#include "pipe/p_defines.h"
+#include "tgsi/tgsi_dump.h"
#include "tgsi/tgsi_parse.h"
#include "util/u_memory.h"
#include "draw/draw_context.h"
#include "lp_context.h"
+#include "lp_debug.h"
#include "lp_state.h"
-void *
+static void *
llvmpipe_create_vs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
if (state->draw_data == NULL)
goto fail;
+ if (LP_DEBUG & DEBUG_TGSI) {
+ debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state);
+ tgsi_dump(templ->tokens, 0);
+ }
+
return state;
fail:
}
-void
-llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
+static void
+llvmpipe_bind_vs_state(struct pipe_context *pipe, void *_vs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+ const struct lp_vertex_shader *vs = (const struct lp_vertex_shader *)_vs;
- llvmpipe->vs = (const struct lp_vertex_shader *)vs;
+ if (llvmpipe->vs == vs)
+ return;
- draw_bind_vertex_shader(llvmpipe->draw,
- (llvmpipe->vs ? llvmpipe->vs->draw_data : NULL));
+ draw_bind_vertex_shader(llvmpipe->draw,
+ vs ? vs->draw_data : NULL);
+
+ llvmpipe->vs = vs;
llvmpipe->dirty |= LP_NEW_VS;
}
-void
+static void
llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
FREE( (void *)state->shader.tokens );
FREE( state );
}
+
+
+
+void
+llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe)
+{
+ llvmpipe->pipe.create_vs_state = llvmpipe_create_vs_state;
+ llvmpipe->pipe.bind_vs_state = llvmpipe_bind_vs_state;
+ llvmpipe->pipe.delete_vs_state = llvmpipe_delete_vs_state;
+}