clover: Wrap event::wait_count in a method taking care of the required locking.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_point.c
index 146f1bd07ca1f5c24ee731b3f17f9bbb95cbd27e..8cb6b83f9164e9313fd2d3102f4cd1afb79dd3d7 100644 (file)
  * Binning code for points
  */
 
-#include "lp_setup_context.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
+#include "lp_setup_context.h"
 #include "lp_perf.h"
 #include "lp_rast.h"
 #include "lp_state_fs.h"
 #include "lp_state_setup.h"
+#include "lp_context.h"
 #include "tgsi/tgsi_scan.h"
+#include "draw/draw_context.h"
 
 #define NUM_CHANNELS 4
 
@@ -50,6 +52,8 @@ struct point_info {
    float (*a0)[4];
    float (*dadx)[4];
    float (*dady)[4];
+
+   boolean frontfacing;
 };   
 
 
@@ -275,7 +279,8 @@ setup_point_coefficients( struct lp_setup_context *setup,
       case LP_INTERP_FACING:
          for (i = 0; i < NUM_CHANNELS; i++)
             if (usage_mask & (1 << i))
-               constant_coef(setup, info, slot+1, 1.0, i);
+               constant_coef(setup, info, slot+1,
+                             info->frontfacing ? 1.0f : -1.0f, i);
          break;
 
       default:
@@ -291,68 +296,153 @@ setup_point_coefficients( struct lp_setup_context *setup,
 }
 
 
-static INLINE int
+static inline int
 subpixel_snap(float a)
 {
    return util_iround(FIXED_ONE * a);
 }
 
+/**
+ * Print point vertex attribs (for debug).
+ */
+static void
+print_point(struct lp_setup_context *setup,
+            const float (*v0)[4],
+            const float size)
+{
+   const struct lp_setup_variant_key *key = &setup->setup.variant->key;
+   uint i;
+
+   debug_printf("llvmpipe point, width %f\n", size);
+   for (i = 0; i < 1 + key->num_inputs; i++) {
+      debug_printf("  v0[%d]:  %f %f %f %f\n", i,
+                   v0[i][0], v0[i][1], v0[i][2], v0[i][3]);
+   }
+}
+
 
 static boolean
 try_setup_point( struct lp_setup_context *setup,
                  const float (*v0)[4] )
 {
+   struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
    /* x/y positions in fixed point */
    const struct lp_setup_variant_key *key = &setup->setup.variant->key;
-   const int sizeAttr = setup->psize;
+   const int sizeAttr = setup->psize_slot;
    const float size
       = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
       : setup->point_size;
-   
-   /* Point size as fixed point integer, remove rounding errors 
-    * and gives minimum width for very small points
+
+   /* Yes this is necessary to accurately calculate bounding boxes
+    * with the two fill-conventions we support.  GL (normally) ends
+    * up needing a bottom-left fill convention, which requires
+    * slightly different rounding.
     */
-   int fixed_width = MAX2(FIXED_ONE,
-                          (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
+   int adj = (setup->bottom_edge_rule != 0) ? 1 : 0;
 
-   const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
-   const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
-     
    struct lp_scene *scene = setup->scene;
    struct lp_rast_triangle *point;
    unsigned bytes;
    struct u_rect bbox;
    unsigned nr_planes = 4;
    struct point_info info;
+   unsigned viewport_index = 0;
+   unsigned layer = 0;
+   int fixed_width;
 
+   if (setup->viewport_index_slot > 0) {
+      unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
+      viewport_index = lp_clamp_viewport_idx(*udata);
+   }
+   if (setup->layer_slot > 0) {
+      layer = *(unsigned*)v0[setup->layer_slot];
+      layer = MIN2(layer, scene->fb_max_layer);
+   }
+
+   if (0)
+      print_point(setup, v0, size);
 
    /* Bounding rectangle (in pixels) */
-   {
-      /* Yes this is necessary to accurately calculate bounding boxes
-       * with the two fill-conventions we support.  GL (normally) ends
-       * up needing a bottom-left fill convention, which requires
-       * slightly different rounding.
+   if (!lp_context->rasterizer ||
+       lp_context->rasterizer->point_quad_rasterization) {
+      /*
+       * Rasterize points as quads.
        */
-      int adj = (setup->pixel_offset != 0) ? 1 : 0;
+      int x0, y0;
+      /* Point size as fixed point integer, remove rounding errors
+       * and gives minimum width for very small points.
+       */
+      fixed_width = MAX2(FIXED_ONE, subpixel_snap(size));
+
+      x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
+      y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
 
-      bbox.x0 = (x0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
-      bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
-      bbox.y0 = (y0 + (FIXED_ONE-1)) >> FIXED_ORDER;
-      bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
+      bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER;
+      bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
+      bbox.y0 = (y0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
+      bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
 
