unsigned num_layers = tex->depth0;
unsigned first_level = 0;
unsigned last_level = 0;
+ unsigned sample_stride = 0;
+ unsigned num_samples = tex->nr_samples;
if (!lp_tex->dt) {
/* regular texture - setup array of mipmap level offsets */
shader_type,
i,
width0, tex->height0, num_layers,
- first_level, last_level, 0, 0,
+ first_level, last_level,
+ num_samples, sample_stride,
addr,
row_stride, img_stride, mip_offsets);
}