llvmpipe: rework fences and queries
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_context.h
index a1808fcd4c0b2e2726dbfb7090e120f2b96d8ba4..91b5d4d79f09c14c30761792f83b98be1285e63e 100644 (file)
 #include "lp_scene.h"
 
 #include "draw/draw_vbuf.h"
+#include "util/u_rect.h"
 
 #define LP_SETUP_NEW_FS          0x01
 #define LP_SETUP_NEW_CONSTANTS   0x02
 #define LP_SETUP_NEW_BLEND_COLOR 0x04
+#define LP_SETUP_NEW_SCISSOR     0x08
 
 
 struct lp_scene_queue;
 
 
+/** Max number of scenes */
+#define MAX_SCENES 2
+
+
+
 /**
  * Point/line/triangle setup context.
  * Note: "stored" below indicates data which is stored in the bins,
@@ -59,7 +66,7 @@ struct lp_scene_queue;
  * Subclass of vbuf_render, plugged directly into the draw module as
  * the rendering backend.
  */
-struct setup_context
+struct lp_setup_context
 {
    struct vbuf_render base;
 
@@ -67,6 +74,7 @@ struct setup_context
    uint prim;
    uint vertex_size;
    uint nr_vertices;
+   uint sprite;
    uint vertex_buffer_size;
    void *vertex_buffer;
 
@@ -74,26 +82,40 @@ struct setup_context
     * create/install this itself now.
     */
    struct draw_stage *vbuf;
-   struct lp_rasterizer *rast;
-   struct lp_scene *scene;               /**< current scene */
+   unsigned num_threads;
+   struct lp_scene *scenes[MAX_SCENES];  /**< all the scenes */
+   struct lp_scene *scene;               /**< current scene being built */
    struct lp_scene_queue *empty_scenes;  /**< queue of empty scenes */
 
+   struct lp_fence *last_fence;
+   struct llvmpipe_query *active_query;
+
    boolean flatshade_first;
    boolean ccw_is_frontface;
+   boolean scissor_test;
+   boolean point_size_per_vertex;
    unsigned cullmode;
+   float pixel_offset;
+   float line_width;
+   float point_size;
+   float psize;
 
    struct pipe_framebuffer_state fb;
+   struct u_rect framebuffer;
+   struct u_rect scissor;
+   struct u_rect draw_region;   /* intersection of fb & scissor */
 
    struct {
       unsigned flags;
       union lp_rast_cmd_arg color;    /**< lp_rast_clear_color() cmd */
-      union lp_rast_cmd_arg zstencil; /**< lp_rast_clear_zstencil() cmd */
+      struct lp_rast_clearzs clearzs; /**< lp_rast_clear_zstencil() cmd */
    } clear;
 
-   enum {
-      SETUP_FLUSHED,
-      SETUP_CLEARED,
-      SETUP_ACTIVE
+   enum setup_state {
+      SETUP_FLUSHED,    /**< scene is null */
+      SETUP_EMPTY,      /**< scene exists but has only state changes */
+      SETUP_CLEARED,    /**< scene exists but has only clears */
+      SETUP_ACTIVE      /**< scene exists and has at least one draw/query */
    } state;
    
    struct {
@@ -102,11 +124,12 @@ struct setup_context
 
       const struct lp_rast_state *stored; /**< what's in the scene */
       struct lp_rast_state current;  /**< currently set state */
+      struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
    } fs;
 
    /** fragment shader constants */
    struct {
-      struct pipe_buffer *current;
+      struct pipe_resource *current;
       unsigned stored_size;
       const void *stored_data;
    } constants;
@@ -116,31 +139,57 @@ struct setup_context
       uint8_t *stored;
    } blend_color;
 
-   unsigned dirty;   /**< bitmask of LP_SETUP_x bits */
 
-   void (*point)( struct setup_context *,
+   unsigned dirty;   /**< bitmask of LP_SETUP_NEW_x bits */
+
+   void (*point)( struct lp_setup_context *,
                   const float (*v0)[4]);
 
-   void (*line)( struct setup_context *,
+   void (*line)( struct lp_setup_context *,
                  const float (*v0)[4],
                  const float (*v1)[4]);
 
-   void (*triangle)( struct setup_context *,
+   void (*triangle)( struct lp_setup_context *,
                      const float (*v0)[4],
                      const float (*v1)[4],
                      const float (*v2)[4]);
 };
 
-void lp_setup_choose_triangle( struct setup_context *setup );
-void lp_setup_choose_line( struct setup_context *setup );
-void lp_setup_choose_point( struct setup_context *setup );
+void lp_setup_choose_triangle( struct lp_setup_context *setup );
+void lp_setup_choose_line( struct lp_setup_context *setup );
+void lp_setup_choose_point( struct lp_setup_context *setup );
+
+struct lp_scene *lp_setup_get_current_scene(struct lp_setup_context *setup);
 
-struct lp_scene *lp_setup_get_current_scene(struct setup_context *setup);
+void lp_setup_init_vbuf(struct lp_setup_context *setup);
 
-void lp_setup_init_vbuf(struct setup_context *setup);
+void lp_setup_update_state( struct lp_setup_context *setup );
 
-void lp_setup_update_state( struct setup_context *setup );
+void lp_setup_destroy( struct lp_setup_context *setup );
 
-void lp_setup_destroy( struct setup_context *setup );
+void
+lp_setup_print_triangle(struct lp_setup_context *setup,
+                        const float (*v0)[4],
+                        const float (*v1)[4],
+                        const float (*v2)[4]);
+
+void
+lp_setup_print_vertex(struct lp_setup_context *setup,
+                      const char *name,
+                      const float (*v)[4]);
+
+
+struct lp_rast_triangle *
+lp_setup_alloc_triangle(struct lp_scene *scene,
+                        unsigned nr_inputs,
+                        unsigned nr_planes,
+                        unsigned *tri_size);
+
+void
+lp_setup_bin_triangle( struct lp_setup_context *setup,
+                       struct lp_rast_triangle *tri,
+                       const struct u_rect *bbox,
+                       int nr_planes );
 
 #endif
+