llvmpipe->tex_timestamp = lp_screen->timestamp;
llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
}
-
- if (llvmpipe->dirty & (LP_NEW_FS |
+
+ /* This needs LP_NEW_RASTERIZER because of draw_prepare_shader_outputs(). */
+ if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
+ LP_NEW_FS |
LP_NEW_VS))
compute_vertex_info(llvmpipe);