#include "lp_setup.h"
#include "lp_rast.h"
#include "lp_tile_soa.h" /* for TILE_SIZE */
-#include "lp_bin.h"
-
-/* We're limited to 2K by 2K for 32bit fixed point rasterization.
- * Will need a 64-bit version for larger framebuffers.
- */
-#define MAXHEIGHT 2048
-#define MAXWIDTH 2048
-#define TILES_X (MAXWIDTH / TILE_SIZE)
-#define TILES_Y (MAXHEIGHT / TILE_SIZE)
+#include "lp_scene.h"
+#include "draw/draw_vbuf.h"
#define LP_SETUP_NEW_FS 0x01
#define LP_SETUP_NEW_CONSTANTS 0x02
#define LP_SETUP_NEW_BLEND_COLOR 0x04
+#define LP_SETUP_NEW_SCISSOR 0x08
+
+
+struct lp_scene_queue;
+
+
+/** Max number of scenes */
+#define MAX_SCENES 2
+
/**
* Point/line/triangle setup context.
* Note: "stored" below indicates data which is stored in the bins,
* not arbitrary malloc'd memory.
+ *
+ *
+ * Subclass of vbuf_render, plugged directly into the draw module as
+ * the rendering backend.
*/
-struct setup_context {
-
- struct lp_rasterizer *rast;
-
- /**
- * Per-bin data goes into the 'tile' bins.
- * Shared bin data goes into the 'data' buffer.
- * When there are multiple threads, will want to double-buffer the
- * bin arrays:
+struct setup_context
+{
+ struct vbuf_render base;
+
+ struct vertex_info *vertex_info;
+ uint prim;
+ uint vertex_size;
+ uint nr_vertices;
+ uint vertex_buffer_size;
+ void *vertex_buffer;
+
+ /* Final pipeline stage for draw module. Draw module should
+ * create/install this itself now.
*/
- struct cmd_bin tile[TILES_X][TILES_Y];
- struct data_block_list data;
+ struct draw_stage *vbuf;
+ struct lp_rasterizer *rast;
+ struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
+ struct lp_scene *scene; /**< current scene being built */
+ struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */
- /* size of framebuffer, in tiles */
- unsigned tiles_x;
- unsigned tiles_y;
-
+ boolean flatshade_first;
boolean ccw_is_frontface;
unsigned cullmode;
- const struct pipe_framebuffer_state *fb;
+ struct pipe_framebuffer_state fb;
struct {
unsigned flags;
struct lp_shader_input input[PIPE_MAX_ATTRIBS];
unsigned nr_inputs;
- const struct lp_rast_state *stored; /**< what's in the bins */
+ const struct lp_rast_state *stored; /**< what's in the scene */
struct lp_rast_state current; /**< currently set state */
} fs;
uint8_t *stored;
} blend_color;
- unsigned dirty; /**< bitmask of LP_SETUP_x bits */
+ struct {
+ struct pipe_scissor_state current;
+ const void *stored;
+ } scissor;
+
+ unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
void (*point)( struct setup_context *,
const float (*v0)[4]);
void lp_setup_choose_line( struct setup_context *setup );
void lp_setup_choose_point( struct setup_context *setup );
+struct lp_scene *lp_setup_get_current_scene(struct setup_context *setup);
+
+void lp_setup_init_vbuf(struct setup_context *setup);
+
+void lp_setup_update_state( struct setup_context *setup );
+
+void lp_setup_destroy( struct setup_context *setup );
#endif