#include "pipe/p_state.h"
#include "util/u_inlines.h"
+#include "util/u_framebuffer.h"
#include "util/u_surface.h"
#include "lp_context.h"
+#include "lp_scene.h"
#include "lp_state.h"
#include "lp_setup.h"
boolean changed = !util_framebuffer_state_equal(&lp->framebuffer, fb);
+ assert(fb->width <= LP_MAX_WIDTH);
+ assert(fb->height <= LP_MAX_HEIGHT);
+
if (changed) {
util_copy_framebuffer_state(&lp->framebuffer, fb);