generate_quad_mask(struct gallivm_state *gallivm,
struct lp_type fs_type,
unsigned first_quad,
- LLVMValueRef mask_input) /* int32 */
+ unsigned sample,
+ LLVMValueRef mask_input) /* int64 */
{
LLVMBuilderRef builder = gallivm->builder;
struct lp_type mask_type;
shift = 0;
}
+ mask_input = LLVMBuildLShr(builder, mask_input, lp_build_const_int64(gallivm, 16 * sample), "");
+ mask_input = LLVMBuildTrunc(builder, mask_input,
+ i32t, "");
+ mask_input = LLVMBuildAnd(builder, mask_input, lp_build_const_int32(gallivm, 0xffff), "");
+
mask_input = LLVMBuildLShr(builder,
mask_input,
LLVMConstInt(i32t, shift, 0),
lp_build_mask_check(&mask);
}
- lp_build_interp_soa_update_inputs_dyn(interp, gallivm, loop_state.counter);
+ lp_build_interp_soa_update_inputs_dyn(interp, gallivm, loop_state.counter, NULL, NULL);
struct lp_build_tgsi_params params;
memset(¶ms, 0, sizeof(params));
for (j = 0; j < src_fmt->nr_channels; ++j) {
unsigned mask = 0;
unsigned sa = src_fmt->channel[j].shift;
+ unsigned sz_a = src_fmt->channel[j].size;
#if UTIL_ARCH_LITTLE_ENDIAN
unsigned from_lsb = j;
#else
if (src_type.norm) {
chans[j] = scale_bits(gallivm, blend_type.width,
src_fmt->channel[j].size, chans[j], src_type);
+ } else if (!src_type.floating && sz_a < blend_type.width) {
+ LLVMValueRef mask_val = lp_build_const_int_vec(gallivm, src_type, (1UL << sz_a) - 1);
+ LLVMValueRef mask = LLVMBuildICmp(builder, LLVMIntUGT, chans[j], mask_val, "");
+ chans[j] = LLVMBuildSelect(builder, mask, mask_val, chans[j], "");
}
/* Insert bits */
struct lp_type blend_type;
LLVMTypeRef fs_elem_type;
LLVMTypeRef blend_vec_type;
- LLVMTypeRef arg_types[13];
+ LLVMTypeRef arg_types[15];
LLVMTypeRef func_type;
LLVMTypeRef int32_type = LLVMInt32TypeInContext(gallivm->context);
LLVMTypeRef int8_type = LLVMInt8TypeInContext(gallivm->context);
LLVMValueRef dady_ptr;
LLVMValueRef color_ptr_ptr;
LLVMValueRef stride_ptr;
+ LLVMValueRef color_sample_stride_ptr;
LLVMValueRef depth_ptr;
LLVMValueRef depth_stride;
+ LLVMValueRef depth_sample_stride;
LLVMValueRef mask_input;
LLVMValueRef thread_data_ptr;
LLVMBasicBlockRef block;
arg_types[6] = LLVMPointerType(fs_elem_type, 0); /* dady */
arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0); /* color */
arg_types[8] = LLVMPointerType(int8_type, 0); /* depth */
- arg_types[9] = int32_type; /* mask_input */
+ arg_types[9] = LLVMInt64TypeInContext(gallivm->context); /* mask_input */
arg_types[10] = variant->jit_thread_data_ptr_type; /* per thread data */
arg_types[11] = LLVMPointerType(int32_type, 0); /* stride */
arg_types[12] = int32_type; /* depth_stride */
+ arg_types[13] = LLVMPointerType(int32_type, 0); /* color sample strides */
+ arg_types[14] = int32_type; /* depth sample stride */
func_type = LLVMFunctionType(LLVMVoidTypeInContext(gallivm->context),
arg_types, ARRAY_SIZE(arg_types), 0);
thread_data_ptr = LLVMGetParam(function, 10);
stride_ptr = LLVMGetParam(function, 11);
depth_stride = LLVMGetParam(function, 12);
+ color_sample_stride_ptr = LLVMGetParam(function, 13);
+ depth_sample_stride = LLVMGetParam(function, 14);
lp_build_name(context_ptr, "context");
lp_build_name(x, "x");
lp_build_name(thread_data_ptr, "thread_data");
