#include "pipe/p_defines.h"
#include "pipe/p_shader_tokens.h"
#include "gallivm/lp_bld_debug.h"
+#include "gallivm/lp_bld_const.h"
#include "gallivm/lp_bld_type.h"
#include "gallivm/lp_bld_sample.h"
#include "gallivm/lp_bld_tgsi.h"
#include "lp_jit.h"
#include "lp_tex_sample.h"
+#include "lp_state_fs.h"
+#include "lp_debug.h"
/**
* @sa http://llvm.org/docs/GetElementPtr.html
*/
static LLVMValueRef
-lp_llvm_texture_member(struct lp_sampler_dynamic_state *base,
- LLVMBuilderRef builder,
- unsigned unit,
+lp_llvm_texture_member(const struct lp_sampler_dynamic_state *base,
+ struct gallivm_state *gallivm,
+ unsigned texture_unit,
unsigned member_index,
const char *member_name,
boolean emit_load)
{
struct llvmpipe_sampler_dynamic_state *state =
(struct llvmpipe_sampler_dynamic_state *)base;
+ LLVMBuilderRef builder = gallivm->builder;
LLVMValueRef indices[4];
LLVMValueRef ptr;
LLVMValueRef res;
- assert(unit < PIPE_MAX_SAMPLERS);
+ assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
/* context[0] */
- indices[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
+ indices[0] = lp_build_const_int32(gallivm, 0);
/* context[0].textures */
- indices[1] = LLVMConstInt(LLVMInt32Type(), LP_JIT_CTX_TEXTURES, 0);
+ indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_TEXTURES);
/* context[0].textures[unit] */
- indices[2] = LLVMConstInt(LLVMInt32Type(), unit, 0);
+ indices[2] = lp_build_const_int32(gallivm, texture_unit);
/* context[0].textures[unit].member */
- indices[3] = LLVMConstInt(LLVMInt32Type(), member_index, 0);
+ indices[3] = lp_build_const_int32(gallivm, member_index);
ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
else
res = ptr;
- lp_build_name(res, "context.texture%u.%s", unit, member_name);
+ lp_build_name(res, "context.texture%u.%s", texture_unit, member_name);
return res;
}
*/
#define LP_LLVM_TEXTURE_MEMBER(_name, _index, _emit_load) \
static LLVMValueRef \
- lp_llvm_texture_##_name( struct lp_sampler_dynamic_state *base, \
- LLVMBuilderRef builder, \
- unsigned unit) \
+ lp_llvm_texture_##_name( const struct lp_sampler_dynamic_state *base, \
+ struct gallivm_state *gallivm, \
+ unsigned texture_unit) \
{ \
- return lp_llvm_texture_member(base, builder, unit, _index, #_name, _emit_load ); \
+ return lp_llvm_texture_member(base, gallivm, texture_unit, _index, #_name, _emit_load ); \
}
LP_LLVM_TEXTURE_MEMBER(width, LP_JIT_TEXTURE_WIDTH, TRUE)
LP_LLVM_TEXTURE_MEMBER(height, LP_JIT_TEXTURE_HEIGHT, TRUE)
LP_LLVM_TEXTURE_MEMBER(depth, LP_JIT_TEXTURE_DEPTH, TRUE)
+LP_LLVM_TEXTURE_MEMBER(first_level, LP_JIT_TEXTURE_FIRST_LEVEL, TRUE)
LP_LLVM_TEXTURE_MEMBER(last_level, LP_JIT_TEXTURE_LAST_LEVEL, TRUE)
+LP_LLVM_TEXTURE_MEMBER(base_ptr, LP_JIT_TEXTURE_BASE, TRUE)
LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
LP_LLVM_TEXTURE_MEMBER(img_stride, LP_JIT_TEXTURE_IMG_STRIDE, FALSE)
-LP_LLVM_TEXTURE_MEMBER(data_ptr, LP_JIT_TEXTURE_DATA, FALSE)
+LP_LLVM_TEXTURE_MEMBER(mip_offsets, LP_JIT_TEXTURE_MIP_OFFSETS, FALSE)
+
+
+/**
+ * Fetch the specified member of the lp_jit_sampler structure.
+ * \param emit_load if TRUE, emit the LLVM load instruction to actually
+ * fetch the field's value. Otherwise, just emit the
+ * GEP code to address the field.
