#include "gallivm/lp_bld_swizzle.h"
#include "gallivm/lp_bld_flow.h"
#include "gallivm/lp_bld_debug.h"
+#include "gallivm/lp_bld_arit.h"
+#include "gallivm/lp_bld_pack.h"
+#include "gallivm/lp_bld_format.h"
+#include "gallivm/lp_bld_quad.h"
#include "lp_bld_alpha.h"
#include "lp_bld_blend.h"
#include "lp_context.h"
#include "lp_debug.h"
#include "lp_perf.h"
-#include "lp_screen.h"
#include "lp_setup.h"
#include "lp_state.h"
#include "lp_tex_sample.h"
#include "lp_state_fs.h"
-#include <llvm-c/Analysis.h>
-
-
+/** Fragment shader number (for debugging) */
static unsigned fs_no = 0;
-
/**
- * Expand the relevent bits of mask_input to a 4-dword mask for the
- * four pixels in a 2x2 quad. This will set the four elements of the
+ * Expand the relevant bits of mask_input to a n*4-dword mask for the
+ * n*four pixels in n 2x2 quads. This will set the n*four elements of the
* quad mask vector to 0 or ~0.
+ * Grouping is 01, 23 for 2 quad mode hence only 0 and 2 are valid
+ * quad arguments with fs length 8.
*
- * \param quad which quad of the quad group to test, in [0,3]
+ * \param first_quad which quad(s) of the quad group to test, in [0,3]
* \param mask_input bitwise mask for the whole 4x4 stamp
*/
static LLVMValueRef
-generate_quad_mask(LLVMBuilderRef builder,
+generate_quad_mask(struct gallivm_state *gallivm,
struct lp_type fs_type,
- unsigned quad,
+ unsigned first_quad,
LLVMValueRef mask_input) /* int32 */
{
+ LLVMBuilderRef builder = gallivm->builder;
struct lp_type mask_type;
- LLVMTypeRef i32t = LLVMInt32Type();
- LLVMValueRef bits[4];
+ LLVMTypeRef i32t = LLVMInt32TypeInContext(gallivm->context);
+ LLVMValueRef bits[16];
LLVMValueRef mask;
- int shift;
+ int shift, i;
/*
* XXX: We'll need a different path for 16 x u8
*/
assert(fs_type.width == 32);
- assert(fs_type.length == 4);
+ assert(fs_type.length <= Elements(bits));
mask_type = lp_int_type(fs_type);
/*
* mask_input >>= (quad * 4)
*/
-
- switch (quad) {
+ switch (first_quad) {
case 0:
shift = 0;
break;
case 1:
+ assert(fs_type.length == 4);
shift = 2;
break;
case 2:
shift = 8;
break;
case 3:
+ assert(fs_type.length == 4);
shift = 10;
break;
default:
/*
* mask = { mask_input & (1 << i), for i in [0,3] }
*/
-
- mask = lp_build_broadcast(builder, lp_build_vec_type(mask_type), mask_input);
-
- bits[0] = LLVMConstInt(i32t, 1 << 0, 0);
- bits[1] = LLVMConstInt(i32t, 1 << 1, 0);
- bits[2] = LLVMConstInt(i32t, 1 << 4, 0);
- bits[3] = LLVMConstInt(i32t, 1 << 5, 0);
-
- mask = LLVMBuildAnd(builder, mask, LLVMConstVector(bits, 4), "");
+ mask = lp_build_broadcast(gallivm,
+ lp_build_vec_type(gallivm, mask_type),
+ mask_input);
+
+ for (i = 0; i < fs_type.length / 4; i++) {
+ unsigned j = 2 * (i % 2) + (i / 2) * 8;
+ bits[4*i + 0] = LLVMConstInt(i32t, 1 << (j + 0), 0);
+ bits[4*i + 1] = LLVMConstInt(i32t, 1 << (j + 1), 0);
+ bits[4*i + 2] = LLVMConstInt(i32t, 1 << (j + 4), 0);
+ bits[4*i + 3] = LLVMConstInt(i32t, 1 << (j + 5), 0);
+ }
+ mask = LLVMBuildAnd(builder, mask, LLVMConstVector(bits, fs_type.length), "");
/*
* mask = mask != 0 ? ~0 : 0
*/
-
- mask = lp_build_compare(builder,
+ mask = lp_build_compare(gallivm,
mask_type, PIPE_FUNC_NOTEQUAL,
mask,
- lp_build_const_int_vec(mask_type, 0));
+ lp_build_const_int_vec(gallivm, mask_type, 0));
return mask;
}
* \param partial_mask if 1, do mask_input testing
*/
static void
-generate_fs(struct llvmpipe_context *lp,
+generate_fs(struct gallivm_state *gallivm,
struct lp_fragment_shader *shader,
const struct lp_fragment_shader_variant_key *key,
LLVMBuilderRef builder,
const struct tgsi_token *tokens = shader->base.tokens;
LLVMTypeRef vec_type;
LLVMValueRef consts_ptr;
- LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
+ LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
LLVMValueRef z;
LLVMValueRef zs_value = NULL;
LLVMValueRef stencil_refs[2];
unsigned chan;
unsigned cbuf;
unsigned depth_mode;
+ struct lp_bld_tgsi_system_values system_values;
+
+ memset(&system_values, 0, sizeof(system_values));
if (key->depth.enabled ||
key->stencil[0].enabled ||
assert(i < 4);
- stencil_refs[0] = lp_jit_context_stencil_ref_front_value(builder, context_ptr);
- stencil_refs[1] = lp_jit_context_stencil_ref_back_value(builder, context_ptr);
+ stencil_refs[0] = lp_jit_context_stencil_ref_front_value(gallivm, context_ptr);
+ stencil_refs[1] = lp_jit_context_stencil_ref_back_value(gallivm, context_ptr);
- vec_type = lp_build_vec_type(type);
+ vec_type = lp_build_vec_type(gallivm, type);
- consts_ptr = lp_jit_context_constants(builder, context_ptr);
+ consts_ptr = lp_jit_context_constants(gallivm, context_ptr);
memset(outputs, 0, sizeof outputs);
/* Declare the color and z variables */
for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
- for(chan = 0; chan < NUM_CHANNELS; ++chan) {
- color[cbuf][chan] = lp_build_alloca(builder, vec_type, "color");
+ for(chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) {
+ color[cbuf][chan] = lp_build_alloca(gallivm, vec_type, "color");
}
}
/* do triangle edge testing */
if (partial_mask) {
- *pmask = generate_quad_mask(builder, type,
- i, mask_input);
+ *pmask = generate_quad_mask(gallivm, type,
+ i*type.length/4, mask_input);
}
else {
- *pmask = lp_build_const_int_vec(type, ~0);
+ *pmask = lp_build_const_int_vec(gallivm, type, ~0);
}
/* 'mask' will control execution based on quad's pixel alive/killed state */
- lp_build_mask_begin(&mask, builder, type, *pmask);
+ lp_build_mask_begin(&mask, gallivm, type, *pmask);
if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader)
lp_build_mask_check(&mask);
- lp_build_interp_soa_update_pos(interp, i);
+ lp_build_interp_soa_update_pos(interp, gallivm, i*type.length/4);
z = interp->pos[2];
if (depth_mode & EARLY_DEPTH_TEST) {
- lp_build_depth_stencil_test(builder,
+ lp_build_depth_stencil_test(gallivm,
+ &key->depth,
+ key->stencil,
+ type,
+ zs_format_desc,
+ &mask,
+ stencil_refs,
+ z,
+ depth_ptr, facing,
+ &zs_value,
+ !simple_shader);
+
+ if (depth_mode & EARLY_DEPTH_WRITE) {
+ lp_build_depth_write(gallivm, type, zs_format_desc, depth_ptr, zs_value);
+ }
+ }
+
+ lp_build_interp_soa_update_inputs(interp, gallivm, i*type.length/4);
+
+ /* Build the actual shader */
+ lp_build_tgsi_soa(gallivm, tokens, type, &mask,
+ consts_ptr, &system_values,
+ interp->pos, interp->inputs,
+ outputs, sampler, &shader->info.base);
+
+ /* Alpha test */
+ if (key->alpha.enabled) {
+ int color0 = find_output_by_semantic(&shader->info.base,
+ TGSI_SEMANTIC_COLOR,
+ 0);
+
+ if (color0 != -1 && outputs[color0][3]) {
+ const struct util_format_description *cbuf_format_desc;
+ LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha");
+ LLVMValueRef alpha_ref_value;
+
+ alpha_ref_value = lp_jit_context_alpha_ref_value(gallivm, context_ptr);
+ alpha_ref_value = lp_build_broadcast(gallivm, vec_type, alpha_ref_value);
+
+ cbuf_format_desc = util_format_description(key->cbuf_format[0]);
+
+ lp_build_alpha_test(gallivm, key->alpha.func, type, cbuf_format_desc,
+ &mask, alpha, alpha_ref_value,
+ (depth_mode & LATE_DEPTH_TEST) != 0);
+ }
+ }
+
+ /* Late Z test */
+ if (depth_mode & LATE_DEPTH_TEST) {
+ int pos0 = find_output_by_semantic(&shader->info.base,
+ TGSI_SEMANTIC_POSITION,
+ 0);
+
+ if (pos0 != -1 && outputs[pos0][2]) {
+ z = LLVMBuildLoad(builder, outputs[pos0][2], "output.z");
+ }
+
+ lp_build_depth_stencil_test(gallivm,
&key->depth,
key->stencil,
type,
depth_ptr, facing,
&zs_value,
!simple_shader);
+ /* Late Z write */
+ if (depth_mode & LATE_DEPTH_WRITE) {
+ lp_build_depth_write(gallivm, type, zs_format_desc, depth_ptr, zs_value);
+ }
+ }
+ else if ((depth_mode & EARLY_DEPTH_TEST) &&
+ (depth_mode & LATE_DEPTH_WRITE))
+ {
+ /* Need to apply a reduced mask to the depth write. Reload the
+ * depth value, update from zs_value with the new mask value and
+ * write that out.
+ */
+ lp_build_deferred_depth_write(gallivm,
+ type,
+ zs_format_desc,
+ &mask,
+ depth_ptr,
+ zs_value);
+ }
+
+
+ /* Color write */
+ for (attrib = 0; attrib < shader->info.base.num_outputs; ++attrib)
+ {
+ if (shader->info.base.output_semantic_name[attrib] == TGSI_SEMANTIC_COLOR &&
+ shader->info.base.output_semantic_index[attrib] < key->nr_cbufs)
+ {
+ unsigned cbuf = shader->info.base.output_semantic_index[attrib];
+ for(chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) {
+ if(outputs[attrib][chan]) {
+ /* XXX: just initialize outputs to point at colors[] and
+ * skip this.
+ */
+ LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
+ lp_build_name(out, "color%u.%u.%c", i, attrib, "rgba"[chan]);
+ LLVMBuildStore(builder, out, color[cbuf][chan]);
+ }
+ }
+ }
+ }
+
+ if (counter)
+ lp_build_occlusion_count(gallivm, type,
+ lp_build_mask_value(&mask), counter);
+
+ *pmask = lp_build_mask_end(&mask);
+}
+
+
+/**
+ * Generate the fragment shader, depth/stencil test, and alpha tests.
+ */
+static void
+generate_fs_loop(struct gallivm_state *gallivm,
+ struct lp_fragment_shader *shader,
+ const struct lp_fragment_shader_variant_key *key,
+ LLVMBuilderRef builder,
+ struct lp_type type,
+ LLVMValueRef context_ptr,
+ LLVMValueRef num_loop,
+ struct lp_build_interp_soa_context *interp,
+ struct lp_build_sampler_soa *sampler,
+ LLVMValueRef mask_store,
+ LLVMValueRef (*out_color)[4],
+ LLVMValueRef depth_ptr,
+ unsigned depth_bits,
+ LLVMValueRef facing,
+ LLVMValueRef counter)
+{
+ const struct util_format_description *zs_format_desc = NULL;
+ const struct tgsi_token *tokens = shader->base.tokens;
+ LLVMTypeRef vec_type;
+ LLVMValueRef mask_ptr, mask_val;
+ LLVMValueRef consts_ptr;
+ LLVMValueRef z;
+ LLVMValueRef zs_value = NULL;
+ LLVMValueRef stencil_refs[2];
+ LLVMValueRef depth_ptr_i;
+ LLVMValueRef depth_offset;
+ LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
+ struct lp_build_for_loop_state loop_state;
+ struct lp_build_mask_context mask;
+ boolean simple_shader = (shader->info.base.file_count[TGSI_FILE_SAMPLER] == 0 &&
+ shader->info.base.num_inputs < 3 &&
+ shader->info.base.num_instructions < 8);
+ unsigned attrib;
+ unsigned chan;
+ unsigned cbuf;
+ unsigned depth_mode;
+
+ struct lp_bld_tgsi_system_values system_values;
+
+ memset(&system_values, 0, sizeof(system_values));
+
+ if (key->depth.enabled ||
+ key->stencil[0].enabled ||
+ key->stencil[1].enabled) {
+
+ zs_format_desc = util_format_description(key->zsbuf_format);
+ assert(zs_format_desc);
+
+ if (!shader->info.base.writes_z) {
+ if (key->alpha.enabled || shader->info.base.uses_kill)
+ /* With alpha test and kill, can do the depth test early
+ * and hopefully eliminate some quads. But need to do a
+ * special deferred depth write once the final mask value
+ * is known.
