ac: change legacy_surf_level::slice_size to dword units
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_sampler.c
index e7429cc35a1d78c1124d5fc64226b907eef124f8..c9aba1a8594a3025b084550a0cad4ad46c7f7907 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  *
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -66,7 +66,7 @@ llvmpipe_create_sampler_state(struct pipe_context *pipe,
 
 static void
 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
-                             unsigned shader,
+                             enum pipe_shader_type shader,
                              unsigned start,
                              unsigned num,
                              void **samplers)
@@ -75,14 +75,7 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe,
    unsigned i;
 
    assert(shader < PIPE_SHADER_TYPES);
-   assert(start + num <= Elements(llvmpipe->samplers[shader]));
-
-   /* Check for no-op */
-   if (start + num <= llvmpipe->num_samplers[shader] &&
-       !memcmp(llvmpipe->samplers[shader] + start, samplers,
-               num * sizeof(void *))) {
-      return;
-   }
+   assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader]));
 
    draw_flush(llvmpipe->draw);
 
@@ -105,37 +98,15 @@ llvmpipe_bind_sampler_states(struct pipe_context *pipe,
                         llvmpipe->samplers[shader],
                         llvmpipe->num_samplers[shader]);
    }
-
-   llvmpipe->dirty |= LP_NEW_SAMPLER;
-}
-
-
-static void
-llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
-                                      unsigned num, void **samplers)
-{
-   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
-}
-
-
-static void
-llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
-                                    unsigned num, void **samplers)
-{
-   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
+   else {
+      llvmpipe->dirty |= LP_NEW_SAMPLER;
+   }
 }
 
 
-static void
-llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
-                                      unsigned num, void **samplers)
-{
-   llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
-}
-
 static void
 llvmpipe_set_sampler_views(struct pipe_context *pipe,
-                           unsigned shader,
+                           enum pipe_shader_type shader,
                            unsigned start,
                            unsigned num,
                            struct pipe_sampler_view **views)
@@ -143,22 +114,30 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
    uint i;
 
-   assert(num <= PIPE_MAX_SAMPLERS);
+   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
 
    assert(shader < PIPE_SHADER_TYPES);
-   assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
-
-   /* Check for no-op */
-   if (start + num <= llvmpipe->num_sampler_views[shader] &&
-       !memcmp(llvmpipe->sampler_views[shader] + start, views,
-               num * sizeof(struct pipe_sampler_view *))) {
-      return;
-   }
+   assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader]));
 
    draw_flush(llvmpipe->draw);
 
    /* set the new sampler views */
    for (i = 0; i < num; i++) {
+      /* Note: we're using pipe_sampler_view_release() here to work around
+       * a possible crash when the old view belongs to another context that
+       * was already destroyed.
+       */
+      pipe_sampler_view_release(pipe,
+                                &llvmpipe->sampler_views[shader][start + i]);
+      /*
+       * Warn if someone tries to set a view created in a different context
+       * (which is why we need the hack above in the first place).
+       * An assert would be better but st/mesa relies on it...
+       */
+      if (views[i] && views[i]->context != pipe) {
+         debug_printf("Illegal setting of sampler_view %d created in another "
+                      "context\n", i);
+      }
       pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
                                   views[i]);
    }
@@ -177,43 +156,26 @@ llvmpipe_set_sampler_views(struct pipe_context *pipe,
                              llvmpipe->sampler_views[shader],
                              llvmpipe->num_sampler_views[shader]);
    }
-
-   llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
-}
-
-
-static void
-llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
-                                    unsigned num,
-                                    struct pipe_sampler_view **views)
-{
-   llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
-}
-
-
-static void
-llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
-                                  unsigned num,
-                                  struct pipe_sampler_view **views)
-{
-   llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
+   else {
+      llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
+   }
 }
 
