gallium: add condition parameter to render_condition
[mesa.git] / src / gallium / drivers / llvmpipe / lp_surface.c
index 8bd83f576f470f7c0ffec13859ba0dd910c08488..7b1f9391b7e45d59ae5b62f14bcc4074c4aac4f6 100644 (file)
@@ -26,6 +26,7 @@
  **************************************************************************/
 
 #include "util/u_rect.h"
+#include "util/u_surface.h"
 #include "lp_context.h"
 #include "lp_flush.h"
 #include "lp_limits.h"
@@ -50,75 +51,100 @@ adjust_to_tile_bounds(unsigned x, unsigned y, unsigned width, unsigned height,
 
 
 static void
-lp_surface_copy(struct pipe_context *pipe,
-                struct pipe_surface *dst, unsigned dstx, unsigned dsty,
-                struct pipe_surface *src, unsigned srcx, unsigned srcy,
-                unsigned width, unsigned height)
+lp_resource_copy(struct pipe_context *pipe,
+                 struct pipe_resource *dst, unsigned dst_level,
+                 unsigned dstx, unsigned dsty, unsigned dstz,
+                 struct pipe_resource *src, unsigned src_level,
+                 const struct pipe_box *src_box)
 {
-   struct llvmpipe_resource *src_tex = llvmpipe_resource(src->texture);
-   struct llvmpipe_resource *dst_tex = llvmpipe_resource(dst->texture);
+   struct llvmpipe_resource *src_tex = llvmpipe_resource(src);
+   struct llvmpipe_resource *dst_tex = llvmpipe_resource(dst);
    const enum pipe_format format = src_tex->base.format;
+   unsigned width = src_box->width;
+   unsigned height = src_box->height;
+   unsigned depth = src_box->depth;
+   unsigned z;
 
    llvmpipe_flush_resource(pipe,
-                           dst->texture, dst->face, dst->level,
-                           0, /* flush_flags */
+                           dst, dst_level,
                            FALSE, /* read_only */
-                           FALSE, /* cpu_access */
-                           FALSE); /* do_not_block */
+                           TRUE, /* cpu_access */
+                           FALSE, /* do_not_block */
+                           "blit dest");
 
    llvmpipe_flush_resource(pipe,
-                           src->texture, src->face, src->level,
-                           0, /* flush_flags */
+                           src, src_level,
                            TRUE, /* read_only */
-                           FALSE, /* cpu_access */
-                           FALSE); /* do_not_block */
+                           TRUE, /* cpu_access */
+                           FALSE, /* do_not_block */
+                           "blit src");
+
+   /* Fallback for buffers. */
+   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
+      util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
+                                src, src_level, src_box);
+      return;
+   }
 
    /*
-   printf("surface copy from %u to %u: %u,%u to %u,%u %u x %u\n",
-          src_tex->id, dst_tex->id,
-          srcx, srcy, dstx, dsty, width, height);
+   printf("surface copy from %u lvl %u to %u lvl %u: %u,%u,%u to %u,%u,%u %u x %u x %u\n",
+          src_tex->id, src_level, dst_tex->id, dst_level,
+          src_box->x, src_box->y, src_box->z, dstx, dsty, dstz,
+          src_box->width, src_box->height, src_box->depth);
    */
 
-   /* set src tiles to linear layout */
-   {
-      unsigned tx, ty, tw, th;
-      unsigned x, y;
+   for (z = 0; z < src_box->depth; z++){
 
-      adjust_to_tile_bounds(srcx, srcy, width, height, &tx, &ty, &tw, &th);
+      /* set src tiles to linear layout */
+      {
+         unsigned tx, ty, tw, th;
+         unsigned x, y;
 
-      for (y = 0; y < th; y += TILE_SIZE) {
-         for (x = 0; x < tw; x += TILE_SIZE) {
-            (void) llvmpipe_get_texture_tile_linear(src_tex,
-                                                    src->face, src->level,
+         adjust_to_tile_bounds(src_box->x, src_box->y, width, height,
+                               &tx, &ty, &tw, &th);
+
+         for (y = 0; y < th; y += TILE_SIZE) {
+            for (x = 0; x < tw; x += TILE_SIZE) {
+               (void) llvmpipe_get_texture_tile_linear(src_tex,
+                                                       src_box->z + z, src_level,
                                                        LP_TEX_USAGE_READ,
-                                                    tx + x, ty + y);
+                                                       tx + x, ty + y);
+            }
          }
       }
-   }
 
