llvmpipe: add support for compute constant buffers.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state.h
index dcbff190b62206657e2f4aa3353e0616970b70e4..ca6e412df0b1fb4a7f8c2c5997f62544bce823d0 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  * 
  **************************************************************************/
 
-/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
+/* Authors:  Keith Whitwell <keithw@vmware.com>
  */
 
 #ifndef LP_STATE_H
 #define LP_STATE_H
 
-#include "gallivm/lp_bld.h"
-
 #include "pipe/p_state.h"
-#include "tgsi/tgsi_scan.h"
 #include "lp_jit.h"
-#include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
+#include "lp_state_fs.h"
+#include "gallivm/lp_bld.h"
 
 
 #define LP_NEW_VIEWPORT      0x1
 #define LP_NEW_STIPPLE       0x40
 #define LP_NEW_FRAMEBUFFER   0x80
 #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100
-#define LP_NEW_CONSTANTS     0x200
+#define LP_NEW_FS_CONSTANTS  0x200
 #define LP_NEW_SAMPLER       0x400
 #define LP_NEW_SAMPLER_VIEW  0x800
 #define LP_NEW_VERTEX        0x1000
 #define LP_NEW_VS            0x2000
-#define LP_NEW_QUERY         0x4000
+#define LP_NEW_OCCLUSION_QUERY 0x4000
 #define LP_NEW_BLEND_COLOR   0x8000
+#define LP_NEW_GS            0x10000
+#define LP_NEW_SO            0x20000
+#define LP_NEW_SO_BUFFERS    0x40000
+#define LP_NEW_FS_SSBOS      0x80000
+#define LP_NEW_FS_IMAGES    0x100000
 
+#define LP_CSNEW_CS 0x1
+#define LP_CSNEW_CONSTANTS 0x2
 
 struct vertex_info;
 struct pipe_context;
 struct llvmpipe_context;
 
-struct lp_fragment_shader;
-
-
-struct lp_fragment_shader_variant_key
-{
-   struct pipe_depth_state depth;
-   struct pipe_stencil_state stencil[2];
-   struct pipe_alpha_state alpha;
-   struct pipe_blend_state blend;
-   enum pipe_format zsbuf_format;
-   unsigned nr_cbufs:8;
-   unsigned flatshade:1;
-   unsigned scissor:1;
-
-   struct {
-      ubyte colormask;
-   } cbuf_blend[PIPE_MAX_COLOR_BUFS];
-   
-   struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS];
-};
-
-
-struct lp_fragment_shader_variant
-{
-   struct lp_fragment_shader *shader;
-
-   struct lp_fragment_shader_variant_key key;
 
-   LLVMValueRef function[2];
 
-   lp_jit_frag_func jit_function[2];
-
-   struct lp_fragment_shader_variant *next;
+struct lp_geometry_shader {
+   boolean no_tokens;
+   struct pipe_stream_output_info stream_output;
+   struct draw_geometry_shader *dgs;
 };
 
-
-/**
- * Subclass of pipe_shader_state (though it doesn't really need to be).
- *
- * This is starting to look an awful lot like a quad pipeline stage...
- */
-struct lp_fragment_shader
+/** Vertex element state */
+struct lp_velems_state
 {
-   struct pipe_shader_state base;
-
-   struct tgsi_shader_info info;
-
-   struct lp_fragment_shader_variant *variants;
-
-   struct lp_fragment_shader_variant *current;
-};
-
-
-/** Subclass of pipe_shader_state */
-struct lp_vertex_shader {
-   struct pipe_shader_state shader;
-   struct draw_vertex_shader *draw_data;
-};
-
-struct lp_velems_state {
    unsigned count;
    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
 };
 
+struct lp_so_state {
+   struct pipe_stream_output_info base;
+};
 
-void *
-llvmpipe_create_blend_state(struct pipe_context *,
-                            const struct pipe_blend_state *);
-void llvmpipe_bind_blend_state(struct pipe_context *,
-                               void *);
-void llvmpipe_delete_blend_state(struct pipe_context *,
-                                 void *);
 
-void *
-llvmpipe_create_sampler_state(struct pipe_context *,
-                              const struct pipe_sampler_state *);
-void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
 void
-llvmpipe_bind_vertex_sampler_states(struct pipe_context *,
-                                    unsigned num_samplers,
-                                    void **samplers);
-void llvmpipe_delete_sampler_state(struct pipe_context *, void *);
-
-void *
-llvmpipe_create_depth_stencil_state(struct pipe_context *,
-                                    const struct pipe_depth_stencil_alpha_state *);
-void llvmpipe_bind_depth_stencil_state(struct pipe_context *, void *);
-void llvmpipe_delete_depth_stencil_state(struct pipe_context *, void *);
-
-void *
-llvmpipe_create_rasterizer_state(struct pipe_context *,
-                                 const struct pipe_rasterizer_state *);
-void llvmpipe_bind_rasterizer_state(struct pipe_context *, void *);
-void llvmpipe_delete_rasterizer_state(struct pipe_context *, void *);
-
-void llvmpipe_set_framebuffer_state( struct pipe_context *,
-                                     const struct pipe_framebuffer_state * );
-
-void llvmpipe_set_blend_color( struct pipe_context *pipe,
-                               const struct pipe_blend_color *blend_color );
+llvmpipe_set_framebuffer_state(struct pipe_context *,
+                               const struct pipe_framebuffer_state *);
 