 
-static void
-llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
-                                    unsigned num,
-                                    struct pipe_sampler_view **views)
-{
-   llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
-}
-
 static struct pipe_sampler_view *
 llvmpipe_create_sampler_view(struct pipe_context *pipe,
                             struct pipe_resource *texture,
                             const struct pipe_sampler_view *templ)
 {
    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
+   /*
+    * XXX: bind flags from OpenGL state tracker are notoriously unreliable.
+    * This looks unfixable, so fix the bind flags instead when it happens.
+    */
+   if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW)) {
+      debug_printf("Illegal sampler view creation without bind flag\n");
+      texture->bind |= PIPE_BIND_SAMPLER_VIEW;
+   }
 
    if (view) {
       *view = *templ;
@@ -221,6 +183,36 @@ llvmpipe_create_sampler_view(struct pipe_context *pipe,
       view->texture = NULL;
       pipe_resource_reference(&view->texture, texture);
       view->context = pipe;
+
+#ifdef DEBUG
+     /*
+      * This is possibly too lenient, but the primary reason is just
+      * to catch state trackers which forget to initialize this, so
+      * it only catches clearly impossible view targets.
+      */
+      if (view->target != texture->target) {
+         if (view->target == PIPE_TEXTURE_1D)
+            assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
+         else if (view->target == PIPE_TEXTURE_1D_ARRAY)
+            assert(texture->target == PIPE_TEXTURE_1D);
+         else if (view->target == PIPE_TEXTURE_2D)
+            assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
+                   texture->target == PIPE_TEXTURE_CUBE ||
+                   texture->target == PIPE_TEXTURE_CUBE_ARRAY);
+         else if (view->target == PIPE_TEXTURE_2D_ARRAY)
+            assert(texture->target == PIPE_TEXTURE_2D ||
+                   texture->target == PIPE_TEXTURE_CUBE ||
+                   texture->target == PIPE_TEXTURE_CUBE_ARRAY);
+         else if (view->target == PIPE_TEXTURE_CUBE)
+            assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
+                   texture->target == PIPE_TEXTURE_2D_ARRAY);
+         else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
+            assert(texture->target == PIPE_TEXTURE_CUBE ||
+                   texture->target == PIPE_TEXTURE_2D_ARRAY);
+         else
+            assert(0);
+      }
+#endif
    }
 
    return view;
@@ -244,66 +236,81 @@ llvmpipe_delete_sampler_state(struct pipe_context *pipe,
 }
 
 
-/**
- * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
- */
-void
-llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
-                                 unsigned num,
-                                 struct pipe_sampler_view **views)
+static void
+prepare_shader_sampling(
+   struct llvmpipe_context *lp,
+   unsigned num,
+   struct pipe_sampler_view **views,
+   enum pipe_shader_type shader_type)
 {
+
    unsigned i;
    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
    uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
    const void *addr;
 
-   assert(num <= PIPE_MAX_SAMPLERS);
+   assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
    if (!num)
       return;
 
-   for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
+   for (i = 0; i < num; i++) {
       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
 
       if (view) {
          struct pipe_resource *tex = view->texture;
          struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
-         unsigned num_layers;
-
-         if (tex->target == PIPE_TEXTURE_3D) {
-            num_layers = tex->depth0;
-         }
-         else {
-            num_layers = tex->array_size;
-         }
-
-         /* We're referencing the texture's internal data, so save a
-          * reference to it.
-          */
-         pipe_resource_reference(&lp->mapped_vs_tex[i], tex);
+         unsigned width0 = tex->width0;
+         unsigned num_layers = tex->depth0;
+         unsigned first_level = 0;
+         unsigned last_level = 0;
 
