draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
- for (i = 0; i < lpfs->info.num_inputs; i++) {
+ for (i = 0; i < lpfs->info.base.num_inputs; i++) {
/*
* Search for each input in current vs output:
*/
vs_index = draw_find_shader_output(llvmpipe->draw,
- lpfs->info.input_semantic_name[i],
- lpfs->info.input_semantic_index[i]);
+ lpfs->info.base.input_semantic_name[i],
+ lpfs->info.base.input_semantic_index[i]);
+ if (vs_index < 0) {
+ /*
+ * This can happen with sprite coordinates - the vertex
+ * shader doesn't need to provide an output as we generate
+ * them internally. However, lets keep pretending that there
+ * is something there to not confuse other code.
+ */
+ vs_index = 0;
+ }
/* This can be pre-computed, except for flatshade:
*/
- inputs[i].usage_mask = lpfs->info.input_usage_mask[i];
+ inputs[i].usage_mask = lpfs->info.base.input_usage_mask[i];
- switch (lpfs->info.input_interpolate[i]) {
+ switch (lpfs->info.base.input_interpolate[i]) {
case TGSI_INTERPOLATE_CONSTANT:
inputs[i].interp = LP_INTERP_CONSTANT;
break;
break;
}
- switch (lpfs->info.input_semantic_name[i]) {
+ switch (lpfs->info.base.input_semantic_name[i]) {
case TGSI_SEMANTIC_FACE:
inputs[i].interp = LP_INTERP_FACING;
break;
inputs[i].src_index = vinfo->num_attribs;
draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
}
- llvmpipe->num_inputs = lpfs->info.num_inputs;
+
+ /* Figure out if we need pointsize as well.
+ */
+ vs_index = draw_find_shader_output(llvmpipe->draw,
+ TGSI_SEMANTIC_PSIZE, 0);
+
+ if (vs_index > 0) {
+ llvmpipe->psize_slot = vinfo->num_attribs;
+ draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
+ }
+
+ llvmpipe->num_inputs = lpfs->info.base.num_inputs;
draw_compute_vertex_size(vinfo);
lp_setup_set_fs_inputs(llvmpipe->setup,
inputs,
- lpfs->info.num_inputs);
+ lpfs->info.base.num_inputs);
}
if (llvmpipe->dirty & LP_NEW_CONSTANTS)
lp_setup_set_fs_constants(llvmpipe->setup,
- llvmpipe->constants[PIPE_SHADER_FRAGMENT]);
+ llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]);
- if (llvmpipe->dirty & LP_NEW_SAMPLER_VIEW)
- lp_setup_set_fragment_sampler_views(llvmpipe->setup,
+ if (llvmpipe->dirty & (LP_NEW_SAMPLER_VIEW))
+ lp_setup_set_fragment_sampler_views(llvmpipe->setup,
llvmpipe->num_fragment_sampler_views,
llvmpipe->fragment_sampler_views);
+ if (llvmpipe->dirty & (LP_NEW_SAMPLER))
+ lp_setup_set_fragment_sampler_state(llvmpipe->setup,
+ llvmpipe->num_samplers,
+ llvmpipe->sampler);
+
llvmpipe->dirty = 0;
}