-void llvmpipe_set_stencil_ref( struct pipe_context *pipe,
-                               const struct pipe_stencil_ref *stencil_ref );
-
-void llvmpipe_set_clip_state( struct pipe_context *,
-                              const struct pipe_clip_state * );
-
-void llvmpipe_set_constant_buffer(struct pipe_context *,
-                                  uint shader, uint index,
-                                  struct pipe_resource *buf);
-
-void *llvmpipe_create_fs_state(struct pipe_context *,
-                               const struct pipe_shader_state *);
-void llvmpipe_bind_fs_state(struct pipe_context *, void *);
-void llvmpipe_delete_fs_state(struct pipe_context *, void *);
-void *llvmpipe_create_vs_state(struct pipe_context *,
-                               const struct pipe_shader_state *);
-void llvmpipe_bind_vs_state(struct pipe_context *, void *);
-void llvmpipe_delete_vs_state(struct pipe_context *, void *);
-
-void *llvmpipe_create_vertex_elements_state(struct pipe_context *,
-                                            unsigned count,
-                                            const struct pipe_vertex_element *);
-void llvmpipe_bind_vertex_elements_state(struct pipe_context *, void *);
-void llvmpipe_delete_vertex_elements_state(struct pipe_context *, void *);
+void
+llvmpipe_update_fs(struct llvmpipe_context *lp);
 
-void llvmpipe_set_polygon_stipple( struct pipe_context *,
-                                   const struct pipe_poly_stipple * );
+void 
+llvmpipe_update_setup(struct llvmpipe_context *lp);
 
-void llvmpipe_set_scissor_state( struct pipe_context *,
-                                 const struct pipe_scissor_state * );
+void
+llvmpipe_update_derived(struct llvmpipe_context *llvmpipe);
 
-void llvmpipe_set_fragment_sampler_views(struct pipe_context *,
-                                         unsigned num,
-                                         struct pipe_sampler_view **);
+void
+llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe);
 
 void
-llvmpipe_set_vertex_sampler_views(struct pipe_context *,
-                                  unsigned num,
-                                  struct pipe_sampler_view **);
+llvmpipe_init_blend_funcs(struct llvmpipe_context *llvmpipe);
 
-struct pipe_sampler_view *
-llvmpipe_create_sampler_view(struct pipe_context *pipe,
-                            struct pipe_resource *texture,
-                            const struct pipe_sampler_view *templ);
+void
+llvmpipe_init_vertex_funcs(struct llvmpipe_context *llvmpipe);
 
 void
-llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
-                              struct pipe_sampler_view *view);
+llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe);
 
-void llvmpipe_set_viewport_state( struct pipe_context *,
-                                  const struct pipe_viewport_state * );
+void
+llvmpipe_init_compute_funcs(struct llvmpipe_context *llvmpipe);
 
-void llvmpipe_set_vertex_buffers(struct pipe_context *,
-                                 unsigned count,
-                                 const struct pipe_vertex_buffer *);
+void
+llvmpipe_init_clip_funcs(struct llvmpipe_context *llvmpipe);
 
-void llvmpipe_update_fs(struct llvmpipe_context *lp);
+void
+llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe);
 
-void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe );
+void
+llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe);
 
+void
+llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe);
 
-void llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
-                            unsigned start, unsigned count);
+void
+llvmpipe_init_rasterizer_funcs(struct llvmpipe_context *llvmpipe);
 
-void llvmpipe_draw_elements(struct pipe_context *pipe,
-                              struct pipe_resource *indexBuffer,
-                              unsigned indexSize, int indexBias,
-                              unsigned mode, unsigned start, unsigned count);
 void
-llvmpipe_draw_range_elements(struct pipe_context *pipe,
-                             struct pipe_resource *indexBuffer,
-                             unsigned indexSize, int indexBias,
-                             unsigned min_index,
-                             unsigned max_index,
-                             unsigned mode, unsigned start, unsigned count);
+llvmpipe_init_so_funcs(struct llvmpipe_context *llvmpipe);
 
 void
-llvmpipe_map_texture_surfaces(struct llvmpipe_context *lp);
+llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *ctx,
+                                 unsigned num,
+                                 struct pipe_sampler_view **views);
 
 void
-llvmpipe_unmap_texture_surfaces(struct llvmpipe_context *lp);
+llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *ctx,
+                                   unsigned num,
+                                   struct pipe_sampler_view **views);
 
+void
+llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
+                               unsigned num,
+                               struct pipe_image_view *views);
 
+void
+llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp,
+                                 unsigned num,
+                                 struct pipe_image_view *views);
 #endif