+ */
+ depth_mode = EARLY_DEPTH_TEST | LATE_DEPTH_WRITE;
+ else
+ depth_mode = EARLY_DEPTH_TEST | EARLY_DEPTH_WRITE;
+ }
+ else {
+ depth_mode = LATE_DEPTH_TEST | LATE_DEPTH_WRITE;
+ }
+
+ if (!(key->depth.enabled && key->depth.writemask) &&
+ !(key->stencil[0].enabled && key->stencil[0].writemask))
+ depth_mode &= ~(LATE_DEPTH_WRITE | EARLY_DEPTH_WRITE);
+ }
+ else {
+ depth_mode = 0;
+ }
+
+
+ stencil_refs[0] = lp_jit_context_stencil_ref_front_value(gallivm, context_ptr);
+ stencil_refs[1] = lp_jit_context_stencil_ref_back_value(gallivm, context_ptr);
+
+ vec_type = lp_build_vec_type(gallivm, type);
+
+ consts_ptr = lp_jit_context_constants(gallivm, context_ptr);
+
+ lp_build_for_loop_begin(&loop_state, gallivm,
+ lp_build_const_int32(gallivm, 0),
+ LLVMIntULT,
+ num_loop,
+ lp_build_const_int32(gallivm, 1));
+
+ mask_ptr = LLVMBuildGEP(builder, mask_store,
+ &loop_state.counter, 1, "mask_ptr");
+ mask_val = LLVMBuildLoad(builder, mask_ptr, "");
+
+ depth_offset = LLVMBuildMul(builder, loop_state.counter,
+ lp_build_const_int32(gallivm, depth_bits * type.length),
+ "");
+
+ depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &depth_offset, 1, "");
+
+ memset(outputs, 0, sizeof outputs);
+
+ for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
+ for(chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) {
+ out_color[cbuf][chan] = lp_build_array_alloca(gallivm,
+ lp_build_vec_type(gallivm,
+ type),
+ num_loop, "color");
+ }
+ }
+
+
+
+ /* 'mask' will control execution based on quad's pixel alive/killed state */
+ lp_build_mask_begin(&mask, gallivm, type, mask_val);
+
+ if (!(depth_mode & EARLY_DEPTH_TEST) && !simple_shader)
+ lp_build_mask_check(&mask);
+
+ lp_build_interp_soa_update_pos_dyn(interp, gallivm, loop_state.counter);
+ z = interp->pos[2];
+
+ if (depth_mode & EARLY_DEPTH_TEST) {
+ lp_build_depth_stencil_test(gallivm,
+ &key->depth,
+ key->stencil,
+ type,
+ zs_format_desc,
+ &mask,
+ stencil_refs,
+ z,
+ depth_ptr_i, facing,
+ &zs_value,
+ !simple_shader);
+
+ if (depth_mode & EARLY_DEPTH_WRITE) {
+ lp_build_depth_write(gallivm, type, zs_format_desc, depth_ptr_i, zs_value);
+ }
+ }
+
+ lp_build_interp_soa_update_inputs_dyn(interp, gallivm, loop_state.counter);
+
+ /* Build the actual shader */
+ lp_build_tgsi_soa(gallivm, tokens, type, &mask,
+ consts_ptr, &system_values,
+ interp->pos, interp->inputs,
+ outputs, sampler, &shader->info.base);
+
+ /* Alpha test */
+ if (key->alpha.enabled) {
+ int color0 = find_output_by_semantic(&shader->info.base,
+ TGSI_SEMANTIC_COLOR,
+ 0);
+
+ if (color0 != -1 && outputs[color0][3]) {
+ const struct util_format_description *cbuf_format_desc;
+ LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha");
+ LLVMValueRef alpha_ref_value;
+
+ alpha_ref_value = lp_jit_context_alpha_ref_value(gallivm, context_ptr);
+ alpha_ref_value = lp_build_broadcast(gallivm, vec_type, alpha_ref_value);
+
+ cbuf_format_desc = util_format_description(key->cbuf_format[0]);
+
+ lp_build_alpha_test(gallivm, key->alpha.func, type, cbuf_format_desc,
+ &mask, alpha, alpha_ref_value,
+ (depth_mode & LATE_DEPTH_TEST) != 0);
+ }
+ }
+
+ /* Late Z test */
+ if (depth_mode & LATE_DEPTH_TEST) {
+ int pos0 = find_output_by_semantic(&shader->info.base,
+ TGSI_SEMANTIC_POSITION,
+ 0);
+
+ if (pos0 != -1 && outputs[pos0][2]) {
+ z = LLVMBuildLoad(builder, outputs[pos0][2], "output.z");
+ }
+
+ lp_build_depth_stencil_test(gallivm,
+ &key->depth,
+ key->stencil,
+ type,
+ zs_format_desc,
+ &mask,
+ stencil_refs,
+ z,
+ depth_ptr_i, facing,
+ &zs_value,
+ !simple_shader);
+ /* Late Z write */
+ if (depth_mode & LATE_DEPTH_WRITE) {
+ lp_build_depth_write(gallivm, type, zs_format_desc, depth_ptr_i, zs_value);
+ }
+ }
+ else if ((depth_mode & EARLY_DEPTH_TEST) &&
+ (depth_mode & LATE_DEPTH_WRITE))
+ {
+ /* Need to apply a reduced mask to the depth write. Reload the
+ * depth value, update from zs_value with the new mask value and
+ * write that out.
+ */
+ lp_build_deferred_depth_write(gallivm,
+ type,
+ zs_format_desc,
+ &mask,
+ depth_ptr_i,
+ zs_value);
+ }
+
+
+ /* Color write */
+ for (attrib = 0; attrib < shader->info.base.num_outputs; ++attrib)
+ {
+ if (shader->info.base.output_semantic_name[attrib] == TGSI_SEMANTIC_COLOR &&
+ shader->info.base.output_semantic_index[attrib] < key->nr_cbufs)
+ {
+ unsigned cbuf = shader->info.base.output_semantic_index[attrib];
+ for(chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) {
+ if(outputs[attrib][chan]) {
+ /* XXX: just initialize outputs to point at colors[] and
+ * skip this.
+ */
+ LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
+ LLVMValueRef color_ptr;
+ color_ptr = LLVMBuildGEP(builder, out_color[cbuf][chan],
+ &loop_state.counter, 1, "");
+ lp_build_name(out, "color%u.%c", attrib, "rgba"[chan]);
+ LLVMBuildStore(builder, out, color_ptr);
+ }
+ }
+ }
+ }
+
+ if (key->occlusion_count) {
+ lp_build_name(counter, "counter");
+ lp_build_occlusion_count(gallivm, type,
+ lp_build_mask_value(&mask), counter);
+ }
+
+ mask_val = lp_build_mask_end(&mask);
+ LLVMBuildStore(builder, mask_val, mask_ptr);
+ lp_build_for_loop_end(&loop_state);
+}
+
+
+/**
+ * This function will reorder pixels from the fragment shader SoA to memory layout AoS
+ *
+ * Fragment Shader outputs pixels in small 2x2 blocks
+ * e.g. (0, 0), (1, 0), (0, 1), (1, 1) ; (2, 0) ...
+ *
+ * However in memory pixels are stored in rows
+ * e.g. (0, 0), (1, 0), (2, 0), (3, 0) ; (0, 1) ...
+ *
+ * @param type fragment shader type (4x or 8x float)
+ * @param num_fs number of fs_src
+ * @param dst_channels number of output channels
+ * @param fs_src output from fragment shader
+ * @param dst pointer to store result
+ * @param pad_inline is channel padding inline or at end of row
+ * @return the number of dsts
+ */
+static int
+generate_fs_twiddle(struct gallivm_state *gallivm,
+ struct lp_type type,
+ unsigned num_fs,
+ unsigned dst_channels,
+ LLVMValueRef fs_src[][4],
+ LLVMValueRef* dst,
+ bool pad_inline)
+{
+ LLVMValueRef src[16];
+
+ bool swizzle_pad;
+ bool twiddle;
+ bool split;
+
+ unsigned pixels = num_fs == 4 ? 1 : 2;
+ unsigned reorder_group;
+ unsigned src_channels;
+ unsigned src_count;
+ unsigned i;
+
+ src_channels = dst_channels < 3 ? dst_channels : 4;
+ src_count = num_fs * src_channels;
+
+ assert(pixels == 2 || num_fs == 4);
+ assert(num_fs * src_channels <= Elements(src));
+
+ /*
+ * Transpose from SoA -> AoS
+ */
+ for (i = 0; i < num_fs; ++i) {
+ lp_build_transpose_aos_n(gallivm, type, &fs_src[i][0], src_channels, &src[i * src_channels]);
+ }
+
+ /*
+ * Pick transformation options
+ */
+ swizzle_pad = false;
+ twiddle = false;
+ split = false;
+ reorder_group = 0;
+
+ if (dst_channels == 1) {
+ twiddle = true;
+
+ if (pixels == 2) {
+ split = true;
+ }
+ } else if (dst_channels == 2) {
+ if (pixels == 1) {
+ reorder_group = 1;
+ }
+ } else if (dst_channels > 2) {
+ if (pixels == 1) {
+ reorder_group = 2;
+ } else {
+ twiddle = true;
+ }
+
+ if (!pad_inline && dst_channels == 3 && pixels > 1) {
+ swizzle_pad = true;
+ }
+ }
+
+ /*
+ * Split the src in half
+ */
+ if (split) {
+ for (i = num_fs; i > 0; --i) {
+ src[(i - 1)*2 + 1] = lp_build_extract_range(gallivm, src[i - 1], 4, 4);
+ src[(i - 1)*2 + 0] = lp_build_extract_range(gallivm, src[i - 1], 0, 4);
+ }
+
+ src_count *= 2;
+ type.length = 4;
+ }
+
+ /*
+ * Ensure pixels are in memory order
+ */
+ if (reorder_group) {
+ /* Twiddle pixels by reordering the array, e.g.:
+ *
+ * src_count = 8 -> 0 2 1 3 4 6 5 7
+ * src_count = 16 -> 0 1 4 5 2 3 6 7 8 9 12 13 10 11 14 15
+ */
+ const unsigned reorder_sw[] = { 0, 2, 1, 3 };
+
+ for (i = 0; i < src_count; ++i) {
+ unsigned group = i / reorder_group;
+ unsigned block = (group / 4) * 4 * reorder_group;
+ unsigned j = block + (reorder_sw[group % 4] * reorder_group) + (i % reorder_group);
+ dst[i] = src[j];
+ }
+ } else if (twiddle) {
+ /* Twiddle pixels across elements of array */
+ lp_bld_quad_twiddle(gallivm, type, src, src_count, dst);
+ } else {
+ /* Do nothing */
+ memcpy(dst, src, sizeof(LLVMValueRef) * src_count);
+ }
+
+ /*
+ * Moves any padding between pixels to the end
+ * e.g. RGBXRGBX -> RGBRGBXX
+ */
+ if (swizzle_pad) {
+ unsigned char swizzles[16];
+ unsigned elems = pixels * dst_channels;
+
+ for (i = 0; i < type.length; ++i) {
+ if (i < elems)
+ swizzles[i] = i % dst_channels + (i / dst_channels) * 4;
+ else
+ swizzles[i] = LP_BLD_SWIZZLE_DONTCARE;
+ }
+
+ for (i = 0; i < src_count; ++i) {
+ dst[i] = lp_build_swizzle_aos_n(gallivm, dst[i], swizzles, type.length, type.length);
+ }
+ }
+
+ return src_count;
+}
+
+
+/**
+ * Load an unswizzled block of pixels from memory
+ */
+static void
+load_unswizzled_block(struct gallivm_state *gallivm,
+ LLVMValueRef base_ptr,
+ LLVMValueRef stride,
+ unsigned block_width,
+ unsigned block_height,
+ LLVMValueRef* dst,
+ struct lp_type dst_type,
+ unsigned dst_count,
+ unsigned dst_alignment)
+{
+ LLVMBuilderRef builder = gallivm->builder;
+ unsigned row_size = dst_count / block_height;
+ unsigned i;
+
+ /* Ensure block exactly fits into dst */
+ assert((block_width * block_height) % dst_count == 0);
+
+ for (i = 0; i < dst_count; ++i) {
+ unsigned x = i % row_size;
+ unsigned y = i / row_size;
+
+ LLVMValueRef bx = lp_build_const_int32(gallivm, x * (dst_type.width / 8) * dst_type.length);
+ LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, "");
+
+ LLVMValueRef gep[2];
+ LLVMValueRef dst_ptr;
+
+ gep[0] = lp_build_const_int32(gallivm, 0);
+ gep[1] = LLVMBuildAdd(builder, bx, by, "");
+
+ dst_ptr = LLVMBuildGEP(builder, base_ptr, gep, 2, "");
+ dst_ptr = LLVMBuildBitCast(builder, dst_ptr, LLVMPointerType(lp_build_vec_type(gallivm, dst_type), 0), "");
+
+ dst[i] = LLVMBuildLoad(builder, dst_ptr, "");
+
+ lp_set_load_alignment(dst[i], dst_alignment);
+ }
+}
+
+
+/**
+ * Store an unswizzled block of pixels to memory
+ */
+static void
+store_unswizzled_block(struct gallivm_state *gallivm,
+ LLVMValueRef base_ptr,
+ LLVMValueRef stride,
+ unsigned block_width,
+ unsigned block_height,
+ LLVMValueRef* src,
+ struct lp_type src_type,
+ unsigned src_count,
+ unsigned src_alignment)
+{
+ LLVMBuilderRef builder = gallivm->builder;
+ unsigned row_size = src_count / block_height;
+ unsigned i;
+
+ /* Ensure src exactly fits into block */
+ assert((block_width * block_height) % src_count == 0);
+
+ for (i = 0; i < src_count; ++i) {
+ unsigned x = i % row_size;
+ unsigned y = i / row_size;
+
+ LLVMValueRef bx = lp_build_const_int32(gallivm, x * (src_type.width / 8) * src_type.length);
+ LLVMValueRef by = LLVMBuildMul(builder, lp_build_const_int32(gallivm, y), stride, "");
+
+ LLVMValueRef gep[2];
+ LLVMValueRef src_ptr;
+
+ gep[0] = lp_build_const_int32(gallivm, 0);
+ gep[1] = LLVMBuildAdd(builder, bx, by, "");
+
+ src_ptr = LLVMBuildGEP(builder, base_ptr, gep, 2, "");
+ src_ptr = LLVMBuildBitCast(builder, src_ptr, LLVMPointerType(lp_build_vec_type(gallivm, src_type), 0), "");
+
+ src_ptr = LLVMBuildStore(builder, src[i], src_ptr);
+
+ lp_set_store_alignment(src_ptr, src_alignment);
+ }
+}
+
+
+/**
+ * Checks if a format description is an arithmetic format
+ *
+ * A format which has irregular channel sizes such as R3_G3_B2 or R5_G6_B5.
