#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */
#include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
+#include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */
+#include "lp_bld_interp.h" /* for struct lp_shader_input */
struct tgsi_token;
struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS];
};
+
+/** doubly-linked list item */
struct lp_fs_variant_list_item
{
struct lp_fragment_shader_variant *base;
struct lp_fs_variant_list_item *next, *prev;
};
+
struct lp_fragment_shader_variant
{
struct lp_fragment_shader_variant_key key;
lp_jit_frag_func jit_function[2];
+ /* Total number of LLVM instructions generated */
+ unsigned nr_instrs;
+
struct lp_fs_variant_list_item list_item_global, list_item_local;
struct lp_fragment_shader *shader;
{
struct pipe_shader_state base;
- struct tgsi_shader_info info;
+ struct lp_tgsi_info info;
struct lp_fs_variant_list_item variants;
unsigned no;
unsigned variants_created;
unsigned variants_cached;
+
+ /** Fragment shader input interpolation info */
+ struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
};
void
lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
+void
+llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
+ struct lp_fragment_shader_variant *variant);
+
#endif /* LP_STATE_FS_H_ */