/* triangle covers the whole tile- shade whole tile */
LP_COUNT(nr_fully_covered_64);
in = TRUE;
- if (setup->fs.current.variant->opaque) {
+ if (setup->fs.current.variant->opaque &&
+ !setup->fb.zsbuf) {
lp_scene_bin_reset( scene, x, y );
lp_scene_bin_command( scene, x, y,
lp_rast_set_state,