+ */
+static INLINE boolean
+is_arithmetic_format(const struct util_format_description *format_desc)
+{
+ boolean arith = false;
+ unsigned i;
+
+ for (i = 0; i < format_desc->nr_channels; ++i) {
+ arith |= format_desc->channel[i].size != format_desc->channel[0].size;
+ arith |= (format_desc->channel[i].size % 8) != 0;
+ }
+
+ return arith;
+}
+
+
+/**
+ * Retrieves the type representing the memory layout for a format
+ *
+ * e.g. RGBA16F = 4x half-float and R3G3B2 = 1x byte
+ */
+static INLINE void
+lp_mem_type_from_format_desc(const struct util_format_description *format_desc,
+ struct lp_type* type)
+{
+ int i;
+
+ memset(type, 0, sizeof(struct lp_type));
+ type->floating = format_desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT;
+ type->fixed = format_desc->channel[0].type == UTIL_FORMAT_TYPE_FIXED;
+ type->sign = format_desc->channel[0].type != UTIL_FORMAT_TYPE_UNSIGNED;
+ type->norm = format_desc->channel[0].normalized;
+
+ if (is_arithmetic_format(format_desc)) {
+ type->width = 0;
+ type->length = 1;
+
+ for (i = 0; i < format_desc->nr_channels; ++i) {
+ type->width += format_desc->channel[i].size;
+ }
+ } else {
+ type->width = format_desc->channel[0].size;
+ type->length = format_desc->nr_channels;
+ }
+}
+
+
+/**
+ * Retrieves the type for a format which is usable in the blending code.
+ *
+ * e.g. RGBA16F = 4x float, R3G3B2 = 3x byte
+ */
+static INLINE void
+lp_blend_type_from_format_desc(const struct util_format_description *format_desc,
+ struct lp_type* type)
+{
+ int i;
+
+ memset(type, 0, sizeof(struct lp_type));
+ type->floating = format_desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT;
+ type->fixed = format_desc->channel[0].type == UTIL_FORMAT_TYPE_FIXED;
+ type->sign = format_desc->channel[0].type != UTIL_FORMAT_TYPE_UNSIGNED;
+ type->norm = format_desc->channel[0].normalized;
+ type->width = format_desc->channel[0].size;
+ type->length = format_desc->nr_channels;
+
+ for (i = 1; i < format_desc->nr_channels; ++i) {
+ if (format_desc->channel[i].size > type->width)
+ type->width = format_desc->channel[i].size;
+ }
+
+ if (type->floating) {
+ type->width = 32;
+ } else {
+ if (type->width <= 8) {
+ type->width = 8;
+ } else if (type->width <= 16) {
+ type->width = 16;
+ } else {
+ type->width = 32;
+ }
+ }
+
+ if (is_arithmetic_format(format_desc) && type->length == 3) {
+ type->length = 4;
+ }
+}
+
+
+/**
+ * Scale a normalized value from src_bits to dst_bits
+ */
+static INLINE LLVMValueRef
+scale_bits(struct gallivm_state *gallivm,
+ int src_bits,
+ int dst_bits,
+ LLVMValueRef src,
+ struct lp_type src_type)
+{
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef result = src;
+
+ if (dst_bits < src_bits) {
+ /* Scale down by LShr */
+ result = LLVMBuildLShr(builder,
+ src,
+ lp_build_const_int_vec(gallivm, src_type, src_bits - dst_bits),
+ "");
+ } else if (dst_bits > src_bits) {
+ /* Scale up bits */
+ int db = dst_bits - src_bits;
+
+ /* Shift left by difference in bits */
+ result = LLVMBuildShl(builder,
+ src,
+ lp_build_const_int_vec(gallivm, src_type, db),
+ "");
+
+ if (db < src_bits) {
+ /* Enough bits in src to fill the remainder */
+ LLVMValueRef lower = LLVMBuildLShr(builder,
+ src,
+ lp_build_const_int_vec(gallivm, src_type, src_bits - db),
+ "");
+
+ result = LLVMBuildOr(builder, result, lower, "");
+ } else if (db > src_bits) {
+ /* Need to repeatedly copy src bits to fill remainder in dst */
+ unsigned n;
+
+ for (n = src_bits; n < dst_bits; n *= 2) {
+ LLVMValueRef shuv = lp_build_const_int_vec(gallivm, src_type, n);
+
+ result = LLVMBuildOr(builder,
+ result,
+ LLVMBuildLShr(builder, result, shuv, ""),
+ "");
+ }
+ }
+ }
+
+ return result;
+}
+
+
+/**
+ * Convert from memory format to blending format
+ *
+ * e.g. GL_R3G3B2 is 1 byte in memory but 3 bytes for blending
+ */
+static void
+convert_to_blend_type(struct gallivm_state *gallivm,
+ const struct util_format_description *src_fmt,
+ struct lp_type src_type,
+ struct lp_type dst_type,
+ LLVMValueRef* src, // and dst
+ unsigned num_srcs)
+{
+ LLVMValueRef *dst = src;
+ LLVMBuilderRef builder = gallivm->builder;
+ struct lp_type blend_type;
+ struct lp_type mem_type;
+ unsigned i, j, k;
+ unsigned pixels = 16 / num_srcs;
+ bool is_arith;
+
+ lp_mem_type_from_format_desc(src_fmt, &mem_type);
+ lp_blend_type_from_format_desc(src_fmt, &blend_type);
+
+ /* Is the format arithmetic */
+ is_arith = blend_type.length * blend_type.width != mem_type.width * mem_type.length;
+ is_arith &= !(mem_type.width == 16 && mem_type.floating);
+
+ /* Pad if necessary */
+ if (!is_arith && src_type.length < dst_type.length) {
+ for (i = 0; i < num_srcs; ++i) {
+ dst[i] = lp_build_pad_vector(gallivm, src[i], dst_type.length);
+ }
+
+ src_type.length = dst_type.length;
+ }
+
+ /* Special case for half-floats */
+ if (mem_type.width == 16 && mem_type.floating) {
+ assert(blend_type.width == 32 && blend_type.floating);
+ lp_build_conv_auto(gallivm, src_type, &dst_type, dst, num_srcs, dst);
+ is_arith = false;
+ }
+
+ if (!is_arith) {
+ return;
+ }
+
+ src_type.width = blend_type.width * blend_type.length;
+ blend_type.length *= pixels;
+ src_type.length *= pixels / (src_type.length / mem_type.length);
+
+ for (i = 0; i < num_srcs; ++i) {
+ LLVMValueRef chans[4];
+ LLVMValueRef res;
+ unsigned sa = 0;
+
+ dst[i] = LLVMBuildZExt(builder, src[i], lp_build_vec_type(gallivm, src_type), "");
+
+ for (j = 0; j < src_fmt->nr_channels; ++j) {
+ unsigned mask = 0;
+
+ for (k = 0; k < src_fmt->channel[j].size; ++k) {
+ mask |= 1 << k;
+ }
+
+ /* Extract bits from source */
+ chans[j] = LLVMBuildLShr(builder,
+ dst[i],
+ lp_build_const_int_vec(gallivm, src_type, sa),
+ "");
+
+ chans[j] = LLVMBuildAnd(builder,
+ chans[j],
+ lp_build_const_int_vec(gallivm, src_type, mask),
+ "");
+
+ /* Scale bits */
+ if (src_type.norm) {
+ chans[j] = scale_bits(gallivm, src_fmt->channel[j].size,
+ blend_type.width, chans[j], src_type);
+ }
+
+ /* Insert bits into correct position */
+ chans[j] = LLVMBuildShl(builder,
+ chans[j],
+ lp_build_const_int_vec(gallivm, src_type, j * blend_type.width),
+ "");
+
+ sa += src_fmt->channel[j].size;
+
+ if (j == 0) {
+ res = chans[j];
+ } else {
+ res = LLVMBuildOr(builder, res, chans[j], "");
+ }
+ }
+
+ dst[i] = LLVMBuildBitCast(builder, res, lp_build_vec_type(gallivm, blend_type), "");
+ }
+}
+
+
+/**
+ * Convert from blending format to memory format
+ *
+ * e.g. GL_R3G3B2 is 3 bytes for blending but 1 byte in memory
+ */
+static void
+convert_from_blend_type(struct gallivm_state *gallivm,
+ const struct util_format_description *src_fmt,
+ struct lp_type src_type,
+ struct lp_type dst_type,
+ LLVMValueRef* src, // and dst
+ unsigned num_srcs)
+{
+ LLVMValueRef* dst = src;
+ unsigned i, j, k;
+ struct lp_type mem_type;
+ struct lp_type blend_type;
+ LLVMBuilderRef builder = gallivm->builder;
+ unsigned pixels = 16 / num_srcs;
+ bool is_arith;
+
+ lp_mem_type_from_format_desc(src_fmt, &mem_type);
+ lp_blend_type_from_format_desc(src_fmt, &blend_type);
+
+ is_arith = (blend_type.length * blend_type.width != mem_type.width * mem_type.length);
+
+ /* Special case for half-floats */
+ if (mem_type.width == 16 && mem_type.floating) {
+ int length = dst_type.length;
+ assert(blend_type.width == 32 && blend_type.floating);
+
+ dst_type.length = src_type.length;
+
+ lp_build_conv_auto(gallivm, src_type, &dst_type, dst, num_srcs, dst);
+
+ dst_type.length = length;
+ is_arith = false;
+ }
+
+ /* Remove any padding */
+ if (!is_arith && (src_type.length % mem_type.length)) {
+ src_type.length -= (src_type.length % mem_type.length);
+
+ for (i = 0; i < num_srcs; ++i) {
+ dst[i] = lp_build_extract_range(gallivm, dst[i], 0, src_type.length);
+ }
+ }
+
+ /* No bit arithmetic to do */
+ if (!is_arith) {
+ return;
+ }
+
+ src_type.length = pixels;
+ src_type.width = blend_type.length * blend_type.width;
+ dst_type.length = pixels;
+
+ for (i = 0; i < num_srcs; ++i) {
+ LLVMValueRef chans[4];
+ LLVMValueRef res;
+ unsigned sa = 0;
+
+ dst[i] = LLVMBuildBitCast(builder, src[i], lp_build_vec_type(gallivm, src_type), "");
+
+ for (j = 0; j < src_fmt->nr_channels; ++j) {
+ unsigned mask = 0;
+
+ assert(blend_type.width > src_fmt->channel[j].size);
+
+ for (k = 0; k < blend_type.width; ++k) {
+ mask |= 1 << k;
+ }
+
+ /* Extract bits */
+ chans[j] = LLVMBuildLShr(builder,
+ dst[i],
+ lp_build_const_int_vec(gallivm, src_type, j * blend_type.width),
+ "");
+
+ chans[j] = LLVMBuildAnd(builder,
+ chans[j],
+ lp_build_const_int_vec(gallivm, src_type, mask),
+ "");
+
+ /* Scale down bits */
+ if (src_type.norm) {
+ chans[j] = scale_bits(gallivm, blend_type.width,
+ src_fmt->channel[j].size, chans[j], src_type);
+ }
+
+ /* Insert bits */
+ chans[j] = LLVMBuildShl(builder,
+ chans[j],
+ lp_build_const_int_vec(gallivm, src_type, sa),
+ "");
+
+ sa += src_fmt->channel[j].size;
+
+ if (j == 0) {
+ res = chans[j];
+ } else {
+ res = LLVMBuildOr(builder, res, chans[j], "");
+ }
+ }
+
+ assert (dst_type.width != 24);
+
+ dst[i] = LLVMBuildTrunc(builder, res, lp_build_vec_type(gallivm, dst_type), "");
+ }
+}
+
+
+/**
+ * Generates the blend function for unswizzled colour buffers
+ * Also generates the read & write from colour buffer
+ */
+static void
+generate_unswizzled_blend(struct gallivm_state *gallivm,
+ unsigned rt,
+ struct lp_fragment_shader_variant *variant,
+ enum pipe_format out_format,
+ unsigned int num_fs,
+ struct lp_type fs_type,
+ LLVMValueRef* fs_mask,
+ LLVMValueRef fs_out_color[TGSI_NUM_CHANNELS][4],
+ LLVMValueRef context_ptr,
+ LLVMValueRef color_ptr,
+ LLVMValueRef stride,
+ unsigned partial_mask,
+ boolean do_branch)
+{
+ const unsigned alpha_channel = 3;
+ const unsigned block_width = 4;
+ const unsigned block_height = 4;
+ const unsigned block_size = block_width * block_height;
