*/
#include "pipe/p_state.h"
+#include "util/u_inlines.h"
+#include "util/u_framebuffer.h"
#include "util/u_surface.h"
#include "lp_context.h"
+#include "lp_scene.h"
#include "lp_state.h"
-#include "lp_surface.h"
#include "lp_setup.h"
#include "draw/draw_context.h"
+#include "util/u_format.h"
+
/**
* Set the framebuffer surface info: color buffers, zbuffer, stencil buffer.
boolean changed = !util_framebuffer_state_equal(&lp->framebuffer, fb);
+ assert(fb->width <= LP_MAX_WIDTH);
+ assert(fb->height <= LP_MAX_HEIGHT);
+
if (changed) {
util_copy_framebuffer_state(&lp->framebuffer, fb);
if (lp->framebuffer.zsbuf) {
int depth_bits;
double mrd;
- depth_bits = pf_get_component_bits(lp->framebuffer.zsbuf->format,
- PIPE_FORMAT_COMP_Z);
+ depth_bits = util_format_get_component_bits(lp->framebuffer.zsbuf->format,
+ UTIL_FORMAT_COLORSPACE_ZS,
+ 0);
if (depth_bits > 16) {
mrd = 0.0000001;
}