static void
generate_depth(LLVMBuilderRef builder,
const struct lp_fragment_shader_variant_key *key,
- union lp_type src_type,
+ struct lp_type src_type,
struct lp_build_mask_context *mask,
LLVMValueRef src,
LLVMValueRef dst_ptr)
{
const struct util_format_description *format_desc;
- union lp_type dst_type;
+ struct lp_type dst_type;
if(!key->depth.enabled)
return;
struct lp_fragment_shader *shader,
const struct lp_fragment_shader_variant_key *key,
LLVMBuilderRef builder,
- union lp_type type,
+ struct lp_type type,
LLVMValueRef context_ptr,
unsigned i,
const struct lp_build_interp_soa_context *interp,
static void
generate_blend(const struct pipe_blend_state *blend,
LLVMBuilderRef builder,
- union lp_type type,
+ struct lp_type type,
LLVMValueRef context_ptr,
LLVMValueRef mask,
LLVMValueRef *src,
{
struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
struct lp_fragment_shader_variant *variant;
- union lp_type fs_type;
- union lp_type blend_type;
+ struct lp_type fs_type;
+ struct lp_type blend_type;
LLVMTypeRef fs_elem_type;
LLVMTypeRef fs_vec_type;
LLVMTypeRef fs_int_vec_type;
/* TODO: actually pick these based on the fs and color buffer
* characteristics. */
- fs_type.value = 0;
+ memset(&fs_type, 0, sizeof fs_type);
fs_type.floating = TRUE; /* floating point values */
fs_type.sign = TRUE; /* values are signed */
fs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
fs_type.length = 4; /* 4 element per vector */
num_fs = 4;
- blend_type.value = 0;
+ memset(&blend_type, 0, sizeof blend_type);
blend_type.floating = FALSE; /* values are integers */
blend_type.sign = FALSE; /* values are unsigned */
blend_type.norm = TRUE; /* values are in [0,1] or [-1,1] */