+ const unsigned lp_integer_vector_width = 128;
+
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef fs_src[4][TGSI_NUM_CHANNELS];
+ LLVMValueRef src_alpha[4 * 4];
+ LLVMValueRef src_mask[4 * 4];
+ LLVMValueRef src[4 * 4];
+ LLVMValueRef dst[4 * 4];
+ LLVMValueRef blend_color;
+ LLVMValueRef blend_alpha;
+ LLVMValueRef i32_zero;
+ LLVMValueRef check_mask;
+
+ struct lp_build_mask_context mask_ctx;
+ struct lp_type mask_type;
+ struct lp_type blend_type;
+ struct lp_type alpha_type;
+ struct lp_type row_type;
+ struct lp_type dst_type;
+
+ unsigned char swizzle[TGSI_NUM_CHANNELS];
+ unsigned vector_width;
+ unsigned dst_channels;
+ unsigned src_channels;
+ unsigned dst_count;
+ unsigned src_count;
+ unsigned i, j;
+
+ const struct util_format_description* out_format_desc = util_format_description(out_format);
+
+ unsigned dst_alignment;
+
+ bool pad_inline = is_arithmetic_format(out_format_desc);
+ bool has_alpha = false;
+
+ src_channels = TGSI_NUM_CHANNELS;
+ mask_type = lp_int32_vec4_type();
+ mask_type.length = fs_type.length;
+
+ /* Compute the alignment of the destination pointer in bytes */
+#if 0
+ dst_alignment = (block_width * out_format_desc->block.bits + 7)/(out_format_desc->block.width * 8);
+#else
+ /* FIXME -- currently we're fetching pixels one by one, instead of row by row */
+ dst_alignment = (1 * out_format_desc->block.bits + 7)/(out_format_desc->block.width * 8);
+#endif
+ /* Force power-of-two alignment by extracting only the least-significant-bit */
+ dst_alignment = 1 << (ffs(dst_alignment) - 1);
+ /* Resource base and stride pointers are aligned to 16 bytes, so that's the maximum alignment we can guarantee */
+ dst_alignment = MIN2(dst_alignment, 16);
+
+ /* Do not bother executing code when mask is empty.. */
+ if (do_branch) {
+ check_mask = LLVMConstNull(lp_build_int_vec_type(gallivm, mask_type));
+
+ for (i = 0; i < num_fs; ++i) {
+ check_mask = LLVMBuildOr(builder, check_mask, fs_mask[i], "");
+ }
+
+ lp_build_mask_begin(&mask_ctx, gallivm, mask_type, check_mask);
+ lp_build_mask_check(&mask_ctx);
+ }
+
+ partial_mask |= !variant->opaque;
+ i32_zero = lp_build_const_int32(gallivm, 0);
+
+ /* Get type from output format */
+ lp_blend_type_from_format_desc(out_format_desc, &row_type);
+ lp_mem_type_from_format_desc(out_format_desc, &dst_type);
+
+ row_type.length = fs_type.length;
+ vector_width = dst_type.floating ? lp_native_vector_width : lp_integer_vector_width;
+
+ /* Compute correct swizzle and count channels */
+ memset(swizzle, 0xFF, TGSI_NUM_CHANNELS);
+ dst_channels = 0;
+
+ for (i = 0; i < TGSI_NUM_CHANNELS; ++i) {
+ /* Ensure channel is used */
+ if (out_format_desc->swizzle[i] >= TGSI_NUM_CHANNELS) {
+ continue;
+ }
+
+ /* Ensure not already written to (happens in case with GL_ALPHA) */
+ if (swizzle[out_format_desc->swizzle[i]] < TGSI_NUM_CHANNELS) {
+ continue;
+ }
+
+ /* Ensure we havn't already found all channels */
+ if (dst_channels >= out_format_desc->nr_channels) {
+ continue;
+ }
+
+ swizzle[out_format_desc->swizzle[i]] = i;
+ ++dst_channels;
+
+ if (i == alpha_channel) {
+ has_alpha = true;
+ }
+ }
+
+ /* If 3 channels then pad to include alpha for 4 element transpose */
+ if (dst_channels == 3 && !has_alpha) {
+ swizzle[3] = 3;
+
+ if (out_format_desc->nr_channels == 4) {
+ dst_channels = 4;
+ }
+ }
+
+ /*
+ * Load shader output
+ */
+ for (i = 0; i < num_fs; ++i) {
+ /* Always load alpha for use in blending */
+ LLVMValueRef alpha = LLVMBuildLoad(builder, fs_out_color[alpha_channel][i], "");
+
+ /* Load each channel */
+ for (j = 0; j < dst_channels; ++j) {
+ fs_src[i][j] = LLVMBuildLoad(builder, fs_out_color[swizzle[j]][i], "");
+ }
+
+ /* If 3 channels then pad to include alpha for 4 element transpose */
+ if (dst_channels == 3 && !has_alpha) {
+ fs_src[i][3] = alpha;
+ swizzle[3] = 3;
+ }
+
+ /* We split the row_mask and row_alpha as we want 128bit interleave */
+ if (fs_type.length == 8) {
+ src_mask[i*2 + 0] = lp_build_extract_range(gallivm, fs_mask[i], 0, src_channels);
+ src_mask[i*2 + 1] = lp_build_extract_range(gallivm, fs_mask[i], src_channels, src_channels);
+
+ src_alpha[i*2 + 0] = lp_build_extract_range(gallivm, alpha, 0, src_channels);
+ src_alpha[i*2 + 1] = lp_build_extract_range(gallivm, alpha, src_channels, src_channels);
+ } else {
+ src_mask[i] = fs_mask[i];
+ src_alpha[i] = alpha;
+ }
+ }
+
+ if (util_format_is_pure_integer(out_format)) {
+ /*
+ * In this case fs_type was really ints or uints disguised as floats,
+ * fix that up now.
+ */
+ fs_type.floating = 0;
+ fs_type.sign = dst_type.sign;
+ for (i = 0; i < num_fs; ++i) {
+ for (j = 0; j < dst_channels; ++j) {
+ fs_src[i][j] = LLVMBuildBitCast(builder, fs_src[i][j],
+ lp_build_vec_type(gallivm, fs_type), "");
+ }
+ if (dst_channels == 3 && !has_alpha) {
+ fs_src[i][3] = LLVMBuildBitCast(builder, fs_src[i][3],
+ lp_build_vec_type(gallivm, fs_type), "");
+ }
+ }
+ }
+
+
+ /*
+ * Pixel twiddle from fragment shader order to memory order
+ */
+ src_count = generate_fs_twiddle(gallivm, fs_type, num_fs, dst_channels, fs_src, src, pad_inline);
+ src_channels = dst_channels < 3 ? dst_channels : 4;
+ if (src_count != num_fs * src_channels) {
+ unsigned ds = src_count / (num_fs * src_channels);
+ row_type.length /= ds;
+ fs_type.length = row_type.length;
+ }
+
+ blend_type = row_type;
+ alpha_type = fs_type;
+ alpha_type.length = 4;
+ mask_type.length = 4;
- if (depth_mode & EARLY_DEPTH_WRITE)
- LLVMBuildStore(builder, zs_value, depth_ptr);
+ /* Convert src to row_type */
+ src_count = lp_build_conv_auto(gallivm, fs_type, &row_type, src, src_count, src);
+
+ /* If the rows are not an SSE vector, combine them to become SSE size! */
+ if ((row_type.width * row_type.length) % 128) {
+ unsigned bits = row_type.width * row_type.length;
+ unsigned combined;
+
+ dst_count = src_count / (vector_width / bits);
+ combined = lp_build_concat_n(gallivm, row_type, src, src_count, src, dst_count);
+
+ row_type.length *= combined;
+ src_count /= combined;
+
+ bits = row_type.width * row_type.length;
+ assert(bits == 128 || bits == 256);
}
- lp_build_interp_soa_update_inputs(interp, i);
-
- /* Build the actual shader */
- lp_build_tgsi_soa(builder, tokens, type, &mask,
- consts_ptr, interp->pos, interp->inputs,
- outputs, sampler, &shader->info.base);
+ /*
+ * Blend Colour conversion
+ */
+ blend_color = lp_jit_context_f_blend_color(gallivm, context_ptr);
+ blend_color = LLVMBuildPointerCast(builder, blend_color, LLVMPointerType(lp_build_vec_type(gallivm, fs_type), 0), "");
+ blend_color = LLVMBuildLoad(builder, LLVMBuildGEP(builder, blend_color, &i32_zero, 1, ""), "");
- /* Alpha test */
- if (key->alpha.enabled) {
- int color0 = find_output_by_semantic(&shader->info.base,
- TGSI_SEMANTIC_COLOR,
- 0);
+ /* Convert */
+ lp_build_conv(gallivm, fs_type, blend_type, &blend_color, 1, &blend_color, 1);
- if (color0 != -1) {
- LLVMValueRef alpha = LLVMBuildLoad(builder, outputs[color0][3], "alpha");
- LLVMValueRef alpha_ref_value;
+ /* Extract alpha */
+ blend_alpha = lp_build_extract_broadcast(gallivm, blend_type, row_type, blend_color, lp_build_const_int32(gallivm, 3));
- alpha_ref_value = lp_jit_context_alpha_ref_value(builder, context_ptr);
- alpha_ref_value = lp_build_broadcast(builder, vec_type, alpha_ref_value);
+ /* Swizzle to appropriate channels, e.g. from RGBA to BGRA BGRA */
+ pad_inline &= (dst_channels * (block_size / src_count) * row_type.width) != vector_width;
+ if (pad_inline) {
+ /* Use all 4 channels e.g. from RGBA RGBA to RGxx RGxx */
+ blend_color = lp_build_swizzle_aos_n(gallivm, blend_color, swizzle, TGSI_NUM_CHANNELS, row_type.length);
+ } else {
+ /* Only use dst_channels e.g. RGBA RGBA to RG RG xxxx */
+ blend_color = lp_build_swizzle_aos_n(gallivm, blend_color, swizzle, dst_channels, row_type.length);
+ }
- lp_build_alpha_test(builder, key->alpha.func, type,
- &mask, alpha, alpha_ref_value,
- (depth_mode & LATE_DEPTH_TEST) != 0);
+ /*
+ * Mask conversion
+ */
+ lp_bld_quad_twiddle(gallivm, mask_type, &src_mask[0], 4, &src_mask[0]);
+
+ if (src_count < block_height) {
+ lp_build_concat_n(gallivm, mask_type, src_mask, 4, src_mask, src_count);
+ } else if (src_count > block_height) {
+ for (i = src_count; i > 0; --i) {
+ unsigned pixels = block_size / src_count;
+ unsigned idx = i - 1;
+
+ src_mask[idx] = lp_build_extract_range(gallivm, src_mask[(idx * pixels) / 4], (idx * pixels) % 4, pixels);
}
}
- /* Late Z test */
- if (depth_mode & LATE_DEPTH_TEST) {
- int pos0 = find_output_by_semantic(&shader->info.base,
- TGSI_SEMANTIC_POSITION,
- 0);
-
- if (pos0 != -1) {
- z = LLVMBuildLoad(builder, outputs[pos0][2], "z");
- lp_build_name(z, "output%u.%u.%c", i, pos0, "xyzw"[chan]);
+ assert(mask_type.width == 32);
+
+ for (i = 0; i < src_count; ++i) {
+ unsigned pixels = block_size / src_count;
+ unsigned pixel_width = row_type.width * dst_channels;
+
+ if (pixel_width == 24) {
+ mask_type.width = 8;
+ mask_type.length = vector_width / mask_type.width;
+ } else {
+ mask_type.length = pixels;
+ mask_type.width = row_type.width * dst_channels;
+
+ src_mask[i] = LLVMBuildIntCast(builder, src_mask[i], lp_build_int_vec_type(gallivm, mask_type), "");
+
+ mask_type.length *= dst_channels;
+ mask_type.width /= dst_channels;
}
- lp_build_depth_stencil_test(builder,
- &key->depth,
- key->stencil,
- type,
- zs_format_desc,
- &mask,
- stencil_refs,
- z,
- depth_ptr, facing,
- &zs_value,
- !simple_shader);
- /* Late Z write */
- if (depth_mode & LATE_DEPTH_WRITE)
- LLVMBuildStore(builder, zs_value, depth_ptr);
- }
- else if ((depth_mode & EARLY_DEPTH_TEST) &&
- (depth_mode & LATE_DEPTH_WRITE))
- {
- /* Need to apply a reduced mask to the depth write. Reload the
- * depth value, update from zs_value with the new mask value and
- * write that out.
