gallivm/llmvpipe: pass stencil refs state into z/stencil build code
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state.h
index 9beba32271f5022f805d45fc3176b5b5c1d65260..74ebf90d5803d928d676087a6aa8ac7850553126 100644 (file)
@@ -31,7 +31,7 @@
 #ifndef LP_STATE_H
 #define LP_STATE_H
 
-#include <llvm-c/Core.h>
+#include "gallivm/lp_bld.h"
 
 #include "pipe/p_state.h"
 #include "tgsi/tgsi_scan.h"
@@ -50,7 +50,7 @@
 #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100
 #define LP_NEW_CONSTANTS     0x200
 #define LP_NEW_SAMPLER       0x400
-#define LP_NEW_TEXTURE       0x800
+#define LP_NEW_SAMPLER_VIEW  0x800
 #define LP_NEW_VERTEX        0x1000
 #define LP_NEW_VS            0x2000
 #define LP_NEW_QUERY         0x4000
@@ -67,6 +67,7 @@ struct lp_fragment_shader;
 struct lp_fragment_shader_variant_key
 {
    struct pipe_depth_state depth;
+   struct pipe_stencil_state stencil[2];
    struct pipe_alpha_state alpha;
    struct pipe_blend_state blend;
    enum pipe_format zsbuf_format;
@@ -119,6 +120,10 @@ struct lp_vertex_shader {
    struct draw_vertex_shader *draw_data;
 };
 
+struct lp_velems_state {
+   unsigned count;
+   struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
+};
 
 
 void *
@@ -176,28 +181,39 @@ void *llvmpipe_create_vs_state(struct pipe_context *,
 void llvmpipe_bind_vs_state(struct pipe_context *, void *);
 void llvmpipe_delete_vs_state(struct pipe_context *, void *);
 
+void *llvmpipe_create_vertex_elements_state(struct pipe_context *,
+                                            unsigned count,
+                                            const struct pipe_vertex_element *);
+void llvmpipe_bind_vertex_elements_state(struct pipe_context *, void *);
+void llvmpipe_delete_vertex_elements_state(struct pipe_context *, void *);
+
 void llvmpipe_set_polygon_stipple( struct pipe_context *,
-                                 const struct pipe_poly_stipple * );
+                                   const struct pipe_poly_stipple * );
 
 void llvmpipe_set_scissor_state( struct pipe_context *,
                                  const struct pipe_scissor_state * );
 
-void llvmpipe_set_sampler_textures( struct pipe_context *,
-                                    unsigned num,
-                                    struct pipe_texture ** );
+void llvmpipe_set_fragment_sampler_views(struct pipe_context *,
+                                         unsigned num,
+                                         struct pipe_sampler_view **);
+
+void
+llvmpipe_set_vertex_sampler_views(struct pipe_context *,
+                                  unsigned num,
+                                  struct pipe_sampler_view **);
+
+struct pipe_sampler_view *
+llvmpipe_create_sampler_view(struct pipe_context *pipe,
+                            struct pipe_texture *texture,
+                            const struct pipe_sampler_view *templ);
 
 void
-llvmpipe_set_vertex_sampler_textures(struct pipe_context *,
-                                     unsigned num_textures,
-                                     struct pipe_texture **);
+llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
+                              struct pipe_sampler_view *view);
 
 void llvmpipe_set_viewport_state( struct pipe_context *,
                                   const struct pipe_viewport_state * );
 
-void llvmpipe_set_vertex_elements(struct pipe_context *,
-                                  unsigned count,
-                                  const struct pipe_vertex_element *);
-
 void llvmpipe_set_vertex_buffers(struct pipe_context *,
                                  unsigned count,
                                  const struct pipe_vertex_buffer *);