#include "lp_setup.h"
#include "lp_rast.h"
-#include "lp_tile_soa.h" /* for TILE_SIZE */
-#include "lp_bin.h"
-
-/* We're limited to 2K by 2K for 32bit fixed point rasterization.
- * Will need a 64-bit version for larger framebuffers.
- */
-#define MAXHEIGHT 2048
-#define MAXWIDTH 2048
-#define TILES_X (MAXWIDTH / TILE_SIZE)
-#define TILES_Y (MAXHEIGHT / TILE_SIZE)
+#include "lp_scene.h"
+#include "lp_bld_interp.h" /* for struct lp_shader_input */
+#include "draw/draw_vbuf.h"
+#include "util/u_rect.h"
#define LP_SETUP_NEW_FS 0x01
#define LP_SETUP_NEW_CONSTANTS 0x02
#define LP_SETUP_NEW_BLEND_COLOR 0x04
+#define LP_SETUP_NEW_SCISSOR 0x08
+
+
+struct lp_setup_variant;
+
+
+/** Max number of scenes */
+#define MAX_SCENES 2
+
/**
* Point/line/triangle setup context.
* Note: "stored" below indicates data which is stored in the bins,
* not arbitrary malloc'd memory.
+ *
+ *
+ * Subclass of vbuf_render, plugged directly into the draw module as
+ * the rendering backend.
*/
-struct setup_context {
-
- struct lp_rasterizer *rast;
-
- /**
- * Per-bin data goes into the 'tile' bins.
- * Shared bin data goes into the 'data' buffer.
- * When there are multiple threads, will want to double-buffer the
- * bin arrays:
+struct lp_setup_context
+{
+ struct vbuf_render base;
+
+ struct pipe_context *pipe;
+ struct vertex_info *vertex_info;
+ uint prim;
+ uint vertex_size;
+ uint nr_vertices;
+ uint sprite_coord_enable, sprite_coord_origin;
+ uint vertex_buffer_size;
+ void *vertex_buffer;
+
+ /* Final pipeline stage for draw module. Draw module should
+ * create/install this itself now.
*/
- struct cmd_bin tile[TILES_X][TILES_Y];
- struct data_block_list data;
+ struct draw_stage *vbuf;
+ unsigned num_threads;
+ unsigned scene_idx;
+ struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
+ struct lp_scene *scene; /**< current scene being built */
- /* size of framebuffer, in tiles */
- unsigned tiles_x;
- unsigned tiles_y;
-
+ struct lp_fence *last_fence;
+ struct llvmpipe_query *active_query[PIPE_QUERY_TYPES];
+
+ boolean flatshade_first;
boolean ccw_is_frontface;
+ boolean scissor_test;
+ boolean point_size_per_vertex;
+ boolean rasterizer_discard;
unsigned cullmode;
+ float pixel_offset;
+ float line_width;
+ float point_size;
+ float psize;
- const struct pipe_framebuffer_state *fb;
+ struct pipe_framebuffer_state fb;
+ struct u_rect framebuffer;
+ struct u_rect scissor;
+ struct u_rect draw_region; /* intersection of fb & scissor */
struct {
unsigned flags;
union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */
- union lp_rast_cmd_arg zstencil; /**< lp_rast_clear_zstencil() cmd */
+ unsigned zsmask;
+ unsigned zsvalue; /**< lp_rast_clear_zstencil() cmd */
} clear;
- enum {
- SETUP_FLUSHED,
- SETUP_CLEARED,
- SETUP_ACTIVE
+ enum setup_state {
+ SETUP_FLUSHED, /**< scene is null */
+ SETUP_CLEARED, /**< scene exists but has only clears */
+ SETUP_ACTIVE /**< scene exists and has at least one draw/query */
} state;
struct {
- struct lp_shader_input input[PIPE_MAX_ATTRIBS];
- unsigned nr_inputs;
-
- const struct lp_rast_state *stored; /**< what's in the bins */
+ const struct lp_rast_state *stored; /**< what's in the scene */
struct lp_rast_state current; /**< currently set state */
+ struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
} fs;
/** fragment shader constants */
struct {
- struct pipe_buffer *current;
+ struct pipe_resource *current;
unsigned stored_size;
const void *stored_data;
- } constants;
+ } constants[LP_MAX_TGSI_CONST_BUFFERS];
struct {
struct pipe_blend_color current;
uint8_t *stored;
} blend_color;
- unsigned dirty; /**< bitmask of LP_SETUP_x bits */
- void (*point)( struct setup_context *,
+ struct {
+ const struct lp_setup_variant *variant;
+ } setup;
+
+ unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
+
+ void (*point)( struct lp_setup_context *,
const float (*v0)[4]);
- void (*line)( struct setup_context *,
+ void (*line)( struct lp_setup_context *,
const float (*v0)[4],
const float (*v1)[4]);
- void (*triangle)( struct setup_context *,
+ void (*triangle)( struct lp_setup_context *,
const float (*v0)[4],
const float (*v1)[4],
const float (*v2)[4]);
};
-void lp_setup_choose_triangle( struct setup_context *setup );
-void lp_setup_choose_line( struct setup_context *setup );
-void lp_setup_choose_point( struct setup_context *setup );
+void lp_setup_choose_triangle( struct lp_setup_context *setup );
+void lp_setup_choose_line( struct lp_setup_context *setup );
+void lp_setup_choose_point( struct lp_setup_context *setup );
+
+void lp_setup_init_vbuf(struct lp_setup_context *setup);
+
+boolean lp_setup_update_state( struct lp_setup_context *setup,
+ boolean update_scene);
+
+void lp_setup_destroy( struct lp_setup_context *setup );
+
+boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
+
+void
+lp_setup_print_triangle(struct lp_setup_context *setup,
+ const float (*v0)[4],
+ const float (*v1)[4],
+ const float (*v2)[4]);
+
+void
+lp_setup_print_vertex(struct lp_setup_context *setup,
+ const char *name,
+ const float (*v)[4]);
+
+
+struct lp_rast_triangle *
+lp_setup_alloc_triangle(struct lp_scene *scene,
+ unsigned num_inputs,
+ unsigned nr_planes,
+ unsigned *tri_size);
+boolean
+lp_setup_bin_triangle( struct lp_setup_context *setup,
+ struct lp_rast_triangle *tri,
+ const struct u_rect *bbox,
+ int nr_planes );
#endif