unsigned nr_sampler_views:8; /* actually derivable from just the shader */
unsigned flatshade:1;
unsigned occlusion_count:1;
+ unsigned resource_1d:1;
+ unsigned depth_clamp:1;
enum pipe_format zsbuf_format;
enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
void
lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
-void
-llvmpipe_remove_shader_variant(struct llvmpipe_context *lp,
- struct lp_fragment_shader_variant *variant);
-
-
#endif /* LP_STATE_FS_H_ */