- */
- lp_build_deferred_depth_write(builder,
- type,
- zs_format_desc,
- &mask,
- depth_ptr,
- zs_value);
+ src_mask[i] = LLVMBuildBitCast(builder, src_mask[i], lp_build_int_vec_type(gallivm, mask_type), "");
+ src_mask[i] = lp_build_pad_vector(gallivm, src_mask[i], row_type.length);
}
+ /*
+ * Alpha conversion
+ */
+ if (!has_alpha) {
+ unsigned length = row_type.length;
+ row_type.length = alpha_type.length;
- /* Color write */
- for (attrib = 0; attrib < shader->info.base.num_outputs; ++attrib)
- {
- if (shader->info.base.output_semantic_name[attrib] == TGSI_SEMANTIC_COLOR)
- {
- unsigned cbuf = shader->info.base.output_semantic_index[attrib];
- for(chan = 0; chan < NUM_CHANNELS; ++chan)
- {
- /* XXX: just initialize outputs to point at colors[] and
- * skip this.
- */
- LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
- lp_build_name(out, "color%u.%u.%c", i, attrib, "rgba"[chan]);
- LLVMBuildStore(builder, out, color[cbuf][chan]);
- }
+ /* Twiddle the alpha to match pixels */
+ lp_bld_quad_twiddle(gallivm, alpha_type, src_alpha, 4, src_alpha);
+
+ for (i = 0; i < 4; ++i) {
+ lp_build_conv(gallivm, alpha_type, row_type, &src_alpha[i], 1, &src_alpha[i], 1);
}
- }
- if (counter)
- lp_build_occlusion_count(builder, type,
- lp_build_mask_value(&mask), counter);
+ alpha_type = row_type;
+ row_type.length = length;
- *pmask = lp_build_mask_end(&mask);
-}
+ /* If only one channel we can only need the single alpha value per pixel */
+ if (src_count == 1) {
+ assert(dst_channels == 1);
+ lp_build_concat_n(gallivm, alpha_type, src_alpha, 4, src_alpha, src_count);
+ } else {
+ /* If there are more srcs than rows then we need to split alpha up */
+ if (src_count > block_height) {
+ for (i = src_count; i > 0; --i) {
+ unsigned pixels = block_size / src_count;
+ unsigned idx = i - 1;
+
+ src_alpha[idx] = lp_build_extract_range(gallivm, src_alpha[(idx * pixels) / 4], (idx * pixels) % 4, pixels);
+ }
+ }
-/**
- * Generate color blending and color output.
- * \param rt the render target index (to index blend, colormask state)
- * \param type the pixel color type
- * \param context_ptr pointer to the runtime JIT context
- * \param mask execution mask (active fragment/pixel mask)
- * \param src colors from the fragment shader
- * \param dst_ptr the destination color buffer pointer
- */
-static void
-generate_blend(const struct pipe_blend_state *blend,
- unsigned rt,
- LLVMBuilderRef builder,
- struct lp_type type,
- LLVMValueRef context_ptr,
- LLVMValueRef mask,
- LLVMValueRef *src,
- LLVMValueRef dst_ptr,
- boolean do_branch)
-{
- struct lp_build_context bld;
- struct lp_build_mask_context mask_ctx;
- LLVMTypeRef vec_type;
- LLVMValueRef const_ptr;
- LLVMValueRef con[4];
- LLVMValueRef dst[4];
- LLVMValueRef res[4];
- unsigned chan;
+ /* If there is a src for each pixel broadcast the alpha across whole row */
+ if (src_count == block_size) {
+ for (i = 0; i < src_count; ++i) {
+ src_alpha[i] = lp_build_broadcast(gallivm, lp_build_vec_type(gallivm, row_type), src_alpha[i]);
+ }
+ } else {
+ unsigned pixels = block_size / src_count;
+ unsigned channels = pad_inline ? TGSI_NUM_CHANNELS : dst_channels;
+ unsigned alpha_span = 1;
+ LLVMValueRef shuffles[LP_MAX_VECTOR_LENGTH];
+
+ /* Check if we need 2 src_alphas for our shuffles */
+ if (pixels > alpha_type.length) {
+ alpha_span = 2;
+ }
+
+ /* Broadcast alpha across all channels, e.g. a1a2 to a1a1a1a1a2a2a2a2 */
+ for (j = 0; j < row_type.length; ++j) {
+ if (j < pixels * channels) {
+ shuffles[j] = lp_build_const_int32(gallivm, j / channels);
+ } else {
+ shuffles[j] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm->context));
+ }
+ }
+
+ for (i = 0; i < src_count; ++i) {
+ unsigned idx1 = i, idx2 = i;
+
+ if (alpha_span > 1){
+ idx1 *= alpha_span;
+ idx2 = idx1 + 1;
+ }
+
+ src_alpha[i] = LLVMBuildShuffleVector(builder,
+ src_alpha[idx1],
+ src_alpha[idx2],
+ LLVMConstVector(shuffles, row_type.length),
+ "");
+ }
+ }
+ }
+ }
- lp_build_context_init(&bld, builder, type);
- lp_build_mask_begin(&mask_ctx, builder, type, mask);
- if (do_branch)
- lp_build_mask_check(&mask_ctx);
+ /*
+ * Load dst from memory
+ */
+ if (src_count < block_height) {
+ dst_count = block_height;
+ } else {
+ dst_count = src_count;
+ }
- vec_type = lp_build_vec_type(type);
+ dst_type.length *= 16 / dst_count;
- const_ptr = lp_jit_context_blend_color(builder, context_ptr);
- const_ptr = LLVMBuildBitCast(builder, const_ptr,
- LLVMPointerType(vec_type, 0), "");
+ load_unswizzled_block(gallivm, color_ptr, stride, block_width, block_height,
+ dst, dst_type, dst_count, dst_alignment);
- /* load constant blend color and colors from the dest color buffer */
- for(chan = 0; chan < 4; ++chan) {
- LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
- con[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, const_ptr, &index, 1, ""), "");
- dst[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dst_ptr, &index, 1, ""), "");
+ /*
+ * Convert from dst/output format to src/blending format.
+ *
+ * This is necessary as we can only read 1 row from memory at a time,
+ * so the minimum dst_count will ever be at this point is 4.
+ *
+ * With, for example, R8 format you can have all 16 pixels in a 128 bit vector,
+ * this will take the 4 dsts and combine them into 1 src so we can perform blending
+ * on all 16 pixels in that single vector at once.
+ */
+ if (dst_count > src_count) {
+ lp_build_concat_n(gallivm, dst_type, dst, 4, dst, src_count);
+ }
- lp_build_name(con[chan], "con.%c", "rgba"[chan]);
- lp_build_name(dst[chan], "dst.%c", "rgba"[chan]);
+ /*
+ * Blending
+ */
+ /* XXX this is broken for RGB8 formats -
+ * they get expanded from 12 to 16 elements (to include alpha)
+ * by convert_to_blend_type then reduced to 15 instead of 12
+ * by convert_from_blend_type (a simple fix though breaks A8...).
+ * R16G16B16 also crashes differently however something going wrong
+ * inside llvm handling npot vector sizes seemingly.
+ * It seems some cleanup could be done here (like skipping conversion/blend
+ * when not needed).
