draw: add support for num_samples + sample_stride to the image paths
[mesa.git] / src / gallium / drivers / llvmpipe / lp_surface.c
index ca3d62c361388cc9b68436a806fffd28d969d3cd..1cdabbb6cc3b14ae62e18d48b3377c4c5d487026 100644 (file)
@@ -1,6 +1,6 @@
 /**************************************************************************
  * 
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
  * All Rights Reserved.
  * 
  * Permission is hereby granted, free of charge, to any person obtaining a
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  **************************************************************************/
 
 #include "util/u_rect.h"
+#include "util/u_surface.h"
 #include "lp_context.h"
 #include "lp_flush.h"
+#include "lp_limits.h"
 #include "lp_surface.h"
+#include "lp_texture.h"
+#include "lp_query.h"
 
 
 static void
-lp_surface_copy(struct pipe_context *pipe,
-                struct pipe_surface *dest, unsigned destx, unsigned desty,
-                struct pipe_surface *src, unsigned srcx, unsigned srcy,
-                unsigned width, unsigned height)
+lp_resource_copy(struct pipe_context *pipe,
+                 struct pipe_resource *dst, unsigned dst_level,
+                 unsigned dstx, unsigned dsty, unsigned dstz,
+                 struct pipe_resource *src, unsigned src_level,
+                 const struct pipe_box *src_box)
+{
+   llvmpipe_flush_resource(pipe,
+                           dst, dst_level,
+                           FALSE, /* read_only */
+                           TRUE, /* cpu_access */
+                           FALSE, /* do_not_block */
+                           "blit dest");
+
+   llvmpipe_flush_resource(pipe,
+                           src, src_level,
+                           TRUE, /* read_only */
+                           TRUE, /* cpu_access */
+                           FALSE, /* do_not_block */
+                           "blit src");
+
+   util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+                             src, src_level, src_box);
+}
+
+
+static void lp_blit(struct pipe_context *pipe,
+                    const struct pipe_blit_info *blit_info)
+{
+   struct llvmpipe_context *lp = llvmpipe_context(pipe);
+   struct pipe_blit_info info = *blit_info;
+
+   if (blit_info->render_condition_enable && !llvmpipe_check_render_cond(lp))
+      return;
+
+   if (info.src.resource->nr_samples > 1 &&
+       info.dst.resource->nr_samples <= 1 &&
+       !util_format_is_depth_or_stencil(info.src.resource->format) &&
+       !util_format_is_pure_integer(info.src.resource->format)) {
+      debug_printf("llvmpipe: color resolve unimplemented\n");
+      return;
+   }
+
+   if (util_try_blit_via_copy_region(pipe, &info)) {
+      return; /* done */
+   }
+
+   if (!util_blitter_is_blit_supported(lp->blitter, &info)) {
+      debug_printf("llvmpipe: blit unsupported %s -> %s\n",
+                   util_format_short_name(info.src.resource->format),
+                   util_format_short_name(info.dst.resource->format));
+      return;
+   }
+
+   /* XXX turn off occlusion and streamout queries */
+
+   util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
+   util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
+   util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
+   util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);
+   util_blitter_save_so_targets(lp->blitter, lp->num_so_targets,
+                                (struct pipe_stream_output_target**)lp->so_targets);
+   util_blitter_save_rasterizer(lp->blitter, (void*)lp->rasterizer);
+   util_blitter_save_viewport(lp->blitter, &lp->viewports[0]);
+   util_blitter_save_scissor(lp->blitter, &lp->scissors[0]);
+   util_blitter_save_fragment_shader(lp->blitter, lp->fs);
+   util_blitter_save_blend(lp->blitter, (void*)lp->blend);
+   util_blitter_save_tessctrl_shader(lp->blitter, (void*)lp->tcs);
+   util_blitter_save_tesseval_shader(lp->blitter, (void*)lp->tes);
+   util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil);
+   util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref);
+   /*util_blitter_save_sample_mask(sp->blitter, lp->sample_mask);*/
+   util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer);
+   util_blitter_save_fragment_sampler_states(lp->blitter,
+                     lp->num_samplers[PIPE_SHADER_FRAGMENT],
+                     (void**)lp->samplers[PIPE_SHADER_FRAGMENT]);
+   util_blitter_save_fragment_sampler_views(lp->blitter,
+                     lp->num_sampler_views[PIPE_SHADER_FRAGMENT],
+                     lp->sampler_views[PIPE_SHADER_FRAGMENT]);
+   util_blitter_save_render_condition(lp->blitter, lp->render_cond_query,
+                                      lp->render_cond_cond, lp->render_cond_mode);
+   util_blitter_blit(lp->blitter, &info);
+}
+
+
+static void
+lp_flush_resource(struct pipe_context *ctx, struct pipe_resource *resource)
 {
-   llvmpipe_flush_texture(pipe,
-                          dest->texture, dest->face, dest->level,
-                          0, /* flush_flags */
-                          FALSE, /* read_only */
-                          FALSE, /* cpu_access */
-                          FALSE); /* do_not_flush */
-
-   llvmpipe_flush_texture(pipe,
-                          src->texture, src->face, src->level,
-                          0, /* flush_flags */
-                          TRUE, /* read_only */
-                          FALSE, /* cpu_access */
-                          FALSE); /* do_not_flush */
-
-   util_surface_copy(pipe, FALSE,
-                     dest, destx, desty,
-                     src, srcx, srcy,
-                     width, height);
 }
 
