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radeonsi: Compute correct LDS size for fragment shaders.
[mesa.git]
/
src
/
gallium
/
drivers
/
llvmpipe
/
lp_state_vs.c
diff --git
a/src/gallium/drivers/llvmpipe/lp_state_vs.c
b/src/gallium/drivers/llvmpipe/lp_state_vs.c
index 826ee5b72b1214c4b81e06a6f68c397fbabe5fc1..96a00189b55af59d7a43e421e4e74e1fb94a7a10 100644
(file)
--- a/
src/gallium/drivers/llvmpipe/lp_state_vs.c
+++ b/
src/gallium/drivers/llvmpipe/lp_state_vs.c
@@
-46,7
+46,7
@@
llvmpipe_create_vs_state(struct pipe_context *pipe,
struct draw_vertex_shader *vs;
vs = draw_create_vertex_shader(llvmpipe->draw, templ);
- if (
vs == NULL
) {
+ if (
!vs
) {
return NULL;
}