if (1)
LLVMRunFunctionPassManager(screen->pass, function);
- if (LP_DEBUG & DEBUG_JIT) {
+ if (gallivm_debug & GALLIVM_DEBUG_IR) {
/* Print the LLVM IR to stderr */
lp_debug_dump_value(function);
debug_printf("\n");
variant->jit_function[do_tri_test] = cast_voidptr_to_lp_jit_frag_func(f);
- if (LP_DEBUG & DEBUG_ASM)
+ if (gallivm_debug & GALLIVM_DEBUG_ASM) {
lp_disassemble(f);
+ }
}
}
{
struct lp_fragment_shader_variant *variant;
- if (LP_DEBUG & DEBUG_JIT) {
+ if (gallivm_debug & GALLIVM_DEBUG_IR) {
unsigned i;
tgsi_dump(shader->base.tokens, 0);
/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
- if (LP_DEBUG & DEBUG_TGSI) {
+ if (gallivm_debug & GALLIVM_DEBUG_TGSI) {
debug_printf("llvmpipe: Create fragment shader %p:\n", (void *) shader);
tgsi_dump(templ->tokens, 0);
}