android: fix cflags and includes for amdgpu winsys
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_gs.c
index 8f4f3894e01dc710837bce400a0446fe5b33a218..7ea7a3906697e67df30040342db81a7524fa39de 100644 (file)
@@ -28,6 +28,7 @@
 #include "lp_context.h"
 #include "lp_state.h"
 #include "lp_texture.h"
+#include "lp_debug.h"
 
 #include "pipe/p_defines.h"
 #include "util/u_memory.h"
@@ -47,33 +48,30 @@ llvmpipe_create_gs_state(struct pipe_context *pipe,
 
    state = CALLOC_STRUCT(lp_geometry_shader);
    if (state == NULL )
-      goto fail;
+      goto no_state;
 
    /* debug */
-   if (0)
+   if (LP_DEBUG & DEBUG_TGSI) {
+      debug_printf("llvmpipe: Create geometry shader %p:\n", (void *)state);
       tgsi_dump(templ->tokens, 0);
+   }
 
    /* copy stream output info */
-   state->shader = *templ;
+   state->no_tokens = !templ->tokens;
+   memcpy(&state->stream_output, &templ->stream_output, sizeof state->stream_output);
+
    if (templ->tokens) {
-      /* copy shader tokens, the ones passed in will go away. */
-      state->shader.tokens = tgsi_dup_tokens(templ->tokens);
-      if (state->shader.tokens == NULL)
-         goto fail;
-
-      state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ);
-      if (state->draw_data == NULL)
-         goto fail;
+      state->dgs = draw_create_geometry_shader(llvmpipe->draw, templ);
+      if (state->dgs == NULL) {
+         goto no_dgs;
+      }
    }
 
    return state;
 
-fail:
-   if (state) {
-      FREE( (void *)state->shader.tokens );
-      FREE( state->draw_data );
-      FREE( state );
-   }
+no_dgs:
+   FREE( state );
+no_state:
    return NULL;
 }
 
@@ -86,7 +84,7 @@ llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
    llvmpipe->gs = (struct lp_geometry_shader *)gs;
 
    draw_bind_geometry_shader(llvmpipe->draw,
-                             (llvmpipe->gs ? llvmpipe->gs->draw_data : NULL));
+                             (llvmpipe->gs ? llvmpipe->gs->dgs : NULL));
 
    llvmpipe->dirty |= LP_NEW_GS;
 }
@@ -104,8 +102,7 @@ llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
       return;
    }
 
-   draw_delete_geometry_shader(llvmpipe->draw, state->draw_data);
-   FREE( (void *)state->shader.tokens );
+   draw_delete_geometry_shader(llvmpipe->draw, state->dgs);
    FREE(state);
 }