+ */
+ convert_to_blend_type(gallivm, out_format_desc, dst_type, row_type, dst, src_count);
+
+ for (i = 0; i < src_count; ++i) {
+ dst[i] = lp_build_blend_aos(gallivm,
+ &variant->key.blend,
+ out_format,
+ row_type,
+ rt,
+ src[i],
+ has_alpha ? NULL : src_alpha[i],
+ dst[i],
+ partial_mask ? src_mask[i] : NULL,
+ blend_color,
+ has_alpha ? NULL : blend_alpha,
+ swizzle,
+ pad_inline ? 4 : dst_channels);
}
- /* do blend */
- lp_build_blend_soa(builder, blend, type, rt, src, dst, con, res);
+ convert_from_blend_type(gallivm, out_format_desc, row_type, dst_type, dst, src_count);
+
+ /* Split the blend rows back to memory rows */
+ if (dst_count > src_count) {
+ row_type.length = dst_type.length * (dst_count / src_count);
- /* store results to color buffer */
- for(chan = 0; chan < 4; ++chan) {
- if(blend->rt[rt].colormask & (1 << chan)) {
- LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
- lp_build_name(res[chan], "res.%c", "rgba"[chan]);
- res[chan] = lp_build_select(&bld, mask, res[chan], dst[chan]);
- LLVMBuildStore(builder, res[chan], LLVMBuildGEP(builder, dst_ptr, &index, 1, ""));
+ if (src_count == 1) {
+ dst[1] = lp_build_extract_range(gallivm, dst[0], row_type.length / 2, row_type.length / 2);
+ dst[0] = lp_build_extract_range(gallivm, dst[0], 0, row_type.length / 2);
+
+ row_type.length /= 2;
+ src_count *= 2;
}
+
+ dst[3] = lp_build_extract_range(gallivm, dst[1], row_type.length / 2, row_type.length / 2);
+ dst[2] = lp_build_extract_range(gallivm, dst[1], 0, row_type.length / 2);
+ dst[1] = lp_build_extract_range(gallivm, dst[0], row_type.length / 2, row_type.length / 2);
+ dst[0] = lp_build_extract_range(gallivm, dst[0], 0, row_type.length / 2);
+
+ row_type.length /= 2;
+ src_count *= 2;
}
- lp_build_mask_end(&mask_ctx);
+
+ /*
+ * Store blend result to memory
+ */
+ store_unswizzled_block(gallivm, color_ptr, stride, block_width, block_height,
+ dst, dst_type, dst_count, dst_alignment);
+
+ if (do_branch) {
+ lp_build_mask_end(&mask_ctx);
+ }
}
struct lp_fragment_shader_variant *variant,
unsigned partial_mask)
{
- struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
+ struct gallivm_state *gallivm = variant->gallivm;
const struct lp_fragment_shader_variant_key *key = &variant->key;
+ struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
char func_name[256];
struct lp_type fs_type;
struct lp_type blend_type;
LLVMTypeRef fs_elem_type;
- LLVMTypeRef fs_int_vec_type;
LLVMTypeRef blend_vec_type;
- LLVMTypeRef arg_types[11];
+ LLVMTypeRef arg_types[12];
LLVMTypeRef func_type;
+ LLVMTypeRef int32_type = LLVMInt32TypeInContext(gallivm->context);
+ LLVMTypeRef int8_type = LLVMInt8TypeInContext(gallivm->context);
LLVMValueRef context_ptr;
LLVMValueRef x;
LLVMValueRef y;
LLVMValueRef dadx_ptr;
LLVMValueRef dady_ptr;
LLVMValueRef color_ptr_ptr;
+ LLVMValueRef stride_ptr;
LLVMValueRef depth_ptr;
LLVMValueRef mask_input;
LLVMValueRef counter = NULL;
LLVMBuilderRef builder;
struct lp_build_sampler_soa *sampler;
struct lp_build_interp_soa_context interp;
- LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH];
- LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][LP_MAX_VECTOR_LENGTH];
- LLVMValueRef blend_mask;
+ LLVMValueRef fs_mask[16 / 4];
+ LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS][16 / 4];
LLVMValueRef function;
LLVMValueRef facing;
+ const struct util_format_description *zs_format_desc;
unsigned num_fs;
unsigned i;
unsigned chan;
unsigned cbuf;
+ boolean cbuf0_write_all;
+ boolean try_loop = TRUE;
+
+ assert(lp_native_vector_width / 32 >= 4);
+
+ /* Adjust color input interpolation according to flatshade state:
+ */
+ memcpy(inputs, shader->inputs, shader->info.base.num_inputs * sizeof inputs[0]);
+ for (i = 0; i < shader->info.base.num_inputs; i++) {
+ if (inputs[i].interp == LP_INTERP_COLOR) {
+ if (key->flatshade)
+ inputs[i].interp = LP_INTERP_CONSTANT;
+ else
+ inputs[i].interp = LP_INTERP_PERSPECTIVE;
+ }
+ }
+ /* check if writes to cbuf[0] are to be copied to all cbufs */
+ cbuf0_write_all = FALSE;
+ for (i = 0;i < shader->info.base.num_properties; i++) {
+ if (shader->info.base.properties[i].name ==
+ TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS) {
+ cbuf0_write_all = TRUE;
+ break;
+ }
+ }
/* TODO: actually pick these based on the fs and color buffer
* characteristics. */
memset(&fs_type, 0, sizeof fs_type);
- fs_type.floating = TRUE; /* floating point values */
- fs_type.sign = TRUE; /* values are signed */
- fs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
- fs_type.width = 32; /* 32-bit float */
- fs_type.length = 4; /* 4 elements per vector */
- num_fs = 4; /* number of quads per block */
+ fs_type.floating = TRUE; /* floating point values */
+ fs_type.sign = TRUE; /* values are signed */
+ fs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
+ fs_type.width = 32; /* 32-bit float */
+ fs_type.length = MIN2(lp_native_vector_width / 32, 16); /* n*4 elements per vector */
+ num_fs = 16 / fs_type.length; /* number of loops per 4x4 stamp */
memset(&blend_type, 0, sizeof blend_type);
blend_type.floating = FALSE; /* values are integers */
* lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
*/
- fs_elem_type = lp_build_elem_type(fs_type);
- fs_int_vec_type = lp_build_int_vec_type(fs_type);
+ fs_elem_type = lp_build_elem_type(gallivm, fs_type);
- blend_vec_type = lp_build_vec_type(blend_type);
+ blend_vec_type = lp_build_vec_type(gallivm, blend_type);
util_snprintf(func_name, sizeof(func_name), "fs%u_variant%u_%s",
shader->no, variant->no, partial_mask ? "partial" : "whole");
- arg_types[0] = screen->context_ptr_type; /* context */
- arg_types[1] = LLVMInt32Type(); /* x */
- arg_types[2] = LLVMInt32Type(); /* y */
- arg_types[3] = LLVMFloatType(); /* facing */
+ arg_types[0] = variant->jit_context_ptr_type; /* context */
+ arg_types[1] = int32_type; /* x */
+ arg_types[2] = int32_type; /* y */
+ arg_types[3] = int32_type; /* facing */
arg_types[4] = LLVMPointerType(fs_elem_type, 0); /* a0 */
arg_types[5] = LLVMPointerType(fs_elem_type, 0); /* dadx */
arg_types[6] = LLVMPointerType(fs_elem_type, 0); /* dady */
arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0); /* color */
- arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */
- arg_types[9] = LLVMInt32Type(); /* mask_input */
- arg_types[10] = LLVMPointerType(LLVMInt32Type(), 0);/* counter */
+ arg_types[8] = LLVMPointerType(int8_type, 0); /* depth */
+ arg_types[9] = int32_type; /* mask_input */
+ arg_types[10] = LLVMPointerType(int32_type, 0); /* counter */
+ arg_types[11] = LLVMPointerType(int32_type, 0); /* stride */
- func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
+ func_type = LLVMFunctionType(LLVMVoidTypeInContext(gallivm->context),
+ arg_types, Elements(arg_types), 0);
- function = LLVMAddFunction(screen->module, func_name, func_type);
+ function = LLVMAddFunction(gallivm->module, func_name, func_type);
LLVMSetFunctionCallConv(function, LLVMCCallConv);
variant->function[partial_mask] = function;
-
/* XXX: need to propagate noalias down into color param now we are
* passing a pointer-to-pointer?
*/
color_ptr_ptr = LLVMGetParam(function, 7);
depth_ptr = LLVMGetParam(function, 8);
mask_input = LLVMGetParam(function, 9);
+ stride_ptr = LLVMGetParam(function, 11);
lp_build_name(context_ptr, "context");
lp_build_name(x, "x");
lp_build_name(color_ptr_ptr, "color_ptr_ptr");
lp_build_name(depth_ptr, "depth");
lp_build_name(mask_input, "mask_input");
+ lp_build_name(stride_ptr, "stride_ptr");
if (key->occlusion_count) {
counter = LLVMGetParam(function, 10);
* Function body
*/
- block = LLVMAppendBasicBlock(function, "entry");
- builder = LLVMCreateBuilder();
+ block = LLVMAppendBasicBlockInContext(gallivm->context, function, "entry");
+ builder = gallivm->builder;
+ assert(builder);
LLVMPositionBuilderAtEnd(builder, block);
- /*
- * The shader input interpolation info is not explicitely baked in the
- * shader key, but everything it derives from (TGSI, and flatshade) is
- * already included in the shader key.
- */
- lp_build_interp_soa_init(&interp,
- lp->num_inputs,
- lp->inputs,
- builder, fs_type,
- a0_ptr, dadx_ptr, dady_ptr,
- x, y);
-
/* code generated texture sampling */
- sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);
-
- /* loop over quads in the block */
- for(i = 0; i < num_fs; ++i) {
- LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
- LLVMValueRef out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS];
- LLVMValueRef depth_ptr_i;
-
- depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");
-
- generate_fs(lp, shader, key,
- builder,
- fs_type,
- context_ptr,
- i,
- &interp,
- sampler,
- &fs_mask[i], /* output */
- out_color,
- depth_ptr_i,
- facing,
- partial_mask,
- mask_input,
- counter);
-
- for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++)
- for(chan = 0; chan < NUM_CHANNELS; ++chan)
- fs_out_color[cbuf][chan][i] = out_color[cbuf][chan];
- }
-
- sampler->destroy(sampler);
+ sampler = lp_llvm_sampler_soa_create(key->state, context_ptr);
- /* Loop over color outputs / color buffers to do blending.
- */
- for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
- LLVMValueRef color_ptr;
- LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), cbuf, 0);
- LLVMValueRef blend_in_color[NUM_CHANNELS];
- unsigned rt;
+ zs_format_desc = util_format_description(key->zsbuf_format);
- /*
- * Convert the fs's output color and mask to fit to the blending type.
+ if (!try_loop) {
+ /*
+ * The shader input interpolation info is not explicitely baked in the
+ * shader key, but everything it derives from (TGSI, and flatshade) is
+ * already included in the shader key.
*/
- for(chan = 0; chan < NUM_CHANNELS; ++chan) {
- LLVMValueRef fs_color_vals[LP_MAX_VECTOR_LENGTH];
-
- for (i = 0; i < num_fs; i++) {
- fs_color_vals[i] =
- LLVMBuildLoad(builder, fs_out_color[cbuf][chan][i], "fs_color_vals");
- }
-
- lp_build_conv(builder, fs_type, blend_type,
- fs_color_vals,
- num_fs,
- &blend_in_color[chan], 1);
-
- lp_build_name(blend_in_color[chan], "color%d.%c", cbuf, "rgba"[chan]);
- }
-
- if (partial_mask || !variant->opaque) {
- lp_build_conv_mask(builder, fs_type, blend_type,
- fs_mask, num_fs,
- &blend_mask, 1);
- } else {
- blend_mask = lp_build_const_int_vec(blend_type, ~0);
+ lp_build_interp_soa_init(&interp,
+ gallivm,
+ shader->info.base.num_inputs,
+ inputs,
+ builder, fs_type,
+ FALSE,
+ a0_ptr, dadx_ptr, dady_ptr,
+ x, y);
+
+ /* loop over quads in the block */
+ for(i = 0; i < num_fs; ++i) {
+ LLVMValueRef depth_offset = LLVMConstInt(int32_type,
+ i*fs_type.length*zs_format_desc->block.bits/8,
+ 0);
+ LLVMValueRef out_color[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS];
+ LLVMValueRef depth_ptr_i;
+
+ depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &depth_offset, 1, "");
+
+ generate_fs(gallivm,
+ shader, key,
+ builder,
+ fs_type,
+ context_ptr,
+ i,
+ &interp,
+ sampler,
+ &fs_mask[i], /* output */
+ out_color,
+ depth_ptr_i,
+ facing,
+ partial_mask,
+ mask_input,
+ counter);
+
+ for (cbuf = 0; cbuf < key->nr_cbufs; cbuf++)
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan)
+ fs_out_color[cbuf][chan][i] =
+ out_color[cbuf * !cbuf0_write_all][chan];
}
-
- color_ptr = LLVMBuildLoad(builder,
- LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
- "");
- lp_build_name(color_ptr, "color_ptr%d", cbuf);
-
- /* which blend/colormask state to use */
- rt = key->blend.independent_blend_enable ? cbuf : 0;
+ }
+ else {
+ unsigned depth_bits = zs_format_desc->block.bits/8;
+ LLVMValueRef num_loop = lp_build_const_int32(gallivm, num_fs);
+ LLVMTypeRef mask_type = lp_build_int_vec_type(gallivm, fs_type);
+ LLVMValueRef mask_store = lp_build_array_alloca(gallivm, mask_type,
+ num_loop, "mask_store");
+ LLVMValueRef color_store[PIPE_MAX_COLOR_BUFS][TGSI_NUM_CHANNELS];
/*
- * Blending.
+ * The shader input interpolation info is not explicitely baked in the
+ * shader key, but everything it derives from (TGSI, and flatshade) is
+ * already included in the shader key.
*/
- {
- /* Could the 4x4 have been killed?
