/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
+ if (LP_DEBUG & DEBUG_TGSI) {
+ debug_printf("llvmpipe: Create fragment shader %p:\n", (void *) shader);
+ tgsi_dump(templ->tokens, 0);
+ }
+
return shader;
}