* draw elements / indexed primitives
*/
static void
-lp_setup_draw(struct vbuf_render *vbr, const ushort *indices, uint nr)
+lp_setup_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
{
struct lp_setup_context *setup = lp_setup_context(vbr);
const unsigned stride = setup->vertex_info->size * sizeof(float);
setup->base.map_vertices = lp_setup_map_vertices;
setup->base.unmap_vertices = lp_setup_unmap_vertices;
setup->base.set_primitive = lp_setup_set_primitive;
- setup->base.draw = lp_setup_draw;
+ setup->base.draw_elements = lp_setup_draw_elements;
setup->base.draw_arrays = lp_setup_draw_arrays;
setup->base.release_vertices = lp_setup_release_vertices;
setup->base.destroy = lp_setup_vbuf_destroy;