#include "lp_context.h"
#include "lp_state.h"
-#include "lp_surface.h"
#include "lp_tile_cache.h"
#include "draw/draw_context.h"
struct llvmpipe_context *lp = llvmpipe_context(pipe);
uint i;
+ draw_flush(lp->draw);
+
for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
/* check if changing cbuf */
if (lp->framebuffer.cbufs[i] != fb->cbufs[i]) {