draw: corrections to allow for different cliptest cases
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_derived.c
index d20a5218d41f70157db6a04b2ede8331c07993e6..d2be22d7fc588e84fef758ec8a8551b79634dadc 100644 (file)
@@ -74,6 +74,15 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
       vs_index = draw_find_shader_output(llvmpipe->draw,
                                          lpfs->info.input_semantic_name[i],
                                          lpfs->info.input_semantic_index[i]);
+      if (vs_index < 0) {
+         /*
+          * This can happen with sprite coordinates - the vertex
+          * shader doesn't need to provide an output as we generate
+          * them internally.  However, lets keep pretending that there
+          * is something there to not confuse other code.
+          */
+         vs_index = 0;
+      }
 
       /* This can be pre-computed, except for flatshade:
        */
@@ -125,6 +134,17 @@ compute_vertex_info(struct llvmpipe_context *llvmpipe)
       inputs[i].src_index = vinfo->num_attribs;
       draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
    }
+
+   /* Figure out if we need pointsize as well.
+    */
+   vs_index = draw_find_shader_output(llvmpipe->draw,
+                                      TGSI_SEMANTIC_PSIZE, 0);
+
+   if (vs_index > 0) {
+      llvmpipe->psize_slot = vinfo->num_attribs;
+      draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
+   }
+
    llvmpipe->num_inputs = lpfs->info.num_inputs;
 
    draw_compute_vertex_size(vinfo);
@@ -188,10 +208,12 @@ void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
       lp_setup_set_fs_constants(llvmpipe->setup, 
                                 llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]);
 
-   if (llvmpipe->dirty & LP_NEW_SAMPLER_VIEW)
-      lp_setup_set_fragment_sampler_views(llvmpipe->setup, 
+   if (llvmpipe->dirty & (LP_NEW_SAMPLER_VIEW |
+                          LP_NEW_SAMPLER))
+      lp_setup_set_fragment_sampler_views(llvmpipe->setup,
                                           llvmpipe->num_fragment_sampler_views,
-                                          llvmpipe->fragment_sampler_views);
+                                          llvmpipe->fragment_sampler_views,
+                                          llvmpipe->sampler);
 
    llvmpipe->dirty = 0;
 }