llvmpipe->rasterizer->gl_rasterization_rules);
lp_setup_set_flatshade_first( llvmpipe->setup,
llvmpipe->rasterizer->flatshade_first);
+ lp_setup_set_line_state( llvmpipe->setup,
+ llvmpipe->rasterizer->line_width);
+ lp_setup_set_point_state( llvmpipe->setup,
+ llvmpipe->rasterizer->point_size,
+ llvmpipe->rasterizer->point_size_per_vertex,
+ llvmpipe->rasterizer->sprite_coord_enable,
+ llvmpipe->rasterizer->sprite_coord_mode);
}
llvmpipe->dirty |= LP_NEW_RASTERIZER;