radeonsi: Compute correct LDS size for fragment shaders.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_vs.c
index 826ee5b72b1214c4b81e06a6f68c397fbabe5fc1..96a00189b55af59d7a43e421e4e74e1fb94a7a10 100644 (file)
@@ -46,7 +46,7 @@ llvmpipe_create_vs_state(struct pipe_context *pipe,
    struct draw_vertex_shader *vs;
 
    vs = draw_create_vertex_shader(llvmpipe->draw, templ);
-   if (vs == NULL) {
+   if (!vs) {
       return NULL;
    }