+ *
+ * @sa http://llvm.org/docs/GetElementPtr.html
+ */
+static LLVMValueRef
+lp_llvm_sampler_member(const struct lp_sampler_dynamic_state *base,
+ struct gallivm_state *gallivm,
+ unsigned sampler_unit,
+ unsigned member_index,
+ const char *member_name,
+ boolean emit_load)
+{
+ struct llvmpipe_sampler_dynamic_state *state =
+ (struct llvmpipe_sampler_dynamic_state *)base;
+ LLVMBuilderRef builder = gallivm->builder;
+ LLVMValueRef indices[4];
+ LLVMValueRef ptr;
+ LLVMValueRef res;
+
+ assert(sampler_unit < PIPE_MAX_SAMPLERS);
+
+ /* context[0] */
+ indices[0] = lp_build_const_int32(gallivm, 0);
+ /* context[0].samplers */
+ indices[1] = lp_build_const_int32(gallivm, LP_JIT_CTX_SAMPLERS);
+ /* context[0].samplers[unit] */
+ indices[2] = lp_build_const_int32(gallivm, sampler_unit);
+ /* context[0].samplers[unit].member */
+ indices[3] = lp_build_const_int32(gallivm, member_index);
+
+ ptr = LLVMBuildGEP(builder, state->context_ptr, indices, Elements(indices), "");
+
+ if (emit_load)
+ res = LLVMBuildLoad(builder, ptr, "");
+ else
+ res = ptr;
+
+ lp_build_name(res, "context.sampler%u.%s", sampler_unit, member_name);
+
+ return res;
+}
+
+
+#define LP_LLVM_SAMPLER_MEMBER(_name, _index, _emit_load) \
+ static LLVMValueRef \
+ lp_llvm_sampler_##_name( const struct lp_sampler_dynamic_state *base, \
+ struct gallivm_state *gallivm, \
+ unsigned sampler_unit) \
+ { \
+ return lp_llvm_sampler_member(base, gallivm, sampler_unit, _index, #_name, _emit_load ); \
+ }
+
+
+LP_LLVM_SAMPLER_MEMBER(min_lod, LP_JIT_SAMPLER_MIN_LOD, TRUE)
+LP_LLVM_SAMPLER_MEMBER(max_lod, LP_JIT_SAMPLER_MAX_LOD, TRUE)
+LP_LLVM_SAMPLER_MEMBER(lod_bias, LP_JIT_SAMPLER_LOD_BIAS, TRUE)
+LP_LLVM_SAMPLER_MEMBER(border_color, LP_JIT_SAMPLER_BORDER_COLOR, FALSE)
static void
* The 'texel' parameter returns four vectors corresponding to R, G, B, A.
*/
static void
-lp_llvm_sampler_soa_emit_fetch_texel(struct lp_build_sampler_soa *base,
- LLVMBuilderRef builder,
+lp_llvm_sampler_soa_emit_fetch_texel(const struct lp_build_sampler_soa *base,
+ struct gallivm_state *gallivm,
struct lp_type type,
- unsigned unit,
- unsigned num_coords,
+ boolean is_fetch,
+ unsigned texture_index,
+ unsigned sampler_index,
const LLVMValueRef *coords,
- LLVMValueRef lodbias,
+ const LLVMValueRef *offsets,
+ const struct lp_derivatives *derivs,
+ LLVMValueRef lod_bias, /* optional */
+ LLVMValueRef explicit_lod, /* optional */
+ boolean scalar_lod,
LLVMValueRef *texel)
{
struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
- assert(unit < PIPE_MAX_SAMPLERS);
+ assert(sampler_index < PIPE_MAX_SAMPLERS);
+ assert(texture_index < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+
+ if (LP_PERF & PERF_NO_TEX) {
+ lp_build_sample_nop(gallivm, type, coords, texel);
+ return;
+ }
- lp_build_sample_soa(builder,
- &sampler->dynamic_state.static_state[unit],
+ lp_build_sample_soa(gallivm,
+ &sampler->dynamic_state.static_state[texture_index].texture_state,
+ &sampler->dynamic_state.static_state[sampler_index].sampler_state,
&sampler->dynamic_state.base,
type,
- unit,
- num_coords,
+ is_fetch,
+ texture_index,
+ sampler_index,
coords,
- lodbias,
+ offsets,
+ derivs,
+ lod_bias, explicit_lod, scalar_lod,
texel);
}
+/**
+ * Fetch the texture size.
+ */
+static void
+lp_llvm_sampler_soa_emit_size_query(const struct lp_build_sampler_soa *base,
+ struct gallivm_state *gallivm,
+ struct lp_type type,
+ unsigned texture_unit,
+ boolean need_nr_mips,
+ LLVMValueRef explicit_lod, /* optional */
+ LLVMValueRef *sizes_out)
+{
+ struct lp_llvm_sampler_soa *sampler = (struct lp_llvm_sampler_soa *)base;
+
+ assert(texture_unit < PIPE_MAX_SHADER_SAMPLER_VIEWS);
+
+ lp_build_size_query_soa(gallivm,
+ &sampler->dynamic_state.static_state[texture_unit].texture_state,
+ &sampler->dynamic_state.base,
+ type,
+ texture_unit,
+ need_nr_mips,
+ explicit_lod,
+ sizes_out);
+}
+
struct lp_build_sampler_soa *
lp_llvm_sampler_soa_create(const struct lp_sampler_static_state *static_state,
sampler->base.destroy = lp_llvm_sampler_soa_destroy;
sampler->base.emit_fetch_texel = lp_llvm_sampler_soa_emit_fetch_texel;
+ sampler->base.emit_size_query = lp_llvm_sampler_soa_emit_size_query;
sampler->dynamic_state.base.width = lp_llvm_texture_width;
sampler->dynamic_state.base.height = lp_llvm_texture_height;
sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
+ sampler->dynamic_state.base.first_level = lp_llvm_texture_first_level;
sampler->dynamic_state.base.last_level = lp_llvm_texture_last_level;
+ sampler->dynamic_state.base.base_ptr = lp_llvm_texture_base_ptr;
sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
sampler->dynamic_state.base.img_stride = lp_llvm_texture_img_stride;
- sampler->dynamic_state.base.data_ptr = lp_llvm_texture_data_ptr;
+ sampler->dynamic_state.base.mip_offsets = lp_llvm_texture_mip_offsets;
+ sampler->dynamic_state.base.min_lod = lp_llvm_sampler_min_lod;
+ sampler->dynamic_state.base.max_lod = lp_llvm_sampler_max_lod;
+ sampler->dynamic_state.base.lod_bias = lp_llvm_sampler_lod_bias;
+ sampler->dynamic_state.base.border_color = lp_llvm_sampler_border_color;
+
sampler->dynamic_state.static_state = static_state;
sampler->dynamic_state.context_ptr = context_ptr;