-   /* set dst tiles to linear layout */
-   {
-      unsigned tx, ty, tw, th;
-      unsigned x, y;
-      enum lp_texture_usage usage;
-
-      /* XXX for the tiles which are completely contained by the
-       * dest rectangle, we could set the usage mode to WRITE_ALL.
-       * Just test for the case of replacing the whole dest region for now.
-       */
-      if (width == dst_tex->base.width0 && height == dst_tex->base.height0)
-         usage = LP_TEX_USAGE_WRITE_ALL;
-      else
-         usage = LP_TEX_USAGE_READ_WRITE;
-
-      adjust_to_tile_bounds(dstx, dsty, width, height, &tx, &ty, &tw, &th);
-
-      for (y = 0; y < th; y += TILE_SIZE) {
-         for (x = 0; x < tw; x += TILE_SIZE) {
-            (void) llvmpipe_get_texture_tile_linear(dst_tex,
-                                                    dst->face, dst->level,
-                                                    usage,
-                                                    tx + x, ty + y);
+      /* set dst tiles to linear layout */
+      {
+         unsigned tx, ty, tw, th;
+         unsigned x, y;
+         enum lp_texture_usage usage;
+
+         adjust_to_tile_bounds(dstx, dsty, width, height, &tx, &ty, &tw, &th);
+
+         for (y = 0; y < th; y += TILE_SIZE) {
+            boolean contained_y = ty + y >= dsty &&
+                                  ty + y + TILE_SIZE <= dsty + height ?
+                                  TRUE : FALSE;
+
+            for (x = 0; x < tw; x += TILE_SIZE) {
+               boolean contained_x = tx + x >= dstx &&
+                                     tx + x + TILE_SIZE <= dstx + width ?
+                                     TRUE : FALSE;
+
+               /*
+                * Set the usage mode to WRITE_ALL for the tiles which are
+                * completely contained by the dest rectangle.
+                */
+               if (contained_y && contained_x)
+                  usage = LP_TEX_USAGE_WRITE_ALL;
+               else
+                  usage = LP_TEX_USAGE_READ_WRITE;
+
+               (void) llvmpipe_get_texture_tile_linear(dst_tex,
+                                                       dstz + z, dst_level,
+                                                       usage,
+                                                       tx + x, ty + y);
+            }
          }
       }
    }
@@ -126,28 +152,148 @@ lp_surface_copy(struct pipe_context *pipe,
    /* copy */
    {
       const ubyte *src_linear_ptr
-         = llvmpipe_get_texture_image_address(src_tex, src->face,
-                                              src->level,
-                                              LP_TEX_LAYOUT_LINEAR);
+         = llvmpipe_get_texture_image_address(src_tex, src_box->z,
+                                              src_level);
       ubyte *dst_linear_ptr
-         = llvmpipe_get_texture_image_address(dst_tex, dst->face,
-                                              dst->level,
-                                              LP_TEX_LAYOUT_LINEAR);
-
-      util_copy_rect(dst_linear_ptr, format,
-                     llvmpipe_resource_stride(&dst_tex->base, dst->level),
-                     dstx, dsty,
-                     width, height,
-                     src_linear_ptr,
-                     llvmpipe_resource_stride(&src_tex->base, src->level),
-                     srcx, srcy);
+         = llvmpipe_get_texture_image_address(dst_tex, dstz,
+                                              dst_level);
+
+      if (dst_linear_ptr && src_linear_ptr) {
+         util_copy_box(dst_linear_ptr, format,
+                       llvmpipe_resource_stride(&dst_tex->base, dst_level),
+                       dst_tex->img_stride[dst_level],
+                       dstx, dsty, 0,
+                       width, height, depth,
+                       src_linear_ptr,
+                       llvmpipe_resource_stride(&src_tex->base, src_level),
+                       src_tex->img_stride[src_level],
+                       src_box->x, src_box->y, 0);
+      }
+   }
+}
+
+
+static void lp_blit(struct pipe_context *pipe,
+                    const struct pipe_blit_info *blit_info)
+{
+   struct llvmpipe_context *lp = llvmpipe_context(pipe);
+   struct pipe_blit_info info = *blit_info;
+
+   if (info.src.resource->nr_samples > 1 &&
+       info.dst.resource->nr_samples <= 1 &&
+       !util_format_is_depth_or_stencil(info.src.resource->format) &&
+       !util_format_is_pure_integer(info.src.resource->format)) {
+      debug_printf("llvmpipe: color resolve unimplemented\n");
+      return;
+   }
+
+   if (util_try_blit_via_copy_region(pipe, &info)) {
+      return; /* done */
    }
+
+   if (info.mask & PIPE_MASK_S) {
