LLVMTypeRef vec_type, int_vec_type;
LLVMValueRef mask_ptr, mask_val;
LLVMValueRef consts_ptr, num_consts_ptr;
+ LLVMValueRef ssbo_ptr, num_ssbo_ptr;
LLVMValueRef z;
LLVMValueRef z_value, s_value;
LLVMValueRef z_fb, s_fb;
consts_ptr = lp_jit_context_constants(gallivm, context_ptr);
num_consts_ptr = lp_jit_context_num_constants(gallivm, context_ptr);
+ ssbo_ptr = lp_jit_context_ssbos(gallivm, context_ptr);
+ num_ssbo_ptr = lp_jit_context_num_ssbos(gallivm, context_ptr);
+
lp_build_for_loop_begin(&loop_state, gallivm,
lp_build_const_int32(gallivm, 0),
LLVMIntULT,
lp_build_interp_soa_update_inputs_dyn(interp, gallivm, loop_state.counter);
+ struct lp_build_tgsi_params params;
+ memset(¶ms, 0, sizeof(params));
+
+ params.type = type;
+ params.mask = &mask;
+ params.consts_ptr = consts_ptr;
+ params.const_sizes_ptr = num_consts_ptr;
+ params.system_values = &system_values;
+ params.inputs = interp->inputs;
+ params.context_ptr = context_ptr;
+ params.thread_data_ptr = thread_data_ptr;
+ params.sampler = sampler;
+ params.info = &shader->info.base;
+ params.ssbo_ptr = ssbo_ptr;
+ params.ssbo_sizes_ptr = num_ssbo_ptr;
+
/* Build the actual shader */
- lp_build_tgsi_soa(gallivm, tokens, type, &mask,
- consts_ptr, num_consts_ptr, &system_values,
- interp->inputs,
- outputs, context_ptr, thread_data_ptr,
- sampler, &shader->info.base, NULL);
+ lp_build_tgsi_soa(gallivm, tokens, ¶ms,
+ outputs);
/* Alpha test */
if (key->alpha.enabled) {
blend_vec_type = lp_build_vec_type(gallivm, blend_type);
- util_snprintf(func_name, sizeof(func_name), "fs%u_variant%u_%s",
- shader->no, variant->no, partial_mask ? "partial" : "whole");
+ snprintf(func_name, sizeof(func_name), "fs%u_variant%u_%s",
+ shader->no, variant->no, partial_mask ? "partial" : "whole");
arg_types[0] = variant->jit_context_ptr_type; /* context */
arg_types[1] = int32_type; /* x */
if (!variant)
return NULL;
- util_snprintf(module_name, sizeof(module_name), "fs%u_variant%u",
- shader->no, shader->variants_created);
+ snprintf(module_name, sizeof(module_name), "fs%u_variant%u",
+ shader->no, shader->variants_created);
variant->gallivm = gallivm_create(module_name, lp->context);
if (!variant->gallivm) {
* Remove shader variant from two lists: the shader's variant list
* and the context's variant list.
*/
-void
+static void
llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
struct lp_fragment_shader_variant *variant)
{
}
}
+static void
+llvmpipe_set_shader_buffers(struct pipe_context *pipe,
+ enum pipe_shader_type shader, unsigned start_slot,
+ unsigned count, const struct pipe_shader_buffer *buffers,
+ unsigned writable_bitmask)
+{
+ struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+ unsigned i, idx;
+ for (i = start_slot, idx = 0; i < start_slot + count; i++, idx++) {
+ const struct pipe_shader_buffer *buffer = buffers ? &buffers[idx] : NULL;
+
+ util_copy_shader_buffer(&llvmpipe->ssbos[shader][i], buffer);
+
+ if (shader == PIPE_SHADER_VERTEX ||
+ shader == PIPE_SHADER_GEOMETRY) {
+ const unsigned size = buffer ? buffer->buffer_size : 0;
+ const ubyte *data = NULL;
+ if (buffer && buffer->buffer)
+ data = (ubyte *) llvmpipe_resource_data(buffer->buffer);
+ if (data)
+ data += buffer->buffer_offset;
+ draw_set_mapped_shader_buffer(llvmpipe->draw, shader,
+ i, data, size);
+ } else if (shader == PIPE_SHADER_FRAGMENT) {
+ llvmpipe->dirty |= LP_NEW_FS_SSBOS;
+ }
+ }
+}
/**
* Return the blend factor equivalent to a destination alpha of one.
llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
+
+ llvmpipe->pipe.set_shader_buffers = llvmpipe_set_shader_buffers;
}