llvmpipe: remove extraneous const qualifier
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_sampler.c
index 2645441b58c9460a108bd296dffeab45687d2394..9736ca94905fddbfd3e05ed80f92e890f7099c4e 100644 (file)
 #include "draw/draw_context.h"
 
 #include "lp_context.h"
-#include "lp_context.h"
+#include "lp_screen.h"
 #include "lp_state.h"
-#include "draw/draw_context.h"
-
+#include "lp_debug.h"
+#include "state_tracker/sw_winsys.h"
 
 
-void *
+static void *
 llvmpipe_create_sampler_state(struct pipe_context *pipe,
                               const struct pipe_sampler_state *sampler)
 {
-   return mem_dup(sampler, sizeof(*sampler));
+   struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
+
+   if (LP_PERF & PERF_NO_MIP_LINEAR) {
+      if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
+        state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
+   }
+
+   if (LP_PERF & PERF_NO_MIPMAPS)
+      state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+
+   if (LP_PERF & PERF_NO_LINEAR) {
+      state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+      state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
+   }
+
+   return state;
 }
 
 
-void
+static void
 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
-                             unsigned num, void **sampler)
+                             unsigned shader,
+                             unsigned start,
+                             unsigned num,
+                             void **samplers)
 {
    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
    unsigned i;
 
-   assert(num <= PIPE_MAX_SAMPLERS);
+   assert(shader < PIPE_SHADER_TYPES);
+   assert(start + num <= Elements(llvmpipe->samplers[shader]));
 
    /* Check for no-op */
-   if (num == llvmpipe->num_samplers &&
-       !memcmp(llvmpipe->sampler, sampler, num * sizeof(void *)))
+   if (start + num <= llvmpipe->num_samplers[shader] &&
+       !memcmp(llvmpipe->samplers[shader] + start, samplers,
+               num * sizeof(void *))) {
       return;
+   }
 
    draw_flush(llvmpipe->draw);
 
-   for (i = 0; i < num; ++i)
-      llvmpipe->sampler[i] = sampler[i];
-   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
-      llvmpipe->sampler[i] = NULL;
+   /* set the new samplers */
+   for (i = 0; i < num; i++) {
+      llvmpipe->samplers[shader][start + i] = samplers[i];
+   }
 
-   llvmpipe->num_samplers = num;
+   /* find highest non-null samplers[] entry */
+   {
+      unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
+      while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
+         j--;
+      llvmpipe->num_samplers[shader] = j;
+   }
+
+   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
+      draw_set_samplers(llvmpipe->draw,
+                        shader,
+                        llvmpipe->samplers[shader],
+                        llvmpipe->num_samplers[shader]);
+   }
 
    llvmpipe->dirty |= LP_NEW_SAMPLER;
 }
 
 
-void
-llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
-                                    unsigned num_samplers,
-                                    void **samplers)
+static void
+llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
+                                      unsigned num, void **samplers)
 {
-   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
-   unsigned i;
-
-   assert(num_samplers <= PIPE_MAX_VERTEX_SAMPLERS);
-
-   /* Check for no-op */
-   if (num_samplers == llvmpipe->num_vertex_samplers &&
-       !memcmp(llvmpipe->vertex_samplers, samplers, num_samplers * sizeof(void *)))
-      return;
+   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
+}
 
-   draw_flush(llvmpipe->draw);
 
-   for (i = 0; i < num_samplers; ++i)
-      llvmpipe->vertex_samplers[i] = samplers[i];
-   for (i = num_samplers; i < PIPE_MAX_VERTEX_SAMPLERS; ++i)
-      llvmpipe->vertex_samplers[i] = NULL;
+static void
+llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
+                                    unsigned num, void **samplers)
+{
+   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
+}
 
-   llvmpipe->num_vertex_samplers = num_samplers;
 
-   llvmpipe->dirty |= LP_NEW_SAMPLER;
+static void
+llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
+                                      unsigned num, void **samplers)
+{
+   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
 }
 
-
-void
-llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
-                                    unsigned num,
-                                    struct pipe_sampler_view **views)
+static void
+llvmpipe_set_sampler_views(struct pipe_context *pipe,
+                           unsigned shader,
+                           unsigned start,
+                           unsigned num,
+                           struct pipe_sampler_view **views)
 {
    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
    uint i;
 
-   assert(num <= PIPE_MAX_SAMPLERS);
+   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
+
+   assert(shader < PIPE_SHADER_TYPES);
+   assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
 
    /* Check for no-op */
-   if (num == llvmpipe->num_fragment_sampler_views &&
-       !memcmp(llvmpipe->fragment_sampler_views, views, num * sizeof(struct pipe_sampler_view *)))
+   if (start + num <= llvmpipe->num_sampler_views[shader] &&
+       !memcmp(llvmpipe->sampler_views[shader] + start, views,
+               num * sizeof(struct pipe_sampler_view *))) {
       return;
+   }
 
    draw_flush(llvmpipe->draw);
 
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
-      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+   /* set the new sampler views */
+   for (i = 0; i < num; i++) {
+      pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
+                                  views[i]);
+   }
 
-      pipe_sampler_view_reference(&llvmpipe->fragment_sampler_views[i], view);
+   /* find highest non-null sampler_views[] entry */
+   {
+      unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
+      while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
+         j--;
+      llvmpipe->num_sampler_views[shader] = j;
    }
 
