#include "draw/draw_context.h"
+#include "util/u_format.h"
+
/**
* Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
if (lp->framebuffer.zsbuf) {
int depth_bits;
double mrd;
- depth_bits = pf_get_component_bits(lp->framebuffer.zsbuf->format,
- PIPE_FORMAT_COMP_Z);
+ depth_bits = util_format_get_component_bits(lp->framebuffer.zsbuf->format,
+ UTIL_FORMAT_COLORSPACE_ZS,
+ 0);
if (depth_bits > 16) {
mrd = 0.0000001;
}
draw_set_mrd(lp->draw, mrd);
}
- lp_setup_bind_framebuffer( lp->setup, fb );
+ lp_setup_bind_framebuffer( lp->setup, &lp->framebuffer );
lp->dirty |= LP_NEW_FRAMEBUFFER;
}