unsigned i;
assert(shader < PIPE_SHADER_TYPES);
- assert(start + num <= Elements(llvmpipe->samplers[shader]));
+ assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader]));
draw_flush(llvmpipe->draw);
assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
assert(shader < PIPE_SHADER_TYPES);
- assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
+ assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader]));
draw_flush(llvmpipe->draw);