const float (*v1)[4],
const float (*v2)[4])
{
- struct lp_scene *scene = lp_setup_get_current_scene(setup);
+ struct lp_scene *scene = setup->scene;
struct lp_rast_triangle *line;
struct lp_line_info info;
float width = MAX2(1.0, setup->line_width);
line->inputs.facing = 1.0F;
line->inputs.state = setup->fs.stored;
+ line->inputs.disable = FALSE;
+ line->inputs.opaque = FALSE;
for (i = 0; i < 4; i++) {
struct lp_rast_plane *plane = &line->plane[i];