-   llvmpipe->num_fragment_sampler_views = num;
+   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
+      draw_set_sampler_views(llvmpipe->draw,
+                             shader,
+                             llvmpipe->sampler_views[shader],
+                             llvmpipe->num_sampler_views[shader]);
+   }
 
    llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
 }
 
 
-void
+static void
+llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views)
+{
+   llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
+}
+
+
+static void
 llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
                                   unsigned num,
                                   struct pipe_sampler_view **views)
 {
-   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
-   uint i;
-
-   assert(num <= PIPE_MAX_VERTEX_SAMPLERS);
-
-   /* Check for no-op */
-   if (num == llvmpipe->num_vertex_sampler_views &&
-       !memcmp(llvmpipe->vertex_sampler_views, views, num * sizeof(struct pipe_sampler_view *))) {
-      return;
-   }
-
-   draw_flush(llvmpipe->draw);
-
-   for (i = 0; i < PIPE_MAX_VERTEX_SAMPLERS; i++) {
-      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
-
-      pipe_sampler_view_reference(&llvmpipe->vertex_sampler_views[i], view);
-   }
+   llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
+}
 
-   llvmpipe->num_vertex_sampler_views = num;
 
-   llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
+static void
+llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
+                                    unsigned num,
+                                    struct pipe_sampler_view **views)
+{
+   llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
 }
 
-
-struct pipe_sampler_view *
+static struct pipe_sampler_view *
 llvmpipe_create_sampler_view(struct pipe_context *pipe,
-                            struct pipe_texture *texture,
+                            struct pipe_resource *texture,
                             const struct pipe_sampler_view *templ)
 {
    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
@@ -174,7 +219,7 @@ llvmpipe_create_sampler_view(struct pipe_context *pipe,
       *view = *templ;
       view->reference.count = 1;
       view->texture = NULL;
-      pipe_texture_reference(&view->texture, texture);
+      pipe_resource_reference(&view->texture, texture);
       view->context = pipe;
    }
 
@@ -182,16 +227,16 @@ llvmpipe_create_sampler_view(struct pipe_context *pipe,
 }
 
 
-void
+static void
 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
                               struct pipe_sampler_view *view)
 {
-   pipe_texture_reference(&view->texture, NULL);
+   pipe_resource_reference(&view->texture, NULL);
    FREE(view);
 }
 
 
-void
+static void
 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
                               void *sampler)
 {
@@ -199,4 +244,114 @@ llvmpipe_delete_sampler_state(struct pipe_context *pipe,
 }
 
 
+/**
+ * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
+ */
+void
+llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
+                                 unsigned num,
+                                 struct pipe_sampler_view **views)
+{
+   unsigned i;
+   uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
+   uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
+   uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
+   const void *addr;
+
+   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
+   if (!num)
+      return;
+
+   for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+      struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+
+      if (view) {
+         struct pipe_resource *tex = view->texture;
+         struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
+         unsigned num_layers;
+
+         if (tex->target == PIPE_TEXTURE_3D) {
+            num_layers = tex->depth0;
+         }
+         else {
+            num_layers = tex->array_size;
+         }
+
+         /* We're referencing the texture's internal data, so save a
+          * reference to it.
+          */
+         pipe_resource_reference(&lp->mapped_vs_tex[i], tex);
+
+         if (!lp_tex->dt) {
+            /* regular texture - setup array of mipmap level pointers */
+            /* XXX this may fail due to OOM ? */
+            int j;
+            void *mip_ptr;
+            /* must trigger allocation first before we can get base ptr */
+            mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
+                                                     LP_TEX_USAGE_READ,
+                                                     LP_TEX_LAYOUT_LINEAR);
+            addr = lp_tex->linear_img.data;
+            for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
+               mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
+                                                        LP_TEX_USAGE_READ,
+                                                        LP_TEX_LAYOUT_LINEAR);
+               mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)addr;
+               /*
+                * could get mip offset directly but need call above to
+                * invoke tiled->linear conversion.
+                */
+               assert(lp_tex->linear_mip_offsets[j] == mip_offsets[j]);
+               row_stride[j] = lp_tex->row_stride[j];
+               img_stride[j] = lp_tex->img_stride[j];
+            }
+         }
+         else {
+            /* display target texture/surface */
+            /*
+             * XXX: Where should this be unmapped?
+             */
+            struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
+            struct sw_winsys *winsys = screen->winsys;
+            addr = winsys->displaytarget_map(winsys, lp_tex->dt,
+                                                PIPE_TRANSFER_READ);
+            row_stride[0] = lp_tex->row_stride[0];
+            img_stride[0] = lp_tex->img_stride[0];
+            mip_offsets[0] = 0;
+            assert(addr);
+         }
+         draw_set_mapped_texture(lp->draw,
+                                 PIPE_SHADER_VERTEX,
+                                 i,
+                                 tex->width0, tex->height0, num_layers,
+                                 view->u.tex.first_level, tex->last_level,
+                                 addr,
+                                 row_stride, img_stride, mip_offsets);
+      }
+   }
+}
+
+void
+llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
+{
+   unsigned i;
+   for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
+      pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
+   }
+}
 
+void
+llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
+{
+   llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
+
+   llvmpipe->pipe.bind_fragment_sampler_states  = llvmpipe_bind_fragment_sampler_states;
+   llvmpipe->pipe.bind_vertex_sampler_states  = llvmpipe_bind_vertex_sampler_states;
+   llvmpipe->pipe.bind_geometry_sampler_states  = llvmpipe_bind_geometry_sampler_states;
+   llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
+   llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
+   llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views;
+   llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
+   llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
+   llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
+}