- */
- boolean do_branch = ((key->depth.enabled || key->stencil[0].enabled) &&
- !key->alpha.enabled &&
- !shader->info.base.uses_kill);
+ lp_build_interp_soa_init(&interp,
+ gallivm,
+ shader->info.base.num_inputs,
+ inputs,
+ builder, fs_type,
+ TRUE,
+ a0_ptr, dadx_ptr, dady_ptr,
+ x, y);
+
+ for (i = 0; i < num_fs; i++) {
+ LLVMValueRef mask;
+ LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
+ LLVMValueRef mask_ptr = LLVMBuildGEP(builder, mask_store,
+ &indexi, 1, "mask_ptr");
+
+ if (partial_mask) {
+ mask = generate_quad_mask(gallivm, fs_type,
+ i*fs_type.length/4, mask_input);
+ }
+ else {
+ mask = lp_build_const_int_vec(gallivm, fs_type, ~0);
+ }
+ LLVMBuildStore(builder, mask, mask_ptr);
+ }
- generate_blend(&key->blend,
- rt,
- builder,
- blend_type,
- context_ptr,
- blend_mask,
- blend_in_color,
- color_ptr,
- do_branch);
+ generate_fs_loop(gallivm,
+ shader, key,
+ builder,
+ fs_type,
+ context_ptr,
+ num_loop,
+ &interp,
+ sampler,
+ mask_store, /* output */
+ color_store,
+ depth_ptr,
+ depth_bits,
+ facing,
+ counter);
+
+ for (i = 0; i < num_fs; i++) {
+ LLVMValueRef indexi = lp_build_const_int32(gallivm, i);
+ LLVMValueRef ptr = LLVMBuildGEP(builder, mask_store,
+ &indexi, 1, "");
+ fs_mask[i] = LLVMBuildLoad(builder, ptr, "mask");
+ /* This is fucked up need to reorganize things */
+ for (cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
+ for (chan = 0; chan < TGSI_NUM_CHANNELS; ++chan) {
+ ptr = LLVMBuildGEP(builder,
+ color_store[cbuf * !cbuf0_write_all][chan],
+ &indexi, 1, "");
+ fs_out_color[cbuf][chan][i] = ptr;
+ }
+ }
}
}
-#ifdef PIPE_ARCH_X86
- /* Avoid corrupting the FPU stack on 32bit OSes. */
- lp_build_intrinsic(builder, "llvm.x86.mmx.emms", LLVMVoidType(), NULL, 0);
-#endif
+ sampler->destroy(sampler);
- LLVMBuildRetVoid(builder);
+ /* Loop over color outputs / color buffers to do blending.
+ */
+ for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
+ LLVMValueRef color_ptr;
+ LLVMValueRef stride;
+ LLVMValueRef index = lp_build_const_int32(gallivm, cbuf);
- LLVMDisposeBuilder(builder);
+ boolean do_branch = ((key->depth.enabled
+ || key->stencil[0].enabled
+ || key->alpha.enabled)
+ && !shader->info.base.uses_kill);
+ color_ptr = LLVMBuildLoad(builder,
+ LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
+ "");
- /* Verify the LLVM IR. If invalid, dump and abort */
-#ifdef DEBUG
- if(LLVMVerifyFunction(function, LLVMPrintMessageAction)) {
- if (1)
- lp_debug_dump_value(function);
- abort();
- }
-#endif
+ lp_build_name(color_ptr, "color_ptr%d", cbuf);
- /* Apply optimizations to LLVM IR */
- LLVMRunFunctionPassManager(screen->pass, function);
+ stride = LLVMBuildLoad(builder,
+ LLVMBuildGEP(builder, stride_ptr, &index, 1, ""),
+ "");
- if ((gallivm_debug & GALLIVM_DEBUG_IR) || (LP_DEBUG & DEBUG_FS)) {
- /* Print the LLVM IR to stderr */
- lp_debug_dump_value(function);
- debug_printf("\n");
+ generate_unswizzled_blend(gallivm, cbuf, variant, key->cbuf_format[cbuf],
+ num_fs, fs_type, fs_mask, fs_out_color[cbuf],
+ context_ptr, color_ptr, stride, partial_mask, do_branch);
}
- /*
- * Translate the LLVM IR into machine code.
- */
- {
- void *f = LLVMGetPointerToGlobal(screen->engine, function);
+ LLVMBuildRetVoid(builder);
- variant->jit_function[partial_mask] = (lp_jit_frag_func)pointer_to_func(f);
+ gallivm_verify_function(gallivm, function);
- if ((gallivm_debug & GALLIVM_DEBUG_ASM) || (LP_DEBUG & DEBUG_FS)) {
- lp_disassemble(f);
- }
- lp_func_delete_body(function);
- }
+ variant->nr_instrs += lp_build_count_instructions(function);
}
}
debug_printf("blend.colormask = 0x%x\n", key->blend.rt[0].colormask);
for (i = 0; i < key->nr_samplers; ++i) {
+ const struct lp_static_sampler_state *sampler = &key->state[i].sampler_state;
debug_printf("sampler[%u] = \n", i);
- debug_printf(" .format = %s\n",
- util_format_name(key->sampler[i].format));
- debug_printf(" .target = %s\n",
- util_dump_tex_target(key->sampler[i].target, TRUE));
- debug_printf(" .pot = %u %u %u\n",
- key->sampler[i].pot_width,
- key->sampler[i].pot_height,
- key->sampler[i].pot_depth);
debug_printf(" .wrap = %s %s %s\n",
- util_dump_tex_wrap(key->sampler[i].wrap_s, TRUE),
- util_dump_tex_wrap(key->sampler[i].wrap_t, TRUE),
- util_dump_tex_wrap(key->sampler[i].wrap_r, TRUE));
+ util_dump_tex_wrap(sampler->wrap_s, TRUE),
+ util_dump_tex_wrap(sampler->wrap_t, TRUE),
+ util_dump_tex_wrap(sampler->wrap_r, TRUE));
debug_printf(" .min_img_filter = %s\n",
- util_dump_tex_filter(key->sampler[i].min_img_filter, TRUE));
+ util_dump_tex_filter(sampler->min_img_filter, TRUE));
debug_printf(" .min_mip_filter = %s\n",
- util_dump_tex_mipfilter(key->sampler[i].min_mip_filter, TRUE));
+ util_dump_tex_mipfilter(sampler->min_mip_filter, TRUE));
debug_printf(" .mag_img_filter = %s\n",
- util_dump_tex_filter(key->sampler[i].mag_img_filter, TRUE));
- if (key->sampler[i].compare_mode != PIPE_TEX_COMPARE_NONE)
- debug_printf(" .compare_func = %s\n", util_dump_func(key->sampler[i].compare_func, TRUE));
- debug_printf(" .normalized_coords = %u\n", key->sampler[i].normalized_coords);
- debug_printf(" .min_max_lod_equal = %u\n", key->sampler[i].min_max_lod_equal);
- debug_printf(" .lod_bias_non_zero = %u\n", key->sampler[i].lod_bias_non_zero);
- debug_printf(" .apply_min_lod = %u\n", key->sampler[i].apply_min_lod);
- debug_printf(" .apply_max_lod = %u\n", key->sampler[i].apply_max_lod);
+ util_dump_tex_filter(sampler->mag_img_filter, TRUE));
+ if (sampler->compare_mode != PIPE_TEX_COMPARE_NONE)
+ debug_printf(" .compare_func = %s\n", util_dump_func(sampler->compare_func, TRUE));
+ debug_printf(" .normalized_coords = %u\n", sampler->normalized_coords);
+ debug_printf(" .min_max_lod_equal = %u\n", sampler->min_max_lod_equal);
+ debug_printf(" .lod_bias_non_zero = %u\n", sampler->lod_bias_non_zero);
+ debug_printf(" .apply_min_lod = %u\n", sampler->apply_min_lod);
+ debug_printf(" .apply_max_lod = %u\n", sampler->apply_max_lod);
+ }
+ for (i = 0; i < key->nr_sampler_views; ++i) {
+ const struct lp_static_texture_state *texture = &key->state[i].texture_state;
+ debug_printf("texture[%u] = \n", i);
+ debug_printf(" .format = %s\n",
+ util_format_name(texture->format));
+ debug_printf(" .target = %s\n",
+ util_dump_tex_target(texture->target, TRUE));
+ debug_printf(" .level_zero_only = %u\n",
+ texture->level_zero_only);
+ debug_printf(" .pot = %u %u %u\n",
+ texture->pot_width,
+ texture->pot_height,
+ texture->pot_depth);
}
}
debug_printf("\n");
}
+
+/**
+ * Generate a new fragment shader variant from the shader code and
+ * other state indicated by the key.
+ */
static struct lp_fragment_shader_variant *
generate_variant(struct llvmpipe_context *lp,
struct lp_fragment_shader *shader,
const struct lp_fragment_shader_variant_key *key)
{
struct lp_fragment_shader_variant *variant;
+ const struct util_format_description *cbuf0_format_desc;
boolean fullcolormask;
variant = CALLOC_STRUCT(lp_fragment_shader_variant);
if(!variant)
return NULL;
+ variant->gallivm = gallivm_create();
+ if (!variant->gallivm) {
+ FREE(variant);
+ return NULL;
+ }
+
variant->shader = shader;
variant->list_item_global.base = variant;
variant->list_item_local.base = variant;
*/
fullcolormask = FALSE;
if (key->nr_cbufs == 1) {
- const struct util_format_description *format_desc;
- format_desc = util_format_description(key->cbuf_format[0]);
- if ((~key->blend.rt[0].colormask &
- util_format_colormask(format_desc)) == 0) {
- fullcolormask = TRUE;
- }
+ cbuf0_format_desc = util_format_description(key->cbuf_format[0]);
+ fullcolormask = util_format_colormask_full(cbuf0_format_desc, key->blend.rt[0].colormask);
}
variant->opaque =
!shader->info.base.uses_kill
? TRUE : FALSE;
-
if ((LP_DEBUG & DEBUG_FS) || (gallivm_debug & GALLIVM_DEBUG_IR)) {
lp_debug_fs_variant(variant);
}
- generate_fragment(lp, shader, variant, RAST_EDGE_TEST);
+ lp_jit_init_types(variant);
+
+ if (variant->jit_function[RAST_EDGE_TEST] == NULL)
+ generate_fragment(lp, shader, variant, RAST_EDGE_TEST);
- if (variant->opaque) {
- /* Specialized shader, which doesn't need to read the color buffer. */
- generate_fragment(lp, shader, variant, RAST_WHOLE);
- } else {
+ if (variant->jit_function[RAST_WHOLE] == NULL) {
+ if (variant->opaque) {
+ /* Specialized shader, which doesn't need to read the color buffer. */
+ generate_fragment(lp, shader, variant, RAST_WHOLE);
+ }
+ }
+
+ /*
+ * Compile everything
+ */
+
+ gallivm_compile_module(variant->gallivm);
+
+ if (variant->function[RAST_EDGE_TEST]) {
+ variant->jit_function[RAST_EDGE_TEST] = (lp_jit_frag_func)
+ gallivm_jit_function(variant->gallivm,
+ variant->function[RAST_EDGE_TEST]);
+ }
+
+ if (variant->function[RAST_WHOLE]) {
+ variant->jit_function[RAST_WHOLE] = (lp_jit_frag_func)
+ gallivm_jit_function(variant->gallivm,
+ variant->function[RAST_WHOLE]);
+ } else if (!variant->jit_function[RAST_WHOLE]) {
variant->jit_function[RAST_WHOLE] = variant->jit_function[RAST_EDGE_TEST];
}
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct lp_fragment_shader *shader;
int nr_samplers;
+ int nr_sampler_views;
+ int i;
shader = CALLOC_STRUCT(lp_fragment_shader);
if (!shader)
}
nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
+ nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
shader->variant_key_size = Offset(struct lp_fragment_shader_variant_key,
- sampler[nr_samplers]);
+ state[MAX2(nr_samplers, nr_sampler_views)]);
+
+ for (i = 0; i < shader->info.base.num_inputs; i++) {
+ shader->inputs[i].usage_mask = shader->info.base.input_usage_mask[i];
+ shader->inputs[i].cyl_wrap = shader->info.base.input_cylindrical_wrap[i];
+
+ switch (shader->info.base.input_interpolate[i]) {
+ case TGSI_INTERPOLATE_CONSTANT:
+ shader->inputs[i].interp = LP_INTERP_CONSTANT;
+ break;
+ case TGSI_INTERPOLATE_LINEAR:
+ shader->inputs[i].interp = LP_INTERP_LINEAR;
+ break;
+ case TGSI_INTERPOLATE_PERSPECTIVE:
+ shader->inputs[i].interp = LP_INTERP_PERSPECTIVE;
+ break;
+ case TGSI_INTERPOLATE_COLOR:
+ shader->inputs[i].interp = LP_INTERP_COLOR;
+ break;
+ default:
+ assert(0);
+ break;
+ }
+
+ switch (shader->info.base.input_semantic_name[i]) {
+ case TGSI_SEMANTIC_FACE:
+ shader->inputs[i].interp = LP_INTERP_FACING;
+ break;
+ case TGSI_SEMANTIC_POSITION:
+ /* Position was already emitted above
+ */
+ shader->inputs[i].interp = LP_INTERP_POSITION;
+ shader->inputs[i].src_index = 0;
+ continue;
+ }
+
+ shader->inputs[i].src_index = i+1;
+ }
if (LP_DEBUG & DEBUG_TGSI) {
unsigned attrib;
- debug_printf("llvmpipe: Create fragment shader #%u %p:\n", shader->no, (void *) shader);
+ debug_printf("llvmpipe: Create fragment shader #%u %p:\n",
+ shader->no, (void *) shader);
tgsi_dump(templ->tokens, 0);
debug_printf("usage masks:\n");
for (attrib = 0; attrib < shader->info.base.num_inputs; ++attrib) {
if (llvmpipe->fs == fs)
return;
- draw_flush(llvmpipe->draw);
+ llvmpipe->fs = (struct lp_fragment_shader *) fs;
draw_bind_fragment_shader(llvmpipe->draw,
(llvmpipe->fs ? llvmpipe->fs->draw_data : NULL));
- llvmpipe->fs = fs;
-
llvmpipe->dirty |= LP_NEW_FS;
}
-static void
-remove_shader_variant(struct llvmpipe_context *lp,
- struct lp_fragment_shader_variant *variant)
+
+/**
+ * Remove shader variant from two lists: the shader's variant list
+ * and the context's variant list.
