static void
llvmpipe_bind_sampler_states(struct pipe_context *pipe,
- unsigned shader,
+ enum pipe_shader_type shader,
unsigned start,
unsigned num,
void **samplers)
static void
llvmpipe_set_sampler_views(struct pipe_context *pipe,
- unsigned shader,
+ enum pipe_shader_type shader,
unsigned start,
unsigned num,
struct pipe_sampler_view **views)
struct llvmpipe_context *lp,
unsigned num,
struct pipe_sampler_view **views,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
unsigned i;