LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
LP_LLVM_TEXTURE_MEMBER(img_stride, LP_JIT_TEXTURE_IMG_STRIDE, FALSE)
LP_LLVM_TEXTURE_MEMBER(mip_offsets, LP_JIT_TEXTURE_MIP_OFFSETS, FALSE)
+LP_LLVM_TEXTURE_MEMBER(num_samples, LP_JIT_TEXTURE_NUM_SAMPLES, TRUE)
+LP_LLVM_TEXTURE_MEMBER(sample_stride, LP_JIT_TEXTURE_SAMPLE_STRIDE, TRUE)
/**
sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
sampler->dynamic_state.base.img_stride = lp_llvm_texture_img_stride;
sampler->dynamic_state.base.mip_offsets = lp_llvm_texture_mip_offsets;
+ sampler->dynamic_state.base.num_samples = lp_llvm_texture_num_samples;
+ sampler->dynamic_state.base.sample_stride = lp_llvm_texture_sample_stride;
sampler->dynamic_state.base.min_lod = lp_llvm_sampler_min_lod;
sampler->dynamic_state.base.max_lod = lp_llvm_sampler_max_lod;
sampler->dynamic_state.base.lod_bias = lp_llvm_sampler_lod_bias;