lp_build_name(stride_ptr, "stride_ptr");
lp_build_name(depth_stride, "depth_stride");
+ lp_build_name(color_sample_stride_ptr, "color_sample_stride_ptr");
+ lp_build_name(depth_sample_stride, "depth_sample_stride");
/*
* Function body
shader->info.base.num_inputs,
inputs,
pixel_center_integer,
+ 1, NULL, num_loop,
key->depth_clamp,
builder, fs_type,
a0_ptr, dadx_ptr, dady_ptr,
if (partial_mask) {
mask = generate_quad_mask(gallivm, fs_type,
- i*fs_type.length/4, mask_input);
+ i*fs_type.length/4, 0, mask_input);
}
else {
mask = lp_build_const_int_vec(gallivm, fs_type, ~0);
if (key->flatshade) {
debug_printf("flatshade = 1\n");
}
+ if (key->multisample) {
+ debug_printf("multisample = 1\n");
+ debug_printf("coverage samples = %d\n", key->coverage_samples);
+ }
for (i = 0; i < key->nr_cbufs; ++i) {
debug_printf("cbuf_format[%u] = %s\n", i, util_format_name(key->cbuf_format[i]));
+ debug_printf("cbuf nr_samples[%u] = %d\n", i, key->cbuf_nr_samples[i]);
}
if (key->depth.enabled || key->stencil[0].enabled) {
debug_printf("depth.format = %s\n", util_format_name(key->zsbuf_format));
+ debug_printf("depth nr_samples = %d\n", key->zsbuf_nr_samples);
}
if (key->depth.enabled) {
debug_printf("depth.func = %s\n", util_str_func(key->depth.func, TRUE));
for (i = 0; i < shader->info.base.num_inputs; i++) {
shader->inputs[i].usage_mask = shader->info.base.input_usage_mask[i];
shader->inputs[i].cyl_wrap = shader->info.base.input_cylindrical_wrap[i];
+ shader->inputs[i].location = shader->info.base.input_interpolate_loc[i];
switch (shader->info.base.input_interpolate[i]) {
case TGSI_INTERPOLATE_CONSTANT:
llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
-
- if (llvmpipe->fs == fs)
+ struct lp_fragment_shader *lp_fs = (struct lp_fragment_shader *)fs;
+ if (llvmpipe->fs == lp_fs)
return;
- llvmpipe->fs = (struct lp_fragment_shader *) fs;
-
draw_bind_fragment_shader(llvmpipe->draw,
- (llvmpipe->fs ? llvmpipe->fs->draw_data : NULL));
+ (lp_fs ? lp_fs->draw_data : NULL));
+
+ llvmpipe->fs = lp_fs;
llvmpipe->dirty |= LP_NEW_FS;
}
if (llvmpipe_resource_is_1d(lp->framebuffer.zsbuf->texture)) {
key->resource_1d = TRUE;
}
+ key->zsbuf_nr_samples = util_res_sample_count(lp->framebuffer.zsbuf->texture);
}
/*
/* alpha.ref_value is passed in jit_context */
key->flatshade = lp->rasterizer->flatshade;
+ key->multisample = lp->rasterizer->multisample;
if (lp->active_occlusion_queries && !lp->queries_disabled) {
key->occlusion_count = TRUE;
}
memcpy(&key->blend, lp->blend, sizeof key->blend);
}
+ key->coverage_samples = 1;
+ if (key->multisample)
+ key->coverage_samples = util_framebuffer_get_num_samples(&lp->framebuffer);
key->nr_cbufs = lp->framebuffer.nr_cbufs;
if (!key->blend.independent_blend_enable) {
const struct util_format_description *format_desc;
key->cbuf_format[i] = format;
+ key->cbuf_nr_samples[i] = util_res_sample_count(lp->framebuffer.cbufs[i]->texture);
/*
* Figure out if this is a 1d resource. Note that OpenGL allows crazy
else {
/* no color buffer for this fragment output */
key->cbuf_format[i] = PIPE_FORMAT_NONE;
+ key->cbuf_nr_samples[i] = 0;
blend_rt->colormask = 0x0;
blend_rt->blend_enable = 0;
}