/* context[0] */
indices[0] = LLVMConstInt(LLVMInt32Type(), 0, 0);
/* context[0].textures */
- indices[1] = LLVMConstInt(LLVMInt32Type(), LP_JIT_CONTEXT_TEXTURES_INDEX, 0);
+ indices[1] = LLVMConstInt(LLVMInt32Type(), LP_JIT_CTX_TEXTURES, 0);
/* context[0].textures[unit] */
indices[2] = LLVMConstInt(LLVMInt32Type(), unit, 0);
/* context[0].textures[unit].member */
LP_LLVM_TEXTURE_MEMBER(height, LP_JIT_TEXTURE_HEIGHT, TRUE)
LP_LLVM_TEXTURE_MEMBER(depth, LP_JIT_TEXTURE_DEPTH, TRUE)
LP_LLVM_TEXTURE_MEMBER(last_level, LP_JIT_TEXTURE_LAST_LEVEL, TRUE)
-LP_LLVM_TEXTURE_MEMBER(stride, LP_JIT_TEXTURE_STRIDE, TRUE)
+LP_LLVM_TEXTURE_MEMBER(row_stride, LP_JIT_TEXTURE_ROW_STRIDE, FALSE)
LP_LLVM_TEXTURE_MEMBER(data_ptr, LP_JIT_TEXTURE_DATA, FALSE)
sampler->dynamic_state.base.height = lp_llvm_texture_height;
sampler->dynamic_state.base.depth = lp_llvm_texture_depth;
sampler->dynamic_state.base.last_level = lp_llvm_texture_last_level;
- sampler->dynamic_state.base.stride = lp_llvm_texture_stride;
+ sampler->dynamic_state.base.row_stride = lp_llvm_texture_row_stride;
sampler->dynamic_state.base.data_ptr = lp_llvm_texture_data_ptr;
sampler->dynamic_state.static_state = static_state;
sampler->dynamic_state.context_ptr = context_ptr;