+lp_setup_print_vertex(struct lp_setup_context *setup,
+ const char *name,
+ const float (*v)[4]);
+
+
+struct lp_rast_triangle *
+lp_setup_alloc_triangle(struct lp_scene *scene,
+ unsigned num_inputs,
+ unsigned nr_planes,
+ unsigned *tri_size);
+
+boolean
+lp_setup_bin_triangle( struct lp_setup_context *setup,
+ struct lp_rast_triangle *tri,
+ const struct u_rect *bbox,
+ int nr_planes,
+ unsigned scissor_index );
+
#endif