ARRAY_SIZE(llvmpipe->constants[PIPE_SHADER_FRAGMENT]),
llvmpipe->constants[PIPE_SHADER_FRAGMENT]);
+ if (llvmpipe->dirty & LP_NEW_FS_SSBOS)
+ lp_setup_set_fs_ssbos(llvmpipe->setup,
+ ARRAY_SIZE(llvmpipe->ssbos[PIPE_SHADER_FRAGMENT]),
+ llvmpipe->ssbos[PIPE_SHADER_FRAGMENT]);
+
if (llvmpipe->dirty & (LP_NEW_SAMPLER_VIEW))
lp_setup_set_fragment_sampler_views(llvmpipe->setup,
llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],