clover: Define helper classes for the new object model.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_fs.h
index 98410c69359c1ce02825392be3a516f7ef298ba8..aac4526601796be4523d1e700705948f530a9c69 100644 (file)
@@ -47,6 +47,18 @@ struct lp_fragment_shader;
 #define RAST_EDGE_TEST 1
 
 
+struct lp_sampler_static_state
+{
+   /*
+    * These attributes are effectively interleaved for more sane key handling.
+    * However, there might be lots of null space if the amount of samplers and
+    * textures isn't the same.
+    */
+   struct lp_static_sampler_state sampler_state;
+   struct lp_static_texture_state texture_state;
+};
+
+
 struct lp_fragment_shader_variant_key
 {
    struct pipe_depth_state depth;
@@ -59,14 +71,16 @@ struct lp_fragment_shader_variant_key
    } alpha;
 
    unsigned nr_cbufs:8;
-   unsigned nr_samplers:8;     /* actually derivable from just the shader */
+   unsigned nr_samplers:8;      /* actually derivable from just the shader */
+   unsigned nr_sampler_views:8; /* actually derivable from just the shader */
    unsigned flatshade:1;
    unsigned occlusion_count:1;
+   unsigned resource_1d:1;
 
    enum pipe_format zsbuf_format;
    enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
 
-   struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS];
+   struct lp_sampler_static_state state[PIPE_MAX_SHADER_SAMPLER_VIEWS];
 };
 
 
@@ -83,11 +97,21 @@ struct lp_fragment_shader_variant
    struct lp_fragment_shader_variant_key key;
 
    boolean opaque;
+   uint8_t ps_inv_multiplier;
+
+   struct gallivm_state *gallivm;
+
+   LLVMTypeRef jit_context_ptr_type;
+   LLVMTypeRef jit_thread_data_ptr_type;
+   LLVMTypeRef jit_linear_context_ptr_type;
 
    LLVMValueRef function[2];
 
    lp_jit_frag_func jit_function[2];
 
+   /* Total number of LLVM instructions generated */
+   unsigned nr_instrs;
+
    struct lp_fs_variant_list_item list_item_global, list_item_local;
    struct lp_fragment_shader *shader;
 
@@ -125,5 +149,8 @@ void
 llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
                                struct lp_fragment_shader_variant *variant);
 
+boolean
+llvmpipe_rasterization_disabled(struct llvmpipe_context *lp);
+
 
 #endif /* LP_STATE_FS_H_ */