#include "pipe/p_state.h"
#include "util/u_inlines.h"
+#include "util/u_framebuffer.h"
#include "util/u_surface.h"
#include "lp_context.h"
#include "lp_scene.h"
util_copy_framebuffer_state(&lp->framebuffer, fb);
+ if (LP_PERF & PERF_NO_DEPTH) {
+ pipe_surface_reference(&lp->framebuffer.zsbuf, NULL);
+ }
+
/* Tell draw module how deep the Z/depth buffer is */
if (lp->framebuffer.zsbuf) {
int depth_bits;