llvmpipe: Implement alpha_to_coverage for non-MSAA framebuffers.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_texture.c
index 0ac3528f7accd7ca5add50498785290a05dcd30d..0088b6ad0289f5cd14275585dcf3f0ddd247bc51 100644 (file)
@@ -49,6 +49,7 @@
 #include "lp_texture.h"
 #include "lp_setup.h"
 #include "lp_state.h"
+#include "lp_rast.h"
 
 #include "state_tracker/sw_winsys.h"
 
@@ -82,25 +83,36 @@ llvmpipe_texture_layout(struct llvmpipe_screen *screen,
 
       /* Row stride and image stride */
       {
-         unsigned alignment, nblocksx, nblocksy, block_size;
-
-         /* For non-compressed formats we need to align the texture size
-          * to the tile size to facilitate render-to-texture.
-          * XXX this blows up 1d/1d array textures by unreasonable
-          * amount (factor 64), probably should do something about it.
+         unsigned align_x, align_y, nblocksx, nblocksy, block_size;
+
+         /* For non-compressed formats we need 4x4 pixel alignment
+          * so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them.
+          * We also want cache line size in x direction,
+          * otherwise same cache line could end up in multiple threads.
+          * For explicit 1d resources however we reduce this to 4x1 and
+          * handle specially in render output code (as we need to do special
+          * handling there for buffers in any case).
           */
          if (util_format_is_compressed(pt->format))
-            alignment = 1;
-         else
-            alignment = TILE_SIZE;
+            align_x = align_y = 1;
+         else {
+            align_x = LP_RASTER_BLOCK_SIZE;
+            if (llvmpipe_resource_is_1d(&lpr->base))
+               align_y = 1;
+            else
+               align_y = LP_RASTER_BLOCK_SIZE;
+         }
 
          nblocksx = util_format_get_nblocksx(pt->format,
-                                             align(width, alignment));
+                                             align(width, align_x));
          nblocksy = util_format_get_nblocksy(pt->format,
-                                             align(height, alignment));
+                                             align(height, align_y));
          block_size = util_format_get_blocksize(pt->format);
 
-         lpr->row_stride[level] = align(nblocksx * block_size, 16);
+         if (util_format_is_compressed(pt->format))
+            lpr->row_stride[level] = nblocksx * block_size;
+         else
+            lpr->row_stride[level] = align(nblocksx * block_size, util_cpu_caps.cacheline);
 
          /* if row_stride * height > LP_MAX_TEXTURE_SIZE */
          if (lpr->row_stride[level] > LP_MAX_TEXTURE_SIZE / nblocksy) {
@@ -244,7 +256,12 @@ llvmpipe_resource_create(struct pipe_screen *_screen,
       assert(templat->height0 == 1);
       assert(templat->depth0 == 1);
       assert(templat->last_level == 0);
-      lpr->data = align_malloc(bytes, 16);
+      /*
+       * Reserve some extra storage since if we'd render to a buffer we
+       * read/write always LP_RASTER_BLOCK_SIZE pixels, but the element
+       * offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE.
+       */
+      lpr->data = align_malloc(bytes + (LP_RASTER_BLOCK_SIZE - 1) * 4 * sizeof(float), 16);
       /*
        * buffers don't really have stride but it's probably safer
        * (for code doing same calculations for buffers and textures)
@@ -327,7 +344,6 @@ llvmpipe_resource_map(struct pipe_resource *resource,
       struct llvmpipe_screen *screen = llvmpipe_screen(resource->screen);
       struct sw_winsys *winsys = screen->winsys;
       unsigned dt_usage;
-      uint8_t *map2;
 
       if (tex_usage == LP_TEX_USAGE_READ) {
          dt_usage = PIPE_TRANSFER_READ;
@@ -345,14 +361,11 @@ llvmpipe_resource_map(struct pipe_resource *resource,
       /* install this linear image in texture data structure */
       lpr->linear_img.data = map;
 
-      /* make sure tiled data gets converted to linear data */
-      map2 = llvmpipe_get_texture_image(lpr, 0, 0, tex_usage);
-      return map2;
+      return map;
    }
    else if (llvmpipe_resource_is_texture(resource)) {
 
-      map = llvmpipe_get_texture_image(lpr, layer, level,
-                                       tex_usage);
+      map = llvmpipe_get_texture_image(lpr, layer, level, tex_usage);
       return map;
    }
    else {
@@ -465,62 +478,6 @@ llvmpipe_resource_get_handle(struct pipe_screen *screen,
 }
 
 
-static struct pipe_surface *
-llvmpipe_create_surface(struct pipe_context *pipe,
-                        struct pipe_resource *pt,
-                        const struct pipe_surface *surf_tmpl)
-{
-   struct pipe_surface *ps;
-
-   assert(surf_tmpl->u.tex.level <= pt->last_level);
-   if (!(pt->bind & (PIPE_BIND_DEPTH_STENCIL | PIPE_BIND_RENDER_TARGET)))
-      debug_printf("Illegal surface creation without bind flag\n");
-
-   ps = CALLOC_STRUCT(pipe_surface);
-   if (ps) {
-      pipe_reference_init(&ps->reference, 1);
-      pipe_resource_reference(&ps->texture, pt);
-      ps->context = pipe;
-      ps->format = surf_tmpl->format;
-      if (llvmpipe_resource_is_texture(pt)) {
-         assert(surf_tmpl->u.tex.level <= pt->last_level);
-         ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
-         ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
-         ps->u.tex.level = surf_tmpl->u.tex.level;
-         ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
-         ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
-         if (ps->u.tex.first_layer != ps->u.tex.last_layer) {
-            debug_printf("creating surface with multiple layers, rendering to first layer only\n");
-         }
-      }
-      else {
-         /* setting width as number of elements should get us correct renderbuffer width */
-         ps->width = surf_tmpl->u.buf.last_element - surf_tmpl->u.buf.first_element + 1;
-         ps->height = pt->height0;
-         ps->u.buf.first_element = surf_tmpl->u.buf.first_element;
-         ps->u.buf.last_element = surf_tmpl->u.buf.last_element;
-         assert(ps->u.buf.first_element <= ps->u.buf.last_element);
-         assert(ps->u.buf.last_element < ps->width);
-      }
-   }
-   return ps;
-}
-
-
-static void 
-llvmpipe_surface_destroy(struct pipe_context *pipe,
-                         struct pipe_surface *surf)
-{
-   /* Effectively do the texture_update work here - if texture images
-    * needed post-processing to put them into hardware layout, this is
-    * where it would happen.  For llvmpipe, nothing to do.
-    */
-   assert(surf->texture);
-   pipe_resource_reference(&surf->texture, NULL);
-   FREE(surf);
-}
-
-
 static void *
 llvmpipe_transfer_map( struct pipe_context *pipe,
                        struct pipe_resource *resource,
@@ -1002,10 +959,7 @@ llvmpipe_init_context_resource_funcs(struct pipe_context *pipe)
 {
    pipe->transfer_map = llvmpipe_transfer_map;
    pipe->transfer_unmap = llvmpipe_transfer_unmap;
+
    pipe->transfer_flush_region = u_default_transfer_flush_region;
    pipe->transfer_inline_write = u_default_transfer_inline_write;
-
-   pipe->create_surface = llvmpipe_create_surface;
-   pipe->surface_destroy = llvmpipe_surface_destroy;
 }