+      debug_printf("llvmpipe: cannot blit stencil, skipping\n");
+      info.mask &= ~PIPE_MASK_S;
+   }
+
+   if (!util_blitter_is_blit_supported(lp->blitter, &info)) {
+      debug_printf("llvmpipe: blit unsupported %s -> %s\n",
+                   util_format_short_name(info.src.resource->format),
+                   util_format_short_name(info.dst.resource->format));
+      return;
+   }
+
+   /* XXX turn off occlusion and streamout queries */
+
+   util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
+   util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
+   util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
+   util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);
+   util_blitter_save_so_targets(lp->blitter, lp->num_so_targets,
+                                (struct pipe_stream_output_target**)lp->so_targets);
+   util_blitter_save_rasterizer(lp->blitter, (void*)lp->rasterizer);
+   util_blitter_save_viewport(lp->blitter, &lp->viewports[0]);
+   util_blitter_save_scissor(lp->blitter, &lp->scissors[0]);
+   util_blitter_save_fragment_shader(lp->blitter, lp->fs);
+   util_blitter_save_blend(lp->blitter, (void*)lp->blend);
+   util_blitter_save_depth_stencil_alpha(lp->blitter, (void*)lp->depth_stencil);
+   util_blitter_save_stencil_ref(lp->blitter, &lp->stencil_ref);
+   /*util_blitter_save_sample_mask(sp->blitter, lp->sample_mask);*/
+   util_blitter_save_framebuffer(lp->blitter, &lp->framebuffer);
+   util_blitter_save_fragment_sampler_states(lp->blitter,
+                     lp->num_samplers[PIPE_SHADER_FRAGMENT],
+                     (void**)lp->samplers[PIPE_SHADER_FRAGMENT]);
+   util_blitter_save_fragment_sampler_views(lp->blitter,
+                     lp->num_sampler_views[PIPE_SHADER_FRAGMENT],
+                     lp->sampler_views[PIPE_SHADER_FRAGMENT]);
+   util_blitter_save_render_condition(lp->blitter, lp->render_cond_query,
+                                      lp->render_cond_cond, lp->render_cond_mode);
+   util_blitter_blit(lp->blitter, &info);
+}
+
+
+static struct pipe_surface *
+llvmpipe_create_surface(struct pipe_context *pipe,
+                        struct pipe_resource *pt,
+                        const struct pipe_surface *surf_tmpl)
+{
+   struct pipe_surface *ps;
+
+   if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
+      debug_printf("Illegal surface creation without bind flag\n");
+
+   ps = CALLOC_STRUCT(pipe_surface);
+   if (ps) {
+      pipe_reference_init(&ps->reference, 1);
+      pipe_resource_reference(&ps->texture, pt);
+      ps->context = pipe;
+      ps->format = surf_tmpl->format;
+      if (llvmpipe_resource_is_texture(pt)) {
+         assert(surf_tmpl->u.tex.level <= pt->last_level);
+         assert(surf_tmpl->u.tex.first_layer <= surf_tmpl->u.tex.last_layer);
+         ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
+         ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
+         ps->u.tex.level = surf_tmpl->u.tex.level;
+         ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
+         ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
+      }
+      else {
+         /* setting width as number of elements should get us correct renderbuffer width */
+         ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
+         ps->height = pt->height0;
+         ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
+         ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
+         assert(ps->u.buf.first_element <= ps->u.buf.last_element);
+         assert(util_format_get_blocksize(surf_tmpl->format) *
+                (ps->u.buf.last_element + 1) <= pt->width0);
+      }
+   }
+   return ps;
+}
+
+
+static void
+llvmpipe_surface_destroy(struct pipe_context *pipe,
+                         struct pipe_surface *surf)
+{
+   /* Effectively do the texture_update work here - if texture images
+    * needed post-processing to put them into hardware layout, this is
+    * where it would happen.  For llvmpipe, nothing to do.
+    */
+   assert(surf->texture);
+   pipe_resource_reference(&surf->texture, NULL);
+   FREE(surf);
 }
 
 
 void
 llvmpipe_init_surface_functions(struct llvmpipe_context *lp)
 {
-   lp->pipe.surface_copy = lp_surface_copy;
-   lp->pipe.surface_fill = util_surface_fill;
+   lp->pipe.clear_render_target = util_clear_render_target;
+   lp->pipe.clear_depth_stencil = util_clear_depth_stencil;
+   lp->pipe.create_surface = llvmpipe_create_surface;
+   lp->pipe.surface_destroy = llvmpipe_surface_destroy;
+   /* These two are not actually functions dealing with surfaces */
+   lp->pipe.resource_copy_region = lp_resource_copy;
+   lp->pipe.blit = lp_blit;
 }