       /* Inclusive coordinates:
        */
       bbox.x1--;
       bbox.y1--;
+   } else {
+      /*
+       * OpenGL legacy rasterization rules for non-sprite points.
+       *
+       * Per OpenGL 2.1 spec, section 3.3.1, "Basic Point Rasterization".
+       *
+       * This type of point rasterization is only available in pre 3.0 contexts
+       * (or compatibilility contexts which we don't support) anyway.
+       */
+
+      const int x0 = subpixel_snap(v0[0][0]);
+      const int y0 = subpixel_snap(v0[0][1]) - adj;
+
+      int int_width;
+      /* Point size as fixed point integer. For GL legacy points
+       * the point size is always a whole integer.
+       */
+      fixed_width = MAX2(FIXED_ONE,
+                         (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
+      int_width = fixed_width >> FIXED_ORDER;
+
+      assert(setup->pixel_offset != 0);
+
+      if (int_width == 1) {
+         bbox.x0 = x0 >> FIXED_ORDER;
+         bbox.y0 = y0 >> FIXED_ORDER;
+         bbox.x1 = bbox.x0;
+         bbox.y1 = bbox.y0;
+      } else {
+         if (int_width & 1) {
+            /* Odd width */
+            bbox.x0 = (x0 >> FIXED_ORDER) - (int_width - 1)/2;
+            bbox.y0 = (y0 >> FIXED_ORDER) - (int_width - 1)/2;
+         } else {
+            /* Even width */
+            bbox.x0 = ((x0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2;
+            bbox.y0 = ((y0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2;
+         }
+
+         bbox.x1 = bbox.x0 + int_width - 1;
+         bbox.y1 = bbox.y0 + int_width - 1;
+      }
    }
-   
-   if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
+
+   if (0) {
+      debug_printf("  bbox: (%i, %i) - (%i, %i)\n",
+                   bbox.x0, bbox.y0,
+                   bbox.x1, bbox.y1);
+   }
+
+   if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) {
       if (0) debug_printf("offscreen\n");
       LP_COUNT(nr_culled_tris);
       return TRUE;
    }
 
-   u_rect_find_intersection(&setup->draw_region, &bbox);
+   u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox);
 
    point = lp_setup_alloc_triangle(scene,
                                    key->num_inputs,
@@ -366,6 +456,20 @@ try_setup_point( struct lp_setup_context *setup,
    point->v[0][1] = v0[0][1];
 #endif
 
+   LP_COUNT(nr_tris);
+
+   if (lp_context->active_statistics_queries &&
+       !llvmpipe_rasterization_disabled(lp_context)) {
+      lp_context->pipeline_statistics.c_primitives++;
+   }
+
+   if (draw_will_inject_frontface(lp_context->draw) &&
+       setup->face_slot > 0) {
+      point->inputs.frontfacing = v0[setup->face_slot][0];
+   } else {
+      point->inputs.frontfacing = TRUE;
+   }
+
    info.v0 = v0;
    info.dx01 = 0;
    info.dx12 = fixed_width;
@@ -374,40 +478,42 @@ try_setup_point( struct lp_setup_context *setup,
    info.a0 = GET_A0(&point->inputs);
    info.dadx = GET_DADX(&point->inputs);
    info.dady = GET_DADY(&point->inputs);
+   info.frontfacing = point->inputs.frontfacing;
    
    /* Setup parameter interpolants:
     */
    setup_point_coefficients(setup, &info);
 
-   point->inputs.frontfacing = TRUE;
    point->inputs.disable = FALSE;
    point->inputs.opaque = FALSE;
+   point->inputs.layer = layer;
+   point->inputs.viewport_index = viewport_index;
 
    {
       struct lp_rast_plane *plane = GET_PLANES(point);
 
-      plane[0].dcdx = -1;
+      plane[0].dcdx = -1 << 8;
       plane[0].dcdy = 0;
-      plane[0].c = 1-bbox.x0;
-      plane[0].eo = 1;
+      plane[0].c = (1-bbox.x0) << 8;
+      plane[0].eo = 1 << 8;
 
-      plane[1].dcdx = 1;
+      plane[1].dcdx = 1 << 8;
       plane[1].dcdy = 0;
-      plane[1].c = bbox.x1+1;
+      plane[1].c = (bbox.x1+1) << 8;
       plane[1].eo = 0;
 
       plane[2].dcdx = 0;
-      plane[2].dcdy = 1;
-      plane[2].c = 1-bbox.y0;
-      plane[2].eo = 1;
+      plane[2].dcdy = 1 << 8;
+      plane[2].c = (1-bbox.y0) << 8;
+      plane[2].eo = 1 << 8;
 
       plane[3].dcdx = 0;
-      plane[3].dcdy = -1;
-      plane[3].c = bbox.y1+1;
+      plane[3].dcdy = -1 << 8;
+      plane[3].c = (bbox.y1+1) << 8;
       plane[3].eo = 0;
    }
 
-   return lp_setup_bin_triangle(setup, point, &bbox, nr_planes);
+   return lp_setup_bin_triangle(setup, point, &bbox, &bbox, nr_planes, viewport_index);
 }