llvmpipe: use scalar load instead of vectors for small vectors in fs backend
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_context.h
index 97919c09d4e33a266358396699b2324c0d6353f6..9714691270495e1371b62df5bfb8346b187322e3 100644 (file)
 
 #include "lp_setup.h"
 #include "lp_rast.h"
-#include "lp_tile_soa.h"        /* for TILE_SIZE */
 #include "lp_scene.h"
+#include "lp_bld_interp.h"     /* for struct lp_shader_input */
 
 #include "draw/draw_vbuf.h"
 #include "util/u_rect.h"
+#include "util/u_pack_color.h"
 
 #define LP_SETUP_NEW_FS          0x01
 #define LP_SETUP_NEW_CONSTANTS   0x02
 #define LP_SETUP_NEW_BLEND_COLOR 0x04
 #define LP_SETUP_NEW_SCISSOR     0x08
+#define LP_SETUP_NEW_VIEWPORTS   0x10
 
 
-struct lp_scene_queue;
+struct lp_setup_variant;
 
 
 /** Max number of scenes */
-#define MAX_SCENES 2
+/* XXX: make multiple scenes per context work, see lp_setup_rasterize_scene */
+#define MAX_SCENES 1
 
 
 
@@ -70,10 +73,12 @@ struct lp_setup_context
 {
    struct vbuf_render base;
 
+   struct pipe_context *pipe;
    struct vertex_info *vertex_info;
    uint prim;
    uint vertex_size;
    uint nr_vertices;
+   uint sprite_coord_enable, sprite_coord_origin;
    uint vertex_buffer_size;
    void *vertex_buffer;
 
@@ -82,50 +87,61 @@ struct lp_setup_context
     */
    struct draw_stage *vbuf;
    unsigned num_threads;
+   unsigned scene_idx;
    struct lp_scene *scenes[MAX_SCENES];  /**< all the scenes */
    struct lp_scene *scene;               /**< current scene being built */
-   struct lp_scene_queue *empty_scenes;  /**< queue of empty scenes */
+
+   struct lp_fence *last_fence;
+   struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
+   unsigned active_binned_queries;
 
    boolean flatshade_first;
    boolean ccw_is_frontface;
    boolean scissor_test;
+   boolean point_size_per_vertex;
+   boolean rasterizer_discard;
    unsigned cullmode;
+   unsigned bottom_edge_rule;
    float pixel_offset;
    float line_width;
+   float point_size;
+   int8_t psize_slot;
+   int8_t viewport_index_slot;
+   int8_t layer_slot;
+   int8_t face_slot;
 
    struct pipe_framebuffer_state fb;
    struct u_rect framebuffer;
-   struct u_rect scissor;
-   struct u_rect draw_region;   /* intersection of fb & scissor */
+   struct u_rect scissors[PIPE_MAX_VIEWPORTS];
+   struct u_rect draw_regions[PIPE_MAX_VIEWPORTS];   /* intersection of fb & scissor */
+   struct lp_jit_viewport viewports[PIPE_MAX_VIEWPORTS];
 
    struct {
       unsigned flags;
-      union lp_rast_cmd_arg color;    /**< lp_rast_clear_color() cmd */
-      struct lp_rast_clearzs clearzs; /**< lp_rast_clear_zstencil() cmd */
+      union util_color color_val[PIPE_MAX_COLOR_BUFS];
+      uint64_t zsmask;
+      uint64_t zsvalue;               /**< lp_rast_clear_zstencil() cmd */
    } clear;
 
    enum setup_state {
       SETUP_FLUSHED,    /**< scene is null */
-      SETUP_EMPTY,      /**< scene exists but has only state changes */
       SETUP_CLEARED,    /**< scene exists but has only clears */
       SETUP_ACTIVE      /**< scene exists and has at least one draw/query */
    } state;
    
    struct {
-      struct lp_shader_input input[PIPE_MAX_ATTRIBS];
-      unsigned nr_inputs;
-
       const struct lp_rast_state *stored; /**< what's in the scene */
       struct lp_rast_state current;  /**< currently set state */
-      struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
+      struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+      unsigned current_tex_num;
    } fs;
 
    /** fragment shader constants */
    struct {
-      struct pipe_resource *current;
+      struct pipe_constant_buffer current;
       unsigned stored_size;
       const void *stored_data;
-   } constants;
+   } constants[LP_MAX_TGSI_CONST_BUFFERS];
 
    struct {
       struct pipe_blend_color current;
@@ -133,6 +149,10 @@ struct lp_setup_context
    } blend_color;
 
 
+   struct {
+      const struct lp_setup_variant *variant;
+   } setup;
+
    unsigned dirty;   /**< bitmask of LP_SETUP_NEW_x bits */
 
    void (*point)( struct lp_setup_context *,
@@ -148,18 +168,34 @@ struct lp_setup_context
                      const float (*v2)[4]);
 };
 
+static inline void
+scissor_planes_needed(boolean scis_planes[4], const struct u_rect *bbox,
+                      const struct u_rect *scissor)
+{
+   /* left */
+   scis_planes[0] = (bbox->x0 < scissor->x0);
+   /* right */
+   scis_planes[1] = (bbox->x1 > scissor->x1);
+   /* top */
+   scis_planes[2] = (bbox->y0 < scissor->y0);
+   /* bottom */
+   scis_planes[3] = (bbox->y1 > scissor->y1);
+}
+
+
 void lp_setup_choose_triangle( struct lp_setup_context *setup );
 void lp_setup_choose_line( struct lp_setup_context *setup );
 void lp_setup_choose_point( struct lp_setup_context *setup );
 
-struct lp_scene *lp_setup_get_current_scene(struct lp_setup_context *setup);
-
 void lp_setup_init_vbuf(struct lp_setup_context *setup);
 
-void lp_setup_update_state( struct lp_setup_context *setup );
+boolean lp_setup_update_state( struct lp_setup_context *setup,
+                            boolean update_scene);
 
 void lp_setup_destroy( struct lp_setup_context *setup );
 
+boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
+
 void
 lp_setup_print_triangle(struct lp_setup_context *setup,
                         const float (*v0)[4],
@@ -174,15 +210,15 @@ lp_setup_print_vertex(struct lp_setup_context *setup,
 
 struct lp_rast_triangle *
 lp_setup_alloc_triangle(struct lp_scene *scene,
-                        unsigned nr_inputs,
+                        unsigned num_inputs,
                         unsigned nr_planes,
                         unsigned *tri_size);
 
-void
+boolean
 lp_setup_bin_triangle( struct lp_setup_context *setup,
                        struct lp_rast_triangle *tri,
                        const struct u_rect *bbox,
-                       int nr_planes );
+                       int nr_planes,
+                       unsigned scissor_index );
 
 #endif
-