unsigned nr_sampler_views:8; /* actually derivable from just the shader */
unsigned flatshade:1;
unsigned occlusion_count:1;
+ unsigned resource_1d:1;
enum pipe_format zsbuf_format;
enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
struct lp_fragment_shader_variant_key key;
boolean opaque;
+ uint8_t ps_inv_multiplier;
struct gallivm_state *gallivm;
llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
struct lp_fragment_shader_variant *variant);
+boolean
+llvmpipe_rasterization_disabled(struct llvmpipe_context *lp);
+
#endif /* LP_STATE_FS_H_ */