llvmpipe: Fix MSVC build.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_derived.c
index 9e066f5c656f62700fe958a7dc394e68dcc368b2..7f68818ab47c0a6ba47ba1bb445e207f7af5cf4e 100644 (file)
@@ -66,20 +66,29 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
 
    draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
 
-   for (i = 0; i < lpfs->info.num_inputs; i++) {
+   for (i = 0; i < lpfs->info.base.num_inputs; i++) {
       /*
        * Search for each input in current vs output:
        */
 
       vs_index = draw_find_shader_output(llvmpipe->draw,
-                                         lpfs->info.input_semantic_name[i],
-                                         lpfs->info.input_semantic_index[i]);
+                                         lpfs->info.base.input_semantic_name[i],
+                                         lpfs->info.base.input_semantic_index[i]);
+      if (vs_index < 0) {
+         /*
+          * This can happen with sprite coordinates - the vertex
+          * shader doesn't need to provide an output as we generate
+          * them internally.  However, lets keep pretending that there
+          * is something there to not confuse other code.
+          */
+         vs_index = 0;
+      }
 
       /* This can be pre-computed, except for flatshade:
        */
-      inputs[i].usage_mask = lpfs->info.input_usage_mask[i];
+      inputs[i].usage_mask = lpfs->info.base.input_usage_mask[i];
 
-      switch (lpfs->info.input_interpolate[i]) {
+      switch (lpfs->info.base.input_interpolate[i]) {
       case TGSI_INTERPOLATE_CONSTANT:
          inputs[i].interp = LP_INTERP_CONSTANT;
          break;
@@ -94,7 +103,7 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
          break;
       }
 
-      switch (lpfs->info.input_semantic_name[i]) {
+      switch (lpfs->info.base.input_semantic_name[i]) {
       case TGSI_SEMANTIC_FACE:
          inputs[i].interp = LP_INTERP_FACING;
          break;
@@ -125,7 +134,18 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
       inputs[i].src_index = vinfo->num_attribs;
       draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
    }
-   llvmpipe->num_inputs = lpfs->info.num_inputs;
+
+   /* Figure out if we need pointsize as well.
+    */
+   vs_index = draw_find_shader_output(llvmpipe->draw,
+                                      TGSI_SEMANTIC_PSIZE, 0);
+
+   if (vs_index > 0) {
+      llvmpipe->psize_slot = vinfo->num_attribs;
+      draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
+   }
+
+   llvmpipe->num_inputs = lpfs->info.base.num_inputs;
 
    draw_compute_vertex_size(vinfo);
 
@@ -133,7 +153,7 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
 
    lp_setup_set_fs_inputs(llvmpipe->setup,
                           inputs,
-                          lpfs->info.num_inputs);
+                          lpfs->info.base.num_inputs);
 }
 
 
@@ -186,13 +206,18 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
 
    if (llvmpipe->dirty & LP_NEW_CONSTANTS)
       lp_setup_set_fs_constants(llvmpipe->setup, 
-                                llvmpipe->constants[PIPE_SHADER_FRAGMENT]);
+                                llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]);
 
-   if (llvmpipe->dirty & LP_NEW_SAMPLER_VIEW)
-      lp_setup_set_fragment_sampler_views(llvmpipe->setup, 
+   if (llvmpipe->dirty & (LP_NEW_SAMPLER_VIEW))
+      lp_setup_set_fragment_sampler_views(llvmpipe->setup,
                                           llvmpipe->num_fragment_sampler_views,
                                           llvmpipe->fragment_sampler_views);
 
+   if (llvmpipe->dirty & (LP_NEW_SAMPLER))
+      lp_setup_set_fragment_sampler_state(llvmpipe->setup,
+                                          llvmpipe->num_samplers,
+                                          llvmpipe->sampler);
+
    llvmpipe->dirty = 0;
 }