+
+static struct pipe_surface *
+llvmpipe_create_surface(struct pipe_context *pipe,
+                        struct pipe_resource *pt,
+                        const struct pipe_surface *surf_tmpl)
+{
+   struct pipe_surface *ps;
+
+   if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET))) {
+      debug_printf("Illegal surface creation without bind flag\n");
+      if (util_format_is_depth_or_stencil(surf_tmpl->format)) {
+         pt->bind |= PIPE_BIND_DEPTH_STENCIL;
+      }
+      else {
+         pt->bind |= PIPE_BIND_RENDER_TARGET;
+      }
+   }
+
+   ps = CALLOC_STRUCT(pipe_surface);
+   if (ps) {
+      pipe_reference_init(&ps->reference, 1);
+      pipe_resource_reference(&ps->texture, pt);
+      ps->context = pipe;
+      ps->format = surf_tmpl->format;
+      if (llvmpipe_resource_is_texture(pt)) {
+         assert(surf_tmpl->u.tex.level <= pt->last_level);
+         assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
+         ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+         ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+         ps->u.tex.level = surf_tmpl->u.tex.level;
+         ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+         ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+      }
+      else {
+         /* setting width as number of elements should get us correct renderbuffer width */
+         ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
+         ps->height = pt->height0;
+         ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
+         ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
+         assert(ps->u.buf.first_element <= ps->u.buf.last_element);
+         assert(util_format_get_blocksize(surf_tmpl->format) *
+                (ps->u.buf.last_element + 1) <= pt->width0);
+      }
+   }
+   return ps;
+}
+
+
+static void
+llvmpipe_surface_destroy(struct pipe_context *pipe,
+                         struct pipe_surface *surf)
+{
+   /* Effectively do the texture_update work here - if texture images
+    * needed post-processing to put them into hardware layout, this is
+    * where it would happen.  For llvmpipe, nothing to do.
+    */
+   assert(surf->texture);
+   pipe_resource_reference(&surf->texture, NULL);
+   FREE(surf);
+}
+
+
+static void
+llvmpipe_clear_render_target(struct pipe_context *pipe,
+                             struct pipe_surface *dst,
+                             const union pipe_color_union *color,
+                             unsigned dstx, unsigned dsty,
+                             unsigned width, unsigned height,
+                             bool render_condition_enabled)
+{
+   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+
+   if (render_condition_enabled && !llvmpipe_check_render_cond(llvmpipe))
+      return;
+
+   util_clear_render_target(pipe, dst, color,
+                            dstx, dsty, width, height);
+}
+
+
+static void
+llvmpipe_clear_depth_stencil(struct pipe_context *pipe,
+                             struct pipe_surface *dst,
+                             unsigned clear_flags,
+                             double depth,
+                             unsigned stencil,
+                             unsigned dstx, unsigned dsty,
+                             unsigned width, unsigned height,
+                             bool render_condition_enabled)
+{
+   struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
+
+   if (render_condition_enabled && !llvmpipe_check_render_cond(llvmpipe))
+      return;
+
+   util_clear_depth_stencil(pipe, dst, clear_flags,
+                            depth, stencil,
+                            dstx, dsty, width, height);
+}
+
+
 void
-lp_init_surface_functions(struct llvmpipe_context *lp)
+llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
 {
-   lp->pipe.surface_copy = lp_surface_copy;
-   lp->pipe.surface_fill = util_surface_fill;
+   lp->pipe.clear_render_target = llvmpipe_clear_render_target;
+   lp->pipe.clear_depth_stencil = llvmpipe_clear_depth_stencil;
+   lp->pipe.create_surface = llvmpipe_create_surface;
+   lp->pipe.surface_destroy = llvmpipe_surface_destroy;
+   /* These are not actually functions dealing with surfaces */
+   lp->pipe.clear_texture = util_clear_texture;
+   lp->pipe.resource_copy_region = lp_resource_copy;
+   lp->pipe.blit = lp_blit;
+   lp->pipe.flush_resource = lp_flush_resource;
 }