/* XXX turn off occlusion and streamout queries */
- util_blitter_save_vertex_buffers(lp->blitter, lp->num_vertex_buffers,
- lp->vertex_buffer);
+ util_blitter_save_vertex_buffer_slot(lp->blitter, lp->vertex_buffer);
util_blitter_save_vertex_elements(lp->blitter, (void*)lp->velems);
util_blitter_save_vertex_shader(lp->blitter, (void*)lp->vs);
util_blitter_save_geometry_shader(lp->blitter, (void*)lp->gs);