          if (!lp_tex->dt) {
-            /* regular texture - setup array of mipmap level pointers */
-            /* XXX this may fail due to OOM ? */
+            /* regular texture - setup array of mipmap level offsets */
+            struct pipe_resource *res = view->texture;
             int j;
-            void *mip_ptr;
-            /* must trigger allocation first before we can get base ptr */
-            mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
-                                                     LP_TEX_USAGE_READ,
-                                                     LP_TEX_LAYOUT_LINEAR);
-            addr = lp_tex->linear_img.data;
-            for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
-               mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
-                                                        LP_TEX_USAGE_READ,
-                                                        LP_TEX_LAYOUT_LINEAR);
-               mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)addr;
-               /*
-                * could get mip offset directly but need call above to
-                * invoke tiled->linear conversion.
-                */
-               assert(lp_tex->linear_mip_offsets[j] == mip_offsets[j]);
-               row_stride[j] = lp_tex->row_stride[j];
-               img_stride[j] = lp_tex->img_stride[j];
+
+            if (llvmpipe_resource_is_texture(res)) {
+               first_level = view->u.tex.first_level;
+               last_level = view->u.tex.last_level;
+               assert(first_level <= last_level);
+               assert(last_level <= res->last_level);
+               addr = lp_tex->tex_data;
+
+               for (j = first_level; j <= last_level; j++) {
+                  mip_offsets[j] = lp_tex->mip_offsets[j];
+                  row_stride[j] = lp_tex->row_stride[j];
+                  img_stride[j] = lp_tex->img_stride[j];
+               }
+               if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
+                   tex->target == PIPE_TEXTURE_2D_ARRAY ||
+                   tex->target == PIPE_TEXTURE_CUBE ||
+                   tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
+                  num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+                  for (j = first_level; j <= last_level; j++) {
+                     mip_offsets[j] += view->u.tex.first_layer *
+                                       lp_tex->img_stride[j];
+                  }
+                  if (view->target == PIPE_TEXTURE_CUBE ||
+                      view->target == PIPE_TEXTURE_CUBE_ARRAY) {
+                     assert(num_layers % 6 == 0);
+                  }
+                  assert(view->u.tex.first_layer <= view->u.tex.last_layer);
+                  assert(view->u.tex.last_layer < res->array_size);
+               }
+            }
+            else {
+               unsigned view_blocksize = util_format_get_blocksize(view->format);
+               addr = lp_tex->data;
+               /* probably don't really need to fill that out */
+               mip_offsets[0] = 0;
+               row_stride[0] = 0;
+               img_stride[0] = 0;
+
+               /* everything specified in number of elements here. */
+               width0 = view->u.buf.size / view_blocksize;
+               addr = (uint8_t *)addr + view->u.buf.offset;
+               assert(view->u.buf.offset + view->u.buf.size <= res->width0);
             }
          }
          else {
@@ -321,37 +328,49 @@ llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
             assert(addr);
          }
          draw_set_mapped_texture(lp->draw,
-                                 PIPE_SHADER_VERTEX,
+                                 shader_type,
                                  i,
-                                 tex->width0, tex->height0, num_layers,
-                                 view->u.tex.first_level, tex->last_level,
+                                 width0, tex->height0, num_layers,
+                                 first_level, last_level,
                                  addr,
                                  row_stride, img_stride, mip_offsets);
       }
    }
 }
 
+
+/**
+ * Called whenever we're about to draw (no dirty flag, FIXME?).
+ */
 void
-llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
+llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
+                                 unsigned num,
+                                 struct pipe_sampler_view **views)
 {
-   unsigned i;
-   for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
-      pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
-   }
+   prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
 }
 
+
+/**
+ * Called whenever we're about to draw (no dirty flag, FIXME?).
+ */
+void
+llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
+                                   unsigned num,
+                                   struct pipe_sampler_view **views)
+{
+   prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
+}
+
+
 void
 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
 {
    llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
 
-   llvmpipe->pipe.bind_fragment_sampler_states  = llvmpipe_bind_fragment_sampler_states;
-   llvmpipe->pipe.bind_vertex_sampler_states  = llvmpipe_bind_vertex_sampler_states;
-   llvmpipe->pipe.bind_geometry_sampler_states  = llvmpipe_bind_geometry_sampler_states;
-   llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
-   llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
-   llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views;
+   llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
    llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
+   llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
    llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
    llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
 }