+ */
+void
+llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
+ struct lp_fragment_shader_variant *variant)
{
- struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
unsigned i;
if (gallivm_debug & GALLIVM_DEBUG_IR) {
- debug_printf("llvmpipe: del fs #%u var #%u v created #%u v cached #%u v total cached #%u\n",
- variant->shader->no, variant->no, variant->shader->variants_created,
- variant->shader->variants_cached, lp->nr_fs_variants);
+ debug_printf("llvmpipe: del fs #%u var #%u v created #%u v cached"
+ " #%u v total cached #%u\n",
+ variant->shader->no,
+ variant->no,
+ variant->shader->variants_created,
+ variant->shader->variants_cached,
+ lp->nr_fs_variants);
}
+
+ /* free all the variant's JIT'd functions */
for (i = 0; i < Elements(variant->function); i++) {
if (variant->function[i]) {
- if (variant->jit_function[i])
- LLVMFreeMachineCodeForFunction(screen->engine,
- variant->function[i]);
- LLVMDeleteFunction(variant->function[i]);
+ gallivm_free_function(variant->gallivm,
+ variant->function[i],
+ variant->jit_function[i]);
}
}
+
+ gallivm_destroy(variant->gallivm);
+
+ /* remove from shader's list */
remove_from_list(&variant->list_item_local);
variant->shader->variants_cached--;
+
+ /* remove from context's list */
remove_from_list(&variant->list_item_global);
lp->nr_fs_variants--;
+ lp->nr_fs_instrs -= variant->nr_instrs;
+
FREE(variant);
}
+
static void
llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
{
struct lp_fs_variant_list_item *li;
assert(fs != llvmpipe->fs);
- (void) llvmpipe;
/*
* XXX: we need to flush the context until we have some sort of reference
* counting in fragment shaders as they may still be binned
* Flushing alone might not sufficient we need to wait on it too.
*/
-
llvmpipe_finish(pipe, __FUNCTION__);
+ /* Delete all the variants */
li = first_elem(&shader->variants);
while(!at_end(&shader->variants, li)) {
struct lp_fs_variant_list_item *next = next_elem(li);
- remove_shader_variant(llvmpipe, li->base);
+ llvmpipe_remove_shader_variant(llvmpipe, li->base);
li = next;
}
+ /* Delete draw module's data */
draw_delete_fragment_shader(llvmpipe->draw, shader->draw_data);
assert(shader->variants_cached == 0);
static void
llvmpipe_set_constant_buffer(struct pipe_context *pipe,
uint shader, uint index,
- struct pipe_resource *constants)
+ struct pipe_constant_buffer *cb)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
- unsigned size = constants ? constants->width0 : 0;
- const void *data = constants ? llvmpipe_resource_data(constants) : NULL;
+ struct pipe_resource *constants = cb ? cb->buffer : NULL;
assert(shader < PIPE_SHADER_TYPES);
- assert(index < PIPE_MAX_CONSTANT_BUFFERS);
+ assert(index < Elements(llvmpipe->constants[shader]));
- if(llvmpipe->constants[shader][index] == constants)
- return;
+ /* note: reference counting */
+ util_copy_constant_buffer(&llvmpipe->constants[shader][index], cb);
- draw_flush(llvmpipe->draw);
+ if (shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_GEOMETRY) {
+ /* Pass the constants to the 'draw' module */
+ const unsigned size = cb ? cb->buffer_size : 0;
+ const ubyte *data;
- /* note: reference counting */
- pipe_resource_reference(&llvmpipe->constants[shader][index], constants);
+ if (constants) {
+ data = (ubyte *) llvmpipe_resource_data(constants);
+ }
+ else if (cb && cb->user_buffer) {
+ data = (ubyte *) cb->user_buffer;
+ }
+ else {
+ data = NULL;
+ }
+
+ if (data)
+ data += cb->buffer_offset;
- if(shader == PIPE_SHADER_VERTEX ||
- shader == PIPE_SHADER_GEOMETRY) {
draw_set_mapped_constant_buffer(llvmpipe->draw, shader,
index, data, size);
}
llvmpipe->dirty |= LP_NEW_CONSTANTS;
+
+ if (cb && cb->user_buffer) {
+ pipe_resource_reference(&constants, NULL);
+ }
}
}
}
- key->alpha.enabled = lp->depth_stencil->alpha.enabled;
+ /* alpha test only applies if render buffer 0 is non-integer (or does not exist) */
+ if (!lp->framebuffer.nr_cbufs ||
+ !util_format_is_pure_integer(lp->framebuffer.cbufs[0]->format)) {
+ key->alpha.enabled = lp->depth_stencil->alpha.enabled;
+ }
if(key->alpha.enabled)
key->alpha.func = lp->depth_stencil->alpha.func;
/* alpha.ref_value is passed in jit_context */
key->flatshade = lp->rasterizer->flatshade;
- if (lp->active_query_count) {
+ if (lp->active_occlusion_query) {
key->occlusion_count = TRUE;
}
}
key->nr_cbufs = lp->framebuffer.nr_cbufs;
+
+ if (!key->blend.independent_blend_enable) {
+ /* we always need independent blend otherwise the fixups below won't work */
+ for (i = 1; i < key->nr_cbufs; i++) {
+ memcpy(&key->blend.rt[i], &key->blend.rt[0], sizeof(key->blend.rt[0]));
+ }
+ key->blend.independent_blend_enable = 1;
+ }
+
for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
enum pipe_format format = lp->framebuffer.cbufs[i]->format;
struct pipe_rt_blend_state *blend_rt = &key->blend.rt[i];
assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB ||
format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
- blend_rt->colormask = lp->blend->rt[i].colormask;
-
/*
* Mask out color channels not present in the color buffer.
*/
blend_rt->colormask &= util_format_colormask(format_desc);
+ /*
+ * Disable blend for integer formats.
+ */
+ if (util_format_is_pure_integer(format)) {
+ blend_rt->blend_enable = 0;
+ }
+
/*
* Our swizzled render tiles always have an alpha channel, but the linear
* render target format often does not, so force here the dst alpha to be
*
* Also, force rgb/alpha func/factors match, to make AoS blending easier.
*/
- if (format_desc->swizzle[3] > UTIL_FORMAT_SWIZZLE_W) {
+ if (format_desc->swizzle[3] > UTIL_FORMAT_SWIZZLE_W ||
+ format_desc->swizzle[3] == format_desc->swizzle[0]) {
blend_rt->rgb_src_factor = force_dst_alpha_one(blend_rt->rgb_src_factor);
blend_rt->rgb_dst_factor = force_dst_alpha_one(blend_rt->rgb_dst_factor);
blend_rt->alpha_func = blend_rt->rgb_func;
for(i = 0; i < key->nr_samplers; ++i) {
if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
- lp_sampler_static_state(&key->sampler[i],
- lp->fragment_sampler_views[i],
- lp->sampler[i]);
+ lp_sampler_static_sampler_state(&key->state[i].sampler_state,
+ lp->samplers[PIPE_SHADER_FRAGMENT][i]);
+ }
+ }
+
+ /*
+ * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes
+ * are dx10-style? Can't really have mixed opcodes, at least not
+ * if we want to skip the holes here (without rescanning tgsi).
+ */
+ if (shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
+ key->nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
+ for(i = 0; i < key->nr_sampler_views; ++i) {
+ if(shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1 << i)) {
+ lp_sampler_static_texture_state(&key->state[i].texture_state,
+ lp->sampler_views[PIPE_SHADER_FRAGMENT][i]);
+ }
+ }
+ }
+ else {
+ key->nr_sampler_views = key->nr_samplers;
+ for(i = 0; i < key->nr_sampler_views; ++i) {
+ if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
+ lp_sampler_static_texture_state(&key->state[i].texture_state,
+ lp->sampler_views[PIPE_SHADER_FRAGMENT][i]);
+ }
}
}
}
+
+
/**
- * Update fragment state. This is called just prior to drawing
+ * Update fragment shader state. This is called just prior to drawing
* something when some fragment-related state has changed.
*/
void
make_variant_key(lp, shader, &key);
+ /* Search the variants for one which matches the key */
li = first_elem(&shader->variants);
while(!at_end(&shader->variants, li)) {
if(memcmp(&li->base->key, &key, shader->variant_key_size) == 0) {
}
if (variant) {
+ /* Move this variant to the head of the list to implement LRU
+ * deletion of shader's when we have too many.
+ */
move_to_head(&lp->fs_variants_list, &variant->list_item_global);
}
else {
- int64_t t0, t1;
- int64_t dt;
+ /* variant not found, create it now */
+ int64_t t0, t1, dt;
unsigned i;
- if (lp->nr_fs_variants >= LP_MAX_SHADER_VARIANTS) {
+ unsigned variants_to_cull;
+
+ if (0) {
+ debug_printf("%u variants,\t%u instrs,\t%u instrs/variant\n",
+ lp->nr_fs_variants,
+ lp->nr_fs_instrs,
+ lp->nr_fs_variants ? lp->nr_fs_instrs / lp->nr_fs_variants : 0);
+ }
+
+ /* First, check if we've exceeded the max number of shader variants.
+ * If so, free 25% of them (the least recently used ones).
+ */
+ variants_to_cull = lp->nr_fs_variants >= LP_MAX_SHADER_VARIANTS ? LP_MAX_SHADER_VARIANTS / 4 : 0;
+
+ if (variants_to_cull ||
+ lp->nr_fs_instrs >= LP_MAX_SHADER_INSTRUCTIONS) {
struct pipe_context *pipe = &lp->pipe;
/*
- * XXX: we need to flush the context until we have some sort of reference
- * counting in fragment shaders as they may still be binned
+ * XXX: we need to flush the context until we have some sort of
+ * reference counting in fragment shaders as they may still be binned
* Flushing alone might not be sufficient we need to wait on it too.
*/
llvmpipe_finish(pipe, __FUNCTION__);
- for (i = 0; i < LP_MAX_SHADER_VARIANTS / 4; i++) {
- struct lp_fs_variant_list_item *item = last_elem(&lp->fs_variants_list);
- remove_shader_variant(lp, item->base);
+ /*
+ * We need to re-check lp->nr_fs_variants because an arbitrarliy large
+ * number of shader variants (potentially all of them) could be
+ * pending for destruction on flush.
+ */
+
+ for (i = 0; i < variants_to_cull || lp->nr_fs_instrs >= LP_MAX_SHADER_INSTRUCTIONS; i++) {
+ struct lp_fs_variant_list_item *item;
+ if (is_empty_list(&lp->fs_variants_list)) {
+ break;
+ }
+ item = last_elem(&lp->fs_variants_list);
+ assert(item);
+ assert(item->base);
+ llvmpipe_remove_shader_variant(lp, item->base);
}
}
- t0 = os_time_get();
+ /*
+ * Generate the new variant.
+ */
+ t0 = os_time_get();
variant = generate_variant(lp, shader, &key);
-
t1 = os_time_get();
dt = t1 - t0;
LP_COUNT_ADD(llvm_compile_time, dt);
LP_COUNT_ADD(nr_llvm_compiles, 2); /* emit vs. omit in/out test */
+ llvmpipe_variant_count++;
+
+ /* Put the new variant into the list */
if (variant) {
insert_at_head(&shader->variants, &variant->list_item_local);
insert_at_head(&lp->fs_variants_list, &variant->list_item_global);
lp->nr_fs_variants++;
+ lp->nr_fs_instrs += variant->nr_instrs;
shader->variants_cached++;
}
}
+ /* Bind this variant */
lp_setup_set_fs_variant(lp->setup, variant);
}
+
+
void
llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe)
{