svga: add some const qualifiers
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state.h
index 8635cf1486585323650d7a1fbfe69e85295373f5..f15d70df7d033373e857e637f4f0377e8d85e617 100644 (file)
@@ -46,7 +46,7 @@
 #define LP_NEW_STIPPLE       0x40
 #define LP_NEW_FRAMEBUFFER   0x80
 #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100
-#define LP_NEW_CONSTANTS     0x200
+#define LP_NEW_FS_CONSTANTS  0x200
 #define LP_NEW_SAMPLER       0x400
 #define LP_NEW_SAMPLER_VIEW  0x800
 #define LP_NEW_VERTEX        0x1000
@@ -65,17 +65,10 @@ struct llvmpipe_context;
 
 
 
-/** Subclass of pipe_shader_state */
-struct lp_vertex_shader
-{
-   struct pipe_shader_state shader;
-   struct draw_vertex_shader *draw_data;
-};
-
-/** Subclass of pipe_shader_state */
 struct lp_geometry_shader {
-   struct pipe_shader_state shader;
-   struct draw_geometry_shader *draw_data;
+   boolean no_tokens;
+   struct pipe_stream_output_info stream_output;
+   struct draw_geometry_shader *dgs;
 };
 
 /** Vertex element state */
@@ -137,16 +130,10 @@ void
 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *ctx,
                                  unsigned num,
                                  struct pipe_sampler_view **views);
-void
-llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx);
-
 
 void
 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *ctx,
                                    unsigned num,
                                    struct pipe_sampler_view **views);
-void
-llvmpipe_cleanup_geometry_sampling(struct llvmpipe